portal: combating the space-detection issue.
what needs to be tweaked next is how far away objects are spawned.
it should either be a trial&error adjustment or depend on the object's moving direction and the portal's angle in order to avoid issues with box collisions.
if the spawn distance to the portal is just a fixed value (as it was before this patch) or a constant factor (it is now) it can be too big for "nice" portal angles (in tight gaps with still enough space, but -> denied) and too small for bad angles (box collision esp. on big objects like barrels -> denied)
find_program(ghc_executable ghc)
if(NOT ghc_executable)
message(FATAL_ERROR "Cannot find GHC")
endif(NOT ghc_executable)
set(hwserver_sources
OfficialServer/DBInteraction.hs
Actions.hs
ClientIO.hs
CoreTypes.hs
HWProtoCore.hs
HWProtoInRoomState.hs
HWProtoLobbyState.hs
HWProtoNEState.hs
NetRoutines.hs
Opts.hs
ServerCore.hs
Utils.hs
hedgewars-server.hs
)
set(hwserv_main ${hedgewars_SOURCE_DIR}/gameServer/hedgewars-server.hs)
set(ghc_flags
--make ${hwserv_main}
-i${hedgewars_SOURCE_DIR}/gameServer
-o ${EXECUTABLE_OUTPUT_PATH}/hedgewars-server${CMAKE_EXECUTABLE_SUFFIX}
-odir ${CMAKE_CURRENT_BINARY_DIR}
-hidir ${CMAKE_CURRENT_BINARY_DIR})
set(ghc_flags ${haskell_compiler_flags_cmn} ${ghc_flags})
add_custom_command(OUTPUT "${EXECUTABLE_OUTPUT_PATH}/hedgewars-server${CMAKE_EXECUTABLE_SUFFIX}"
COMMAND "${ghc_executable}"
ARGS ${ghc_flags}
MAIN_DEPENDENCY ${hwserv_main}
DEPENDS ${hwserver_sources}
)
add_custom_target(hedgewars-server ALL DEPENDS "${EXECUTABLE_OUTPUT_PATH}/hedgewars-server${CMAKE_EXECUTABLE_SUFFIX}")
install(PROGRAMS "${EXECUTABLE_OUTPUT_PATH}/hedgewars-server${CMAKE_EXECUTABLE_SUFFIX}" DESTINATION ${target_dir})