use a local storage for chat history which prevents mix ups in netgame and simplifies code
find_package(OpenAL REQUIRED)
find_package(OggVorbis REQUIRED)
include_directories(${OPENAL_INCLUDE_DIR})
include_directories(${OGGVORBIS_INCLUDE_DIRS})
#set destination directory for library
set(LIBRARY_OUTPUT_PATH ${EXECUTABLE_OUTPUT_PATH})
#list of source files for libraries
set(openal_src openalbridge.c loaders.c wrappers.c commands.c)
#build a static library for human systems
set (build_type STATIC)
#visualstudio and windows in general don't like static linking, so we're building the library in shared mode
if(WIN32)
#workaround for visualstudio (wants headers in the source list)
set(openal_src *.h ${openal_src})
#deps for the shared library
link_libraries(${VORBISFILE_LIBRARY})
link_libraries(${VORBIS_LIBRARY})
link_libraries(${OGG_LIBRARY})
link_libraries(${OPENAL_LIBRARY})
#build a shared library
set (build_type SHARED)
endif()
#compiles and links actual library
add_library (openalbridge ${build_type} ${openal_src})
if(WIN32)
if(MSVC)
set_target_properties(openalbridge PROPERTIES LINK_FLAGS /DEF:openalbridge.def)
endif(MSVC)
#install it in the executable directory
install(TARGETS openalbridge DESTINATION bin)
endif(WIN32)
#type make openalbridge_test to get a small executable test
add_executable(openalbridge_test "${hedgewars_SOURCE_DIR}/misc/libopenalbridge/tester.c")
target_link_libraries(openalbridge_test openalbridge ${OPENAL_LIBRARY} ${OGGVORBIS_LIBRARIES})