loadfile(GetDataPath() .. "Scripts/Locale.lua")()
loadfile(GetDataPath() .. "Scripts/Animate.lua")()
-----------------------------Map--------------------------------------
local map =
{
"\255\242\4\218\132\0\53\4\253\0\0\53\4\253\132\0\102\5\92\0\0\102\5\92\132\0\106\5\205\0\0\106\5\205\132\1\1\6\37\0",
"\1\1\6\37\132\1\124\6\160\0\1\113\6\160\132\2\157\6\111\0\2\164\6\107\132\2\252\6\178\0\2\252\6\178\132\3\224\4\179\0",
"\3\224\4\179\132\3\38\2\209\0\3\38\2\209\132\4\109\3\179\0\4\109\3\179\132\5\124\3\172\0\5\128\3\172\132\6\69\4\239\0",
"\6\69\4\239\132\7\175\4\32\0\7\172\4\46\132\8\116\5\18\0\3\38\2\213\132\3\41\1\244\0\3\41\1\244\132\3\94\2\245\0",
"\8\127\5\8\132\8\127\0\14\0\8\127\0\14\132\8\194\5\29\0\8\194\5\29\132\9\36\5\82\0\9\29\5\75\132\9\180\5\103\0",
"\9\194\5\92\132\10\51\6\5\0\10\51\6\5\132\10\216\5\152\0\10\227\5\145\132\11\189\5\212\0\11\189\5\212\132\12\91\5\131\0",
"\12\91\5\131\132\12\253\5\191\0\12\253\5\191\132\13\149\5\106\0\13\149\5\106\132\16\11\5\106\0\14\19\5\110\132\14\16\4\236\0",
"\14\16\4\236\132\15\66\4\236\0\15\66\4\236\132\15\66\5\110\0\14\79\4\194\132\15\6\4\194\0\14\255\4\176\132\14\255\4\49\0",
"\14\255\4\49\132\14\76\4\53\0\14\76\4\53\132\14\76\4\201\0\14\125\4\74\128\14\128\4\187\0\14\188\4\77\128\14\185\4\179\0",
"\14\111\4\39\129\14\76\3\252\0\14\72\3\249\129\14\72\3\147\0\14\72\3\147\129\14\97\3\235\0\14\97\3\235\129\14\146\4\28\0",
"\14\202\4\28\129\14\248\3\238\0\14\248\3\238\129\15\17\3\133\0\15\17\3\133\129\15\27\3\235\0\15\27\3\235\129\14\230\4\49\0",
"\1\124\6\220\130\1\244\7\13\0\1\244\7\13\130\2\104\6\206\0\2\100\6\206\130\2\30\6\178\0\2\12\6\181\130\1\135\6\213\0",
"\3\172\7\136\130\15\41\7\136\0\15\41\7\136\130\15\41\7\62\0\15\41\7\62\130\3\175\7\52\0\3\175\7\52\130\3\126\6\206\0",
"\3\126\6\206\130\3\122\7\133\0\3\122\7\133\130\3\186\7\136\0\8\123\7\94\136\9\173\7\101\0\8\88\7\66\130\8\88\7\119\0",
"\9\212\7\69\130\9\212\7\126\0\8\155\0\14\133\8\151\5\11\0\8\190\2\160\131\8\194\5\1\0\14\83\3\235\131\14\114\4\21\0",
"\15\10\3\196\131\15\10\3\235\0\15\10\3\235\131\14\220\4\32\0\14\65\5\47\137\15\20\5\36\0\15\41\5\82\132\15\41\5\82\0",
"\3\94\3\17\138\4\137\5\124\0\3\221\3\119\138\5\57\4\250\0\4\102\4\67\160\5\26\4\74\0\4\113\5\36\161\5\142\4\222\0",
"\4\42\5\216\169\9\89\6\26\0\6\100\5\22\145\8\134\5\64\0\6\255\4\197\140\7\161\4\120\0\7\214\4\204\146\7\214\4\204\0",
"\10\55\6\97\147\11\13\5\247\0\11\59\6\26\146\11\224\6\30\0\12\95\6\16\153\14\55\6\90\0\13\173\5\226\153\15\196\5\212\0",
"\15\172\7\91\152\15\165\5\230\0\15\235\7\221\142\255\238\7\207\0\14\248\6\188\152\3\217\6\178\0\3\112\6\83\143\3\31\7\101\0",
"\3\73\7\143\140\3\73\7\143\0\15\62\7\13\140\15\62\7\13\0\15\101\7\157\140\15\101\7\157\0\2\181\6\220\141\1\205\7\108\0",
"\2\86\6\160\137\2\150\6\128\0\2\26\6\153\134\1\96\6\195\0\1\82\6\241\136\1\226\7\59\0\2\157\7\98\155\2\157\7\98\0",
"\1\64\7\80\149\255\249\7\27\0\1\4\6\174\148\0\25\6\86\0\0\211\6\58\139\0\7\5\219\0\0\35\5\159\142\0\4\5\47\0",
"\8\123\0\14\199\8\187\0\11\0\16\14\5\99\199\16\14\7\245\0\255\235\4\218\199\255\238\8\25\0\8\67\2\72\202\8\208\2\72\0",
"\8\141\1\251\202\8\141\0\74\0\8\201\2\143\195\8\204\4\49\0\8\84\2\185\205\8\204\2\188\0\8\99\2\230\205\8\187\2\230\0",
"\8\165\3\41\131\8\144\3\3\0\8\144\3\3\131\8\60\2\248\0\8\60\2\248\131\7\252\3\59\0\7\252\3\59\131\8\137\3\31\0",
"\8\56\3\20\131\8\102\3\20\0\8\60\3\13\194\8\60\3\13\0\8\60\3\3\128\8\60\3\31\0\7\238\3\66\128\7\214\3\84\0",
"\7\217\3\87\128\7\217\3\98\0\7\217\3\87\128\7\200\3\91\0\6\209\4\70\208\8\18\4\95\0\0\11\4\225\131\0\0\8\21\0",
"\15\224\5\99\131\15\245\7\252\0\15\242\5\191\192\15\196\6\33\0\15\196\6\33\192\15\245\6\209\0\15\245\6\209\192\15\193\7\115\0",
"\15\193\7\115\192\15\235\8\18\0\15\249\5\223\196\15\217\6\40\0\15\217\6\40\196\16\4\6\188\0\15\245\6\16\196\16\21\7\77\0",
"\16\0\6\245\196\15\214\7\112\0\15\207\7\129\196\16\0\8\4\0\15\245\7\80\196\16\4\7\207\0\15\221\5\85\196\16\11\5\184\0",
}
--------------------------------------------Constants------------------------------------
choiceAccepted = 1
choiceRefused = 2
choiceAttacked = 3
choiceEliminate = 1
choiceSpare = 2
leaksNum = 1
denseNum = 2
waterNum = 3
buffaloNum = 4
chiefNum = 5
girlNum = 6
wiseNum = 7
nativeNames = {loc("Leaks A Lot"), loc("Dense Cloud"), loc("Fiery Water"),
loc("Raging Buffalo"), loc("Righteous Beard"), loc("Fell From Grace"),
loc("Wise Oak"), loc("Ramon"), loc("Spiky Cheese")
}
nativeUnNames = {loc("Zork"), loc("Steve"), loc("Jack"),
loc("Lee"), loc("Elmo"), loc("Rachel"),
loc("Muriel")}
nativeHats = {"Rambo", "RobinHood", "pirate_jack", "zoo_Bunny", "IndianChief",
"tiara", "AkuAku", "rasta", "hair_yellow"}
nativePos = {{110, 1310}, {984, 1907}, {1040, 1907}}
nativePos2 = {196, 1499}
cyborgNames = {loc("Unit 0x0007"), loc("Hogminator"), loc("Carol"),
loc("Blender"), loc("Elderbot"), loc("Fiery Water")}
cyborgsDif = {2, 2, 2, 2, 2, 1}
cyborgsHealth = {90, 90, 90, 80, 80, 20}
cyborgPos = {945, 1216}
cyborgsNum = 6
cyborgsPos = {{2243, 1043}, {3588, 1227}, {2781, 1388},
{3749, 1040}, {2475, 1338}, {3853, 881}}
cyborgsDir = {"Left", "Left", "Left", "Left", "Left", "Right"}
princessPos = {3737, 1181}
crateConsts = {}
reactions = {}
nativeMidPos = {1991, 841}
cyborgMidPos = {2109, 726}
nativeMidPos2 = {2250, 1071}
-----------------------------Variables---------------------------------
natives = {}
native = nil
cyborgs = {}
cyborg = nil
gearDead = {}
hedgeHidden = {}
startAnim = {}
midAnim = {}
freshDead = nil
crates = {}
cratesNum = 0
-----------------------------Animations--------------------------------
function EmitDenseClouds(dir)
local dif
if dir == "Left" then
dif = 10
else
dif = -10
end
AnimInsertStepNext({func = AnimVisualGear, args = {native, GetX(native) + dif, GetY(native) + dif, vgtSteam, 0, true}, swh = false})
AnimInsertStepNext({func = AnimVisualGear, args = {native, GetX(native) + dif, GetY(native) + dif, vgtSteam, 0, true}, swh = false})
AnimInsertStepNext({func = AnimVisualGear, args = {native, GetX(native) + dif, GetY(native) + dif, vgtSteam, 0, true}, swh = false})
AnimInsertStepNext({func = AnimWait, args = {native, 800}})
AnimInsertStepNext({func = AnimVisualGear, args = {native, GetX(native) + dif, GetY(native) + dif, vgtSteam, 0, true}, swh = false})
AnimInsertStepNext({func = AnimVisualGear, args = {native, GetX(native) + dif, GetY(native) + dif, vgtSteam, 0, true}, swh = false})
AnimInsertStepNext({func = AnimWait, args = {native, 800}})
AnimInsertStepNext({func = AnimVisualGear, args = {native, GetX(native) + dif, GetY(native) + dif, vgtSteam, 0, true}, swh = false})
end
function AnimationSetup()
table.insert(startAnim, {func = AnimWait, args = {natives[1], 4000}})
table.insert(startAnim, {func = AnimMove, args = {natives[1], "Right", unpack(nativePos2)}})
if m5DeployedNum == leaksNum then
table.insert(startAnim, {func = AnimSay, args = {natives[1], loc("Those aliens are destroying the island!"), SAY_THINK, 5000}})
elseif m5DeployedNum == denseNum then
table.insert(startAnim, {func = AnimSay, args = {natives[1], loc("Dude, all the plants are gone!"), SAY_THINK, 3500}})
table.insert(startAnim, {func = AnimSay, args = {natives[1], loc("What am I gonna...eat, yo?"), SAY_THINK, 3500}})
elseif m5DeployedNum == girlNum then
table.insert(startAnim, {func = AnimSay, args = {natives[1], loc("Fell From Heaven is the best! Fell From Heaven is the greatest!"), SAY_THINK, 7000}})
table.insert(startAnim, {func = AnimSay, args = {natives[1], loc("Yuck! I bet they'll keep worshipping her even after I save the village!"), SAY_THINK, 7500}})
elseif m5DeployedNum == chiefNum then
table.insert(startAnim, {func = AnimSay, args = {natives[1], loc("I'm getting old for this!"), SAY_THINK, 4000}})
elseif m5DeployedNum == waterNum then
table.insert(startAnim, {func = AnimSay, args = {natives[1], loc("I'm getting thirsty..."), SAY_THINK, 3000}})
elseif m5DeployedNum == buffaloNum then
table.insert(startAnim, {func = AnimSay, args = {natives[1], loc("I wonder why I'm so angry all the time..."), SAY_THINK, 6000}})
table.insert(startAnim, {func = AnimSay, args = {natives[1], loc("It must be a childhood trauma..."), SAY_THINK, 4000}})
table.insert(startAnim, {func = AnimSay, args = {natives[1], loc("Just wait till I get my hands on that trauma! ARGH!"), SAY_THINK, 6500}})
elseif m5DeployedNum == wiseNum then
table.insert(startAnim, {func = AnimSay, args = {natives[1], loc("I could just teleport myself there..."), SAY_THINK, 4500}})
table.insert(startAnim, {func = AnimSay, args = {natives[1], loc("It's a shame, I forgot how to do that!"), SAY_THINK, 4500}})
end
table.insert(startAnim, {func = AnimCustomFunction, args = {natives[1], RestoreHedge, {cyborg}}})
table.insert(startAnim, {func = AnimOutOfNowhere, args = {cyborg, unpack(cyborgPos)}})
table.insert(startAnim, {func = AnimTurn, args = {cyborg, "Left"}})
table.insert(startAnim, {func = AnimTurn, args = {natives[2], "Left"}})
table.insert(startAnim, {func = AnimTurn, args = {natives[3], "Left"}})
table.insert(startAnim, {func = AnimSay, args = {cyborg, loc("Hello again, ") .. nativeUnNames[m5DeployedNum] .. "!", SAY_SAY, 2500}})
table.insert(startAnim, {func = AnimSay, args = {cyborg, loc("I just found out that they have captured your princess!"), SAY_SAY, 7000}})
if m5DeployedNum == girlNum then
table.insert(startAnim, {func = AnimSay, args = {natives[1], loc("Of course I have to save her. What did I expect?!"), SAY_SAY, 7000}})
elseif m5DeployedNum == denseNum then
table.insert(startAnim, {func = AnimCustomFunction, args = {natives[1], EmitDenseClouds, {"Right"}}})
end
table.insert(startAnim, {func = AnimSay, args = {cyborg, loc("She's behind that tall thingy."), SAY_SAY, 5000}})
table.insert(startAnim, {func = FollowGear, swh = false, args = {princess}})
table.insert(startAnim, {func = AnimWait, swh = false, args = {princess, 1000}})
table.insert(startAnim, {func = FollowGear, swh = false, args = {cyborg}})
table.insert(startAnim, {func = AnimSay, args = {cyborg, loc("I'm here to help you rescue her."), SAY_SAY, 5000}})
table.insert(startAnim, {func = AnimSay, args = {natives[2], loc("Yo, dude, we're here, too!"), SAY_SHOUT, 4000}})
table.insert(startAnim, {func = AnimSay, args = {natives[3], loc("We were trying to save her and we got lost."), SAY_SHOUT, 6000}})
table.insert(startAnim, {func = AnimSay, args = {natives[1], loc("That's typical of you!"), SAY_SAY, 3000}})
table.insert(startAnim, {func = AnimSay, args = {natives[1], loc("Why are you helping us, uhm...?"), SAY_SAY, 3000}})
table.insert(startAnim, {func = AnimSay, args = {cyborg, loc("Call me Beep! Well, 'cause I'm such a nice...person!"), SAY_SAY, 2500}})
table.insert(startAnim, {func = AnimDisappear, args = {cyborg, unpack(cyborgPos)}})
table.insert(startAnim, {func = AnimSwitchHog, args = {natives[1]}})
table.insert(startAnim, {func = AnimWait, args = {natives[1], 1}})
AddSkipFunction(startAnim, SkipStartAnim, {})
table.insert(midAnim, {func = AnimCustomFunction, args = {natives[1], RestoreHedge, {cyborg}}})
table.insert(midAnim, {func = AnimOutOfNowhere, args = {cyborg, unpack(cyborgMidPos)}})
table.insert(midAnim, {func = AnimTurn, args = {cyborg, "Left"}})
table.insert(midAnim, {func = AnimTeleportGear, args = {natives[1], unpack(nativeMidPos)}})
table.insert(midAnim, {func = AnimSay, args = {cyborg, loc("Here, let me help you save her!"), SAY_SAY, 5000}})
table.insert(midAnim, {func = AnimSay, args = {natives[1], loc("Thanks!"), SAY_SAY, 2000}})
table.insert(midAnim, {func = AnimTeleportGear, args = {natives[1], unpack(nativeMidPos2)}})
table.insert(midAnim, {func = AnimSay, args = {natives[1], loc("Why can't he just let her go?!"), SAY_THINK, 5000}})
AddSkipFunction(midAnim, SkipStartAnim, {})
end
--------------------------Anim skip functions--------------------------
function AfterMidAnim()
HideHedge(cyborg)
SetupPlace3()
SetGearMessage(natives[1], 0)
AddNewEvent(CheckPrincessFreed, {}, DoPrincessFreed, {}, 0)
TurnTimeLeft = TurnTime
ShowMission(loc("Family Reunion"), loc("Salvation"), loc("Get your teammates out of their natural prison and save the princess!|Hint: Drilling holes should solve everything."), 1, 7000)
end
function SetupPlace3()
SpawnUtilityCrate(2086, 1887, amRope, 1)
SpawnUtilityCrate(2147, 728, amBlowTorch, 2)
SpawnUtilityCrate(2778, 1372, amPickHammer, 2)
SpawnUtilityCrate(2579, 1886, amPickHammer, 2)
SpawnUtilityCrate(2622, 1893, amGirder, 1)
SpawnUtilityCrate(2671, 1883, amPortalGun, 3)
SpawnUtilityCrate(2831, 1384, amGirder, 3)
SetTimer(AddGear(2725, 1387, gtMine, 0, 0, 0, 0), 5000)
SetTimer(AddGear(2760, 1351, gtMine, 0, 0, 0, 0), 5000)
SetTimer(AddGear(2805, 1287, gtMine, 0, 0, 0, 0), 5000)
SetTimer(AddGear(2831, 1376, gtMine, 0, 0, 0, 0), 5000)
SetTimer(AddGear(2684, 1409, gtMine, 0, 0, 0, 0), 5000)
SetTimer(AddGear(2637, 1428, gtMine, 0, 0, 0, 0), 5000)
SetTimer(AddGear(2278, 1280, gtMine, 0, 0, 0, 0), 5000)
SetTimer(AddGear(2311, 1160, gtMine, 0, 0, 0, 0), 5000)
SetTimer(AddGear(2339, 1162, gtMine, 0, 0, 0, 0), 5000)
SetTimer(AddGear(2362, 1184, gtMine, 0, 0, 0, 0), 5000)
SetTimer(AddGear(2407, 1117, gtMine, 0, 0, 0, 0), 5000)
SetTimer(AddGear(2437, 1143, gtMine, 0, 0, 0, 0), 5000)
SetTimer(AddGear(2472, 1309, gtMine, 0, 0, 0, 0), 5000)
SetTimer(AddGear(2495, 1331, gtMine, 0, 0, 0, 0), 5000)
SetTimer(AddGear(2536, 1340, gtMine, 0, 0, 0, 0), 5000)
SetTimer(AddGear(2569, 1360, gtMine, 0, 0, 0, 0), 5000)
SetTimer(AddGear(2619, 1379, gtMine, 0, 0, 0, 0), 5000)
SetTimer(AddGear(2596, 1246, gtMine, 0, 0, 0, 0), 5000)
end
function SkipStartAnim()
AnimSwitchHog(natives[1])
AnimWait(natives[1], 1)
end
function AfterStartAnim()
HideHedge(cyborg)
SetupPlace2()
SetGearMessage(natives[1], 0)
AddNewEvent(CheckGearDead, {natives[1]}, EndMission, {}, 0)
AddNewEvent(CheckGearDead, {natives[2]}, EndMission, {}, 0)
AddNewEvent(CheckGearDead, {natives[3]}, EndMission, {}, 0)
AddNewEvent(CheckGearDead, {princess}, EndMission, {}, 0)
AddNewEvent(CheckCyborgsDead, {}, DoCyborgsDead, {}, 0)
for i = 1, cyborgsNum do
AddNewEvent(CheckGearDead, {cyborgs[i]}, DoCyborgDead, {i}, 0)
end
TurnTimeLeft = TurnTime
ShowMission(loc("Family Reunion"), loc("Hostage Situation"), loc("Save the princess! All your hogs must survive!|Hint: Kill the cyborgs first! Use the ammo very carefully!"), 1, 7000)
end
function SetupPlace2()
PlaceGirder(709, 564, 7)
PlaceGirder(591, 677, 7)
PlaceGirder(473, 794, 7)
PlaceGirder(433, 933, 5)
PlaceGirder(553, 1052, 5)
PlaceGirder(674, 1170, 5)
PlaceGirder(710, 1310, 7)
PlaceGirder(648, 1427, 5)
PlaceGirder(2110, 980, 0)
SpawnAmmoCrate(814, 407, amBazooka, 8)
SpawnAmmoCrate(862, 494, amClusterBomb, 8)
SpawnAmmoCrate(855, 486, amBee, 5)
SpawnAmmoCrate(849, 459, amGrenade, 8)
SpawnAmmoCrate(2077, 847, amWatermelon, 3)
SpawnAmmoCrate(2122, 847, amGrenade, 8)
SpawnUtilityCrate(747, 1577, amPickHammer, 1)
SpawnUtilityCrate(496, 1757, amGirder, 2)
SpawnUtilityCrate(1809, 1880, amGirder, 1)
SpawnUtilityCrate(530, 1747, amPortalGun, 1)
end
-----------------------------Events------------------------------------
function CheckPrincessFreed()
return math.abs(GetX(natives[1]) - GetX(princess)) <= 10 and math.abs(GetX(natives[1]) - GetX(princess)) <= 10 and StoppedGear(natives[1])
and GetY(natives[2]) < 1500 and GetY(natives[3]) < 1500 and StoppedGear(natives[2]) and StoppedGear(natives[3])
end
function DoPrincessFreed()
AnimSay(princess, loc("Thank you, my hero!"), SAY_SAY, 0)
SaveCampaignVar("Progress", "7")
ParseCommand("teamgone " .. loc("011101001"))
TurnTimeLeft = 0
end
function CheckCyborgsDead()
return cyborgsLeft == 0
end
function DoCyborgsDead()
AddAnim(midAnim)
AddFunction({func = AfterMidAnim, args = {}})
end
function DoCyborgDead(index)
if cyborgsLeft == 0 then
return
end
if index == 1 then
SpawnAmmoCrate(1700, 407, amBazooka, 3)
elseif index == 2 then
SpawnAmmoCrate(1862, 494, amClusterBomb, 3)
elseif index == 3 then
SpawnAmmoCrate(1855, 486, amBee, 1)
elseif index == 4 then
SpawnAmmoCrate(1849, 459, amGrenade, 3)
elseif index == 5 then
SpawnAmmoCrate(2122, 847, amGrenade, 3)
elseif index == 6 then
SpawnAmmoCrate(2077, 847, amWatermelon, 1)
end
end
function CheckGearsDead(gearList)
for i = 1, # gearList do
if gearDead[gearList[i]] ~= true then
return false
end
end
return true
end
function CheckGearDead(gear)
return gearDead[gear] and retry == false
end
function EndMission()
AddCaption("So the princess was never heard of again...")
ParseCommand("teamgone " .. loc("Natives"))
ParseCommand("teamgone " .. loc("011101001"))
TurnTimeLeft = 0
end
-----------------------------Misc--------------------------------------
function HideHedge(hedge)
if hedgeHidden[hedge] ~= true then
HideHog(hedge)
hedgeHidden[hedge] = true
end
end
function RestoreHedge(hedge)
if hedgeHidden[hedge] == true then
RestoreHog(hedge)
hedgeHidden[hedge] = false
end
end
function GetVariables()
m5DeployedNum = tonumber(GetCampaignVar("M5DeployedNum"))
m2Choice = tonumber(GetCampaignVar("M2Choice"))
m5Choice = tonumber(GetCampaignVar("M5Choice"))
end
function SetupPlace()
SetHogHat(natives[1], nativeHats[m5DeployedNum])
SetHogName(natives[1], nativeNames[m5DeployedNum])
if m2Choice ~= choiceAccepted or m5Choice ~= choiceEliminate then
DeleteGear(cyborgs[cyborgsNum])
cyborgsNum = cyborgsNum - 1
end
HideHedge(cyborg)
AddGear(princessPos[1], princessPos[2], gtCase, 0, 0, 0, 0)
end
function SetupEvents()
end
function SetupAmmo()
AddAmmo(cyborgs[1], amBazooka, 100)
AddAmmo(cyborgs[1], amGrenade, 100)
AddAmmo(cyborgs[1], amClusterBomb, 100)
AddAmmo(cyborgs[1], amSniperRifle, 1)
AddAmmo(cyborgs[1], amDynamite, 100)
AddAmmo(cyborgs[1], amBaseballBat, 100)
AddAmmo(cyborgs[1], amMolotov, 100)
end
function AddHogs()
AddTeam(loc("Natives"), 29439, "Bone", "Island", "HillBilly", "cm_birdy")
for i = 7, 9 do
natives[i-6] = AddHog(nativeNames[i], 0, 100, nativeHats[i])
gearDead[natives[i-6]] = false
end
AddTeam(loc("011101001"), 14483456, "ring", "UFO", "Robot", "cm_star")
cyborg = AddHog(loc("Unit 334a$7%;.*"), 0, 200, "cyborg1")
princess = AddHog(loc("Fell From Heaven"), 0, 133, "tiara")
gearDead[cyborg] = false
gearDead[princess] = false
AddTeam(loc("Biomechanic Team"), 14483457, "ring", "UFO", "Robot", "cm_star")
for i = 1, cyborgsNum do
cyborgs[i] = AddHog(cyborgNames[i], cyborgsDif[i], cyborgsHealth[i], "cyborg2")
gearDead[cyborgs[i]] = false
end
cyborgsLeft = cyborgsNum
for i = 1, 3 do
SetGearPosition(natives[i], unpack(nativePos[i]))
end
SetGearPosition(cyborg, unpack(cyborgPos))
SetGearPosition(princess, unpack(princessPos))
for i = 1, cyborgsNum do
SetGearPosition(cyborgs[i], unpack(cyborgsPos[i]))
AnimTurn(cyborgs[i], cyborgsDir[i])
end
end
function CondNeedToTurn(hog1, hog2)
xl, xd = GetX(hog1), GetX(hog2)
if xl > xd then
AnimInsertStepNext({func = AnimTurn, args = {hog1, "Left"}})
AnimInsertStepNext({func = AnimTurn, args = {hog2, "Right"}})
elseif xl < xd then
AnimInsertStepNext({func = AnimTurn, args = {hog2, "Left"}})
AnimInsertStepNext({func = AnimTurn, args = {hog1, "Right"}})
end
end
-----------------------------Main Functions----------------------------
function onGameInit()
Seed = 0
GameFlags = gfOneClanMode + gfSolidLand + gfDisableLandObjects + gfDisableGirders
TurnTime = 60000
CaseFreq = 0
MinesNum = 0
MinesTime = 3000
Explosives = 0
Delay = 10
MapGen = 2
Theme = "Hell"
SuddenDeathTurns = 25
for i = 1, #map do
ParseCommand('draw ' .. map[i])
end
AddHogs()
AnimInit()
end
function onGameStart()
GetVariables()
SetupAmmo()
SetupPlace()
AnimationSetup()
SetupEvents()
AddAnim(startAnim)
AddFunction({func = AfterStartAnim, args = {}})
end
function onGameTick()
AnimUnWait()
if ShowAnimation() == false then
return
end
ExecuteAfterAnimations()
CheckEvents()
end
function onGearDelete(gear)
gearDead[gear] = true
if GetGearType(gear) == gtHedgehog then
if GetHogTeamName(gear) == loc("Biomechanic Team") then
cyborgsLeft = cyborgsLeft - 1
end
end
end
function onGearAdd(gear)
end
function onAmmoStoreInit()
SetAmmo(amSkip, 9, 0, 0, 0)
SetAmmo(amSwitch, 9, 0, 0, 0)
SetAmmo(amBazooka, 0, 0, 0, 8)
SetAmmo(amClusterBomb,0, 0, 0, 8)
SetAmmo(amBee, 0, 0, 0, 3)
SetAmmo(amGrenade, 0, 0, 0, 8)
SetAmmo(amWatermelon, 0, 0, 0, 2)
SetAmmo(amSniperRifle, 0, 0, 0, 3)
SetAmmo(amPickHammer, 0, 0, 0, 1)
SetAmmo(amGirder, 0, 0, 0, 3)
SetAmmo(amPortalGun, 0, 0, 0, 1)
end
function onNewTurn()
if AnimInProgress() then
TurnTimeLeft = -1
return
end
if GetHogTeamName(CurrentHedgehog) == loc("011101001") then
TurnTimeLeft = 0
elseif GetHogTeamName(CurrentHedgehog) == loc("Biomechanic Team") then
HideHedge(princess)
else
RestoreHedge(princess)
end
end
function onGearDamage(gear, damage)
end
function onPrecise()
if GameTime > 2500 and AnimInProgress() then
SetAnimSkip(true)
end
end