- Improve IPC handling in engine
- Handle EM protocol command
- Some fixes for net game
unit uFLUICallback;
interface
uses uFLTypes;
procedure registerUIMessagesCallback(p: pointer; f: TUICallback); cdecl;
procedure sendUI(msgType: TMessageType; msg: PChar; len: Longword);
implementation
uses uFLIPC;
var uiCallbackPointer: pointer;
uiCallbackFunction: TUICallback;
procedure engineMessageCallback(p: pointer; msg: PChar; len: Longword);
begin
if len = 128 * 256 then uiCallbackFunction(uiCallbackPointer, mtPreview, msg, len)
end;
procedure registerUIMessagesCallback(p: pointer; f: TUICallback); cdecl;
begin
uiCallbackPointer:= p;
uiCallbackFunction:= f;
registerIPCCallback(nil, @engineMessageCallback)
end;
procedure sendUI(msgType: TMessageType; msg: PChar; len: Longword);
begin
uiCallbackFunction(uiCallbackPointer, msgType, msg, len)
end;
end.