I need this export in order to not have the wrapper.c fail to find Game() on linux
From this point on compilation and usage of library should work on linux, at least does for me :P
{-# LANGUAGE OverloadedStrings #-}
module HWProtoCore where
import Control.Monad.Reader
import Data.Maybe
import qualified Data.ByteString.Char8 as B
--------------------------------------
import CoreTypes
import Actions
import HWProtoNEState
import HWProtoLobbyState
import HWProtoInRoomState
import HandlerUtils
import RoomsAndClients
import Utils
handleCmd, handleCmd_loggedin :: CmdHandler
handleCmd ["PING"] = answerClient ["PONG"]
handleCmd ("QUIT" : xs) = return [ByeClient msg]
where
msg = if not $ null xs then head xs else "bye"
handleCmd ["PONG"] = do
cl <- thisClient
if pingsQueue cl == 0 then
return [ProtocolError "Protocol violation"]
else
return [ModifyClient (\c -> c{pingsQueue = pingsQueue c - 1})]
handleCmd cmd = do
(ci, irnc) <- ask
if logonPassed (irnc `client` ci) then
handleCmd_loggedin cmd
else
handleCmd_NotEntered cmd
handleCmd_loggedin ["INFO", asknick] = do
(_, rnc) <- ask
maybeClientId <- clientByNick asknick
let noSuchClient = isNothing maybeClientId
let clientId = fromJust maybeClientId
let cl = rnc `client` fromJust maybeClientId
let roomId = clientRoom rnc clientId
let clRoom = room rnc roomId
let roomMasterSign = if isMaster cl then "@" else ""
let adminSign = if isAdministrator cl then "@" else ""
let roomInfo = if roomId /= lobbyId then roomMasterSign `B.append` "room " `B.append` (name clRoom) else adminSign `B.append` "lobby"
let roomStatus = if gameinprogress clRoom then
if teamsInGame cl > 0 then "(playing)" else "(spectating)"
else
""
if noSuchClient then
return []
else
answerClient [
"INFO",
nick cl,
"[" `B.append` host cl `B.append` "]",
protoNumber2ver $ clientProto cl,
"[" `B.append` roomInfo `B.append` "]" `B.append` roomStatus
]
handleCmd_loggedin cmd = do
(ci, rnc) <- ask
if clientRoom rnc ci == lobbyId then
handleCmd_lobby cmd
else
handleCmd_inRoom cmd