/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2012 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org*/#ifndef _SDL_main_h#define _SDL_main_h#include "SDL_stdinc.h"/** @file SDL_main.h * Redefine main() on Win32 and MacOS so that it is called by winmain.c */#if defined(__WIN32__) || \ (defined(__MWERKS__) && !defined(__BEOS__)) || \ defined(__MACOS__) || defined(__MACOSX__) || \ defined(__SYMBIAN32__) || defined(QWS)#ifdef __cplusplus#define C_LINKAGE "C"#else#define C_LINKAGE#endif /* __cplusplus *//** The application's main() function must be called with C linkage, * and should be declared like this: * @code * #ifdef __cplusplus * extern "C" * #endif * int main(int argc, char *argv[]) * { * } * @endcode */#define main SDL_main/** The prototype for the application's main() function */extern C_LINKAGE int SDL_main(int argc, char *argv[]);/** @name From the SDL library code -- needed for registering the app on Win32 *//*@{*/#ifdef __WIN32__#include "begin_code.h"#ifdef __cplusplusextern "C" {#endif/** This should be called from your WinMain() function, if any */extern DECLSPEC void SDLCALL SDL_SetModuleHandle(void *hInst);/** This can also be called, but is no longer necessary */extern DECLSPEC int SDLCALL SDL_RegisterApp(char *name, Uint32 style, void *hInst);/** This can also be called, but is no longer necessary (SDL_Quit calls it) */extern DECLSPEC void SDLCALL SDL_UnregisterApp(void);#ifdef __cplusplus}#endif#include "close_code.h"#endif/*@}*//** @name From the SDL library code -- needed for registering QuickDraw on MacOS *//*@{*/#if defined(__MACOS__)#include "begin_code.h"#ifdef __cplusplusextern "C" {#endif/** Forward declaration so we don't need to include QuickDraw.h */struct QDGlobals;/** This should be called from your main() function, if any */extern DECLSPEC void SDLCALL SDL_InitQuickDraw(struct QDGlobals *the_qd);#ifdef __cplusplus}#endif#include "close_code.h"#endif/*@}*/#endif /* Need to redefine main()? */#endif /* _SDL_main_h */