ACF7: Fix possible Lua error spam in intro sequence
This was caused by a race of onGearDelete vs AnimationSetup. If AnimationSetup came first,
it uses old values from the natives table. The solution is to force the code to guarantee
that AnimationSetup always coms after deleting gears in the natives table.
<?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0">
<class>MainWindow</class>
<widget class="QMainWindow" name="MainWindow">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>600</width>
<height>400</height>
</rect>
</property>
<property name="windowTitle">
<string>MainWindow</string>
</property>
<widget class="QWidget" name="centralWidget">
<layout class="QGridLayout" name="gridLayout" rowstretch="3,1">
<item row="1" column="2">
<widget class="QPlainTextEdit" name="plainTextEdit"/>
</item>
<item row="0" column="0" rowspan="2">
<layout class="QVBoxLayout" name="verticalLayout">
<item>
<widget class="QPushButton" name="pbUndo">
<property name="text">
<string>Undo</string>
</property>
</widget>
</item>
<item>
<spacer name="verticalSpacer">
<property name="orientation">
<enum>Qt::Vertical</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>20</width>
<height>40</height>
</size>
</property>
</spacer>
</item>
<item>
<widget class="QPushButton" name="pbSave">
<property name="text">
<string>Save</string>
</property>
</widget>
</item>
<item>
<widget class="QPushButton" name="pbLoad">
<property name="text">
<string>Load</string>
</property>
</widget>
</item>
<item>
<widget class="QSpinBox" name="sbBytes">
<property name="readOnly">
<bool>true</bool>
</property>
<property name="buttonSymbols">
<enum>QAbstractSpinBox::NoButtons</enum>
</property>
<property name="suffix">
<string> bytes</string>
</property>
<property name="maximum">
<number>999999</number>
</property>
</widget>
</item>
</layout>
</item>
<item row="0" column="2">
<widget class="DrawMapWidget" name="drawMapWidget" native="true"/>
</item>
</layout>
</widget>
</widget>
<layoutdefault spacing="6" margin="11"/>
<customwidgets>
<customwidget>
<class>DrawMapWidget</class>
<extends>QWidget</extends>
<header>drawmapwidget.h</header>
<container>1</container>
</customwidget>
</customwidgets>
<resources/>
<connections/>
</ui>