don't need the camera following invisible stuff (maybe this should be in the general camera routine?)
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#include "proto.h"
HWProto::HWProto()
{
}
QByteArray & HWProto::addByteArrayToBuffer(QByteArray & buf, const QByteArray & msg)
{
QByteArray bmsg = msg;
bmsg = bmsg.left(250);
quint8 sz = bmsg.size();
buf.append(QByteArray((char *)&sz, 1));
buf.append(bmsg);
return buf;
}
QByteArray & HWProto::addStringToBuffer(QByteArray & buf, const QString & string)
{
return addByteArrayToBuffer(buf, string.toUtf8());
}
QByteArray & HWProto::addStringListToBuffer(QByteArray & buf, const QStringList & strList)
{
for (int i = 0; i < strList.size(); i++)
addStringToBuffer(buf, strList[i]);
return buf;
}
QString HWProto::formatChatMsgForFrontend(const QString & msg)
{
return formatChatMsg("|nick|", msg);
}
QString HWProto::formatChatMsg(const QString & nick, const QString & msg)
{
if(msg.left(4) == "/me ")
return QString("\x02* %1 %2").arg(nick).arg(msg.mid(4));
else
return QString("\x01%1: %2").arg(nick).arg(msg);
}