- Improve IPC handling in engine
- Handle EM protocol command
- Some fixes for net game
(*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*)
{$INCLUDE "options.inc"}
(*
* When engine is compiled as library this unit will export functions
* as C declarations for convenient library usage in your application
* and language of choice.
*
* See also: C declarations on Wikipedia
* http://en.wikipedia.org/wiki/X86_calling_conventions#cdecl
*)
Library hwLibrary;
uses hwengine
, uTypes
, uConsts
, uVariables
, uSound
, uCommands
, uUtils
, uLocale
{$IFDEF ANDROID}, jni{$ENDIF}
, uFLTypes
, uFLGameConfig
, uFLIPC
, uPhysFSLayer
, uFLThemes
, uFLTeams
, uFLScripts
, uFLSchemes
, uFLAmmo
, uFLNet
, uFLNetProtocol
, uFLUICallback
, uFLRunQueue
;
{$INCLUDE "config.inc"}
// retrieve protocol information
procedure HW_versionInfo(netProto: PLongInt; versionStr: PPChar); cdecl;
begin
netProto^:= cNetProtoVersion;
versionStr^:= cVersionString;
end;
function HW_versionString: PChar; cdecl;
begin
exit(cVersionString + '-r' + cRevisionString + ' (' + cHashString + ')');
end;
// equivalent to esc+y; when closeFrontend = true the game exits after memory cleanup
procedure HW_terminate(closeFrontend: boolean); cdecl;
begin
closeFrontend:= closeFrontend; // avoid hint
ParseCommand('forcequit', true);
end;
function HW_getWeaponNameByIndex(whichone: LongInt): PChar; cdecl;
begin
HW_getWeaponNameByIndex:= (str2pchar(trammo[Ammoz[TAmmoType(whichone+1)].NameId]));
end;
(*function HW_getWeaponCaptionByIndex(whichone: LongInt): PChar; cdecl;
begin
HW_getWeaponCaptionByIndex:= (str2pchar(trammoc[Ammoz[TAmmoType(whichone+1)].NameId]));
end;
function HW_getWeaponDescriptionByIndex(whichone: LongInt): PChar; cdecl;
begin
HW_getWeaponDescriptionByIndex:= (str2pchar(trammod[Ammoz[TAmmoType(whichone+1)].NameId]));
end;*)
function HW_getNumberOfWeapons: LongInt; cdecl;
begin
HW_getNumberOfWeapons:= ord(high(TAmmoType));
end;
function HW_getMaxNumberOfHogs: LongInt; cdecl;
begin
HW_getMaxNumberOfHogs:= cMaxHHIndex + 1;
end;
function HW_getMaxNumberOfTeams: LongInt; cdecl;
begin
HW_getMaxNumberOfTeams:= cMaxTeams;
end;
procedure HW_memoryWarningCallback; cdecl;
begin
ReleaseSound(false);
end;
procedure flibInit(localPrefix, userPrefix: PChar); cdecl;
begin
initIPC;
uPhysFSLayer.initModule(localPrefix, userPrefix);
uFLNet.initModule;
end;
procedure flibFree; cdecl;
begin
uFLNet.freeModule;
uPhysFSLayer.freemodule;
freeIPC;
end;
{$IFDEF ANDROID}
function JNI_HW_versionInfoNet(env: PJNIEnv; obj: JObject):JInt;cdecl;
begin
env:= env; // avoid hint
obj:= obj; // avoid hint
JNI_HW_versionInfoNet:= cNetProtoVersion;
end;
function JNI_HW_versionInfoVersion(env: PJNIEnv; obj: JObject):JString; cdecl;
var envderef : JNIEnv;
begin
obj:= obj; // avoid hint
envderef:= @env;
JNI_HW_versionInfoVersion := envderef^.NewStringUTF(env, PChar(cVersionString));
end;
procedure JNI_HW_GenLandPreview(env: PJNIEnv; c: JClass; port: JInt); cdecl;
begin
GenLandPreview(port);
end;
exports
JNI_HW_versionInfoNet name Java_Prefix+'HWversionInfoNetProto',
JNI_HW_versionInfoVersion name Java_Prefix+'HWversionInfoVersion',
JNI_HW_GenLandPreview name Java_Prefix + 'HWGenLandPreview',
HW_getNumberOfweapons name Java_Prefix + 'HWgetNumberOfWeapons',
HW_getMaxNumberOfHogs name Java_Prefix + 'HWgetMaxNumberOfHogs',
HW_getMaxNumberOfTeams name Java_Prefix + 'HWgetMaxNumberOfTeams',
Game;
{$ELSE}
exports
runQuickGame,
runLocalGame,
getPreview,
registerUIMessagesCallback,
flibInit,
flibFree,
//game config
resetGameConfig,
setSeed,
getSeed,
setTheme,
setScript,
setScheme,
setAmmo,
getThemesList,
freeThemesList,
getThemeIcon,
getScriptsList,
getSchemesList,
getAmmosList,
getTeamsList,
tryAddTeam,
tryRemoveTeam,
changeTeamColor,
// network
connectOfficialServer,
passNetData,
passFlibEvent,
sendChatLine,
joinRoom,
partRoom,
// dunno what these are
RunEngine,
LoadLocaleWrapper,
HW_versionInfo,
HW_versionString,
HW_terminate,
HW_getNumberOfWeapons,
HW_getMaxNumberOfHogs,
HW_getMaxNumberOfTeams,
HW_getWeaponNameByIndex,
HW_memoryWarningCallback;
{$ENDIF}
begin
end.