- Improve IPC handling in engine
- Handle EM protocol command
- Some fixes for net game
{-
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
\-}
{-# LANGUAGE OverloadedStrings #-}
module Votes where
import Control.Monad.Reader
import Control.Monad.State.Strict
import ServerState
import qualified Data.ByteString.Char8 as B
import qualified Data.List as L
import qualified Data.Map as Map
import Data.Maybe
import Control.Applicative
-------------------
import Utils
import CoreTypes
import HandlerUtils
import EngineInteraction
voted :: Bool -> Bool -> Reader (ClientIndex, IRnC) [Action]
voted forced vote = do
cl <- thisClient
rm <- thisRoom
uid <- liftM clUID thisClient
case voting rm of
Nothing ->
return [AnswerClients [sendChan cl] ["CHAT", "[server]", loc "There's no voting going on"]]
Just voting ->
if (not forced) && (uid `L.notElem` entitledToVote voting) then
return []
else if (not forced) && (uid `L.elem` map fst (votes voting)) then
return [AnswerClients [sendChan cl] ["CHAT", "[server]", loc "You already have voted"]]
else if forced && (not $ isAdministrator cl) then
return []
else
((:) (AnswerClients [sendChan cl] ["CHAT", "[server]", loc "Your vote counted"]))
<$> (actOnVoting $ voting{votes = (uid, vote):votes voting})
where
actOnVoting :: Voting -> Reader (ClientIndex, IRnC) [Action]
actOnVoting vt = do
let (pro, contra) = L.partition snd $ votes vt
let totalV = length $ entitledToVote vt
let successV = totalV `div` 2 + 1
if (forced && not vote) || (length contra > totalV - successV) then
closeVoting
else if (forced && vote) || (length pro >= successV) then do
a <- act $ voteType vt
c <- closeVoting
return $ c ++ a
else
return [ModifyRoom $ \r -> r{voting = Just vt}]
closeVoting = do
chans <- roomClientsChans
return [
AnswerClients chans ["CHAT", "[server]", loc "Voting closed"]
, ModifyRoom (\r -> r{voting = Nothing})
]
act (VoteKick nickname) = do
(thisClientId, rnc) <- ask
maybeClientId <- clientByNick nickname
rm <- thisRoom
let kickId = fromJust maybeClientId
let kickCl = rnc `client` kickId
let sameRoom = clientRoom rnc thisClientId == clientRoom rnc kickId
return
[KickRoomClient kickId |
isJust maybeClientId
&& sameRoom
&& ((isNothing $ gameInfo rm) || teamsInGame kickCl == 0)
]
act (VoteMap roomSave) = do
rm <- thisRoom
let rs = Map.lookup roomSave (roomSaves rm)
case rs of
Nothing -> return []
Just (mp, p) -> do
cl <- thisClient
chans <- roomClientsChans
let a = map (replaceChans chans) $ answerFullConfigParams cl mp p
return $
(ModifyRoom $ \r -> r{params = p, mapParams = mp})
: SendUpdateOnThisRoom
: a
where
replaceChans chans (AnswerClients _ msg) = AnswerClients chans msg
replaceChans _ a = a
act (VotePause) = do
rm <- thisRoom
chans <- roomClientsChans
let modifyGameInfo f room = room{gameInfo = fmap f $ gameInfo room}
return [ModifyRoom (modifyGameInfo $ \g -> g{isPaused = not $ isPaused g}),
AnswerClients chans ["CHAT", "[server]", loc "Pause toggled"],
AnswerClients chans ["EM", toEngineMsg "I"]]
act (VoteNewSeed) =
return [SetRandomSeed]
act (VoteHedgehogsPerTeam h) = do
rm <- thisRoom
chans <- roomClientsChans
let answers = concatMap (\t ->
[ModifyRoom $ modifyTeam t{hhnum = h}
, AnswerClients chans ["HH_NUM", teamname t, showB h]]
) $ if length curteams * h > 48 then [] else curteams
;
curteams =
if isJust $ gameInfo rm then
teamsAtStart . fromJust . gameInfo $ rm
else
teams rm
return $ ModifyRoom (\r -> r{defaultHedgehogsNumber = h}) : answers
startVote :: VoteType -> Reader (ClientIndex, IRnC) [Action]
startVote vt = do
(ci, rnc) <- ask
--cl <- thisClient
rm <- thisRoom
chans <- roomClientsChans
let uids = map (clUID . client rnc) . roomClients rnc $ clientRoom rnc ci
if isJust $ voting rm then
return []
else
return [
ModifyRoom (\r -> r{voting = Just (newVoting vt){entitledToVote = uids}})
, AnswerClients chans ["CHAT", "[server]", B.concat [loc "New voting started", ": ", voteInfo vt]]
, ReactCmd ["VOTE", "YES"]
]
checkVotes :: StateT ServerState IO [Action]
checkVotes = do
rnc <- gets roomsClients
liftM concat $ io $ do
ris <- allRoomsM rnc
mapM (check rnc) ris
where
check rnc ri = do
e <- room'sM rnc voting ri
case e of
Just rv -> do
modifyRoom rnc (\r -> r{voting = if voteTTL rv == 0 then Nothing else Just rv{voteTTL = voteTTL rv - 1}}) ri
if voteTTL rv == 0 then do
chans <- liftM (map sendChan) $ roomClientsM rnc ri
return [AnswerClients chans ["CHAT", "[server]", loc "Voting expired"]]
else
return []
Nothing -> return []
voteInfo :: VoteType -> B.ByteString
voteInfo (VoteKick n) = B.concat [loc "kick", " ", n]
voteInfo (VoteMap n) = B.concat [loc "map", " ", n]
voteInfo (VotePause) = B.concat [loc "pause"]
voteInfo (VoteNewSeed) = B.concat [loc "new seed"]
voteInfo (VoteHedgehogsPerTeam i) = B.concat [loc "number of hedgehogs in team", " ", showB i]