Use SetAmmoTexts in HedgeEditor to describe overwritten air attack (gear placement tool)
--[[ ___ ___
( ) ( )
___ .-. .-. ___ ___ | |_ .---. ___ .-. | |_
( ) ' ( )( ( __) / .-, ( ) ( __)
| .-. .-. | | | | | | (__) ; || .-. .| |
| | | | | | | | | | | ___ .'` || | | || | ___
| | | | | | | | | | |( / .'| || | | || |( )
| | | | | | | | | | | | | / | || | | || | | |
| | | | | | | ; ' | ' | ; | ; || | | || ' | |
| | | | | ' `-' / ' `-' ' `-' || | | |' `-' ;
(___)(___)(___'.__.' `.__.`.__.'_(___)(___)`.__.
---- Recommended settings:
---- * one hedgehog per team
---- * 'Small' one-island map
--]]
HedgewarsScriptLoad("/Scripts/Locale.lua")
HedgewarsScriptLoad("/Scripts/Tracker.lua")
HedgewarsScriptLoad("/Scripts/Params.lua")
--[[
MUTANT SCRIPT
To Do: -Clean-up this fucking piece of code
-Debug
-Find a girlfriend
-Fix Sheepluva's hat +[p]
-Cookies
-----------------------]]
local hhs = {}
local numhhs = 0
local meh = false
local gameOver=false
local mutant = nil
local mutant_base_health = 200
local mutant_base_disease = 25
local disease_timer = 2000
local kill_reward = nil
local mt_hurt=false
local killsCounter = 0
local team_fire_punishment = 3
local mutant_kill_reward = 2
local hh_weapons = { amBazooka, amGrenade, amShotgun, amMine}
local mt_weapons = {amWatermelon, amHellishBomb, amBallgun, amRCPlane, amTeleport}
local disease=0
local timer=0
local winScore = 15
local hogsLimit = 1
local teams = {}
local circles = {}
local circleFrame = -1
-- Variables for custom achievements
-- Most kills in 1 turn
local recordKills = 0
local recordKillsHogName = nil
local recordKillsTeamName = nil
-- Most suicides
local recordSuicides = 0
local recordSuicidesHogName = nil
local recordSuicidesTeamName = nil
-- Most skips
local recordSkips = 0
local recordSkipsHogName = nil
local recordSkipsTeamName = nil
-- Most crates collected
local recordCrates = 0
local recordCratesHogName = nil
local recordCratesTeamName = nil
-- Most deaths
local recordDeaths = 0
local recordDeathsHogName = nil
local recordDeathsTeamName = nil
-- Total killed hedgehogs
local totalKills = 0
-- Total damage
local totalDamage = 0
function rules()
local ruleSet = loc("Rules: ") .. "|" ..
loc("Hedgehogs will be revived after their death.") .. "|" ..
string.format(loc("Mines explode after %d s."), div(MinesTime, 1000)) .. "|" ..
" |"..
loc("The first hedgehog to kill someone becomes the Mutant.") .. "|" ..
loc("The Mutant has super-weapons and a lot of health.") .. "|" ..
loc("The Mutant loses health quickly if he doesn't keep scoring kills.") .. "|" ..
" |" ..
loc("Score points by killing other hedgehogs (see below).") .. "|" ..
loc("The hedgehog with least points (or most deaths) becomes the Bottom Feeder.") .. "|" ..
string.format(loc("The first hedgehog which scores %d or more wins the game."), winScore) .. "|" ..
" |" ..
loc("Scoring: ") .. "|" ..
loc("+2 for becoming the Mutant") .. "|" ..
loc("+1 to the Mutant for killing anyone") .. "|" ..
loc("+1 to the Bottom Feeder for killing anyone") .. "|" ..
loc("-1 to anyone for a suicide") .. "|" ..
loc("Other kills don't give you points.")
return ruleSet
end
function showStartingInfo()
ShowMission(loc("Mutant"), loc("A Hedgewars tag game"), rules(), 1, 5000)
end
function onGameInit()
TurnTime = 20000
WaterRise = 0
HealthDecrease = 0
EnableGameFlags(gfResetWeps, gfPerHogAmmo)
HealthCaseProb=0
HealthCaseAmount=0
MinesTime=1000
CaseFreq = 2
end
function limitHogs(gear)
cnthhs = cnthhs + 1
if cnthhs > 1 then
hogLimitHit = true
SetEffect(gear, heResurrectable, false)
SetGearPosition(gear, -100,LAND_HEIGHT)
end
end
function onGameStart()
SendHealthStatsOff()
trackTeams()
teamScan()
runOnHogs(saveStuff)
hogLimitHit = false
for i=0 , TeamsCount - 1 do
cnthhs = 0
runOnHogsInTeam(limitHogs, teams[i])
end
if hogLimitHit then
AddCaption(loc("Only one hog per team allowed! Excess hogs will be removed"), 0xFFFFFFFF, capgrpGameState)
end
showStartingInfo()
end
function giveWeapons(gear)
if gear == mutant then
AddAmmo(gear, amRope)
for i=1, #mt_weapons do
AddAmmo(gear, mt_weapons[i])
end
else
for i=1, #hh_weapons do
AddAmmo(gear,hh_weapons[i])
end
end
end
function onAmmoStoreInit()
SetAmmo(amSkip, 9, 0, 0, 0)
SetAmmo(amRope,0,1,0,5)
SetAmmo(amSnowball,0,1,0,1)
for i=1, #hh_weapons do
SetAmmo(hh_weapons[i], 0, 0, 0, 1)
end
for i=1, #mt_weapons do
SetAmmo(mt_weapons[i], 0, 3, 0, 1)
end
end
function drawCircles()
for i = 0, #hhs do
if circles[hhs[i]] ~= nil then
DeleteVisualGear(circles[hhs[i]])
circles[hhs[i]] = nil
end
if hhs[i] ~= CurrentHedgehog then
if mutant == nil then
circles[hhs[i]] = AddVisualGear(0, 0, vgtCircle, 0, false)
SetVisualGearValues(circles[hhs[i]], 0, 0, 0, 0, 0, 0, 0, 22, 5, 0xff000080)
elseif CurrentHedgehog == mutant then
circles[hhs[i]] = AddVisualGear(0, 0, vgtCircle, 0, false)
SetVisualGearValues(circles[hhs[i]], 0, 0, 0, 0, 0, 0, 0, 22, 3, 0xaa000070)
elseif getGearValue(CurrentHedgehog, "Feeder") and hhs[i] ~= mutant then
circles[hhs[i]] = AddVisualGear(0, 0, vgtCircle, 0, false)
SetVisualGearValues(circles[hhs[i]], 0, 0, 0, 0, 0, 0, 0, 22, 3, 0xaa000070)
elseif hhs[i] == mutant then
circles[hhs[i]] = AddVisualGear(0, 0, vgtCircle, 0, false)
SetVisualGearValues(circles[hhs[i]], 0, 0, 0, 0, 0, 0, 0, 22, 5, 0xff000080)
end
end
end
circleFrame = 0
end
function onNewTurn()
trackTeams()
killsCounter = 0
if mutant == nil then
AddCaption( loc("First killer will mutate"), 0xFFFFFFFF, capgrpGameState )
end
checkScore()
for i=0, TeamsCount-1 do
SendStat(siClanHealth, getTeamValue(teams[i], "Score"), teams[i])
end
giveWeapons(CurrentHedgehog)
drawCircles()
setAIHints()
kill_reward= numhhs*10
if CurrentHedgehog == mutant then
mt_hurt=true
disease= mutant_base_disease - numhhs
else
mt_hurt=false
end
setGearValue(CurrentHedgehog, "Alive", true)
end
function countBodies()
if killsCounter == 2 then
AddCaption(loc("Double kill!"), 0xFFFFFFFF, capgrpGameState )
elseif killsCounter == 3 then
AddCaption(loc("Mega kill!"), 0xFFFFFFFF, capgrpGameState )
PlaySound(sndRegret)
elseif killsCounter == 4 then
AddCaption(loc("Ultra kill!"), 0xFFFFFFFF, capgrpGameState )
elseif killsCounter == 5 then
AddCaption(loc("Monster kill!"), 0xFFFFFFFF, capgrpGameState )
PlaySound(sndIllGetYou)
elseif killsCounter == 6 then
AddCaption(loc("Ludicrous kill!"), 0xFFFFFFFF, capgrpGameState )
PlaySound(sndNutter)
elseif killsCounter == 7 then
AddCaption(loc("Holy shit!"), 0xFFFFFFFF, capgrpGameState )
PlaySound(sndLaugh)
elseif killsCounter > 8 then
AddCaption(loc("Insanity!"), 0xFFFFFFFF, capgrpGameState )
end
if killsCounter > recordKills then
recordKills = killsCounter
recordKillsHogName = getGearValue(CurrentHedgehog, "Name")
recordKillsTeamName = GetHogTeamName(CurrentHedgehog)
end
end
function onGameTick()
if circleFrame > -1 then
for i = 0, #hhs do
if circles[hhs[i]] ~= nil and hhs[i]~= nil then
hhx, hhy = GetGearPosition(hhs[i])
X, Y, dX, dY, Angle, Frame, FrameTicks, State, Timer, Tint = GetVisualGearValues(circles[hhs[i]])
SetVisualGearValues(circles[hhs[i]], hhx + 1, hhy - 3, 0, 0, 0, 0, 0, 40 - (circleFrame % 25), Timer, Tint)
end
end
circleFrame = circleFrame + 0.06
if circleFrame >= 25 then
for i = 0, #hhs do
if circles[hhs[i]] ~= nil then
DeleteVisualGear(circles[hhs[i]])
circles[hhs[i]] = nil
end
end
end
end
if TurnTimeLeft==0 and mt_hurt then
mt_hurt = false
end
if mt_hurt and mutant~=nil then
timer = timer + 1
if timer > disease_timer then
timer = 0
SetHealth(mutant, GetHealth(mutant)-disease )
AddVisualGear(GetX(mutant), GetY(mutant)-5, vgtHealthTag, disease, true)
if GetHealth(mutant)<=0 then
SetHealth(mutant,0)
mt_hurt= false
setGearValue(mutant,"SelfDestruct",true)
TurnTimeLeft = 0
end
end
end
end
function saveStuff(gear)
setGearValue(gear,"Name",GetHogName(gear))
setGearValue(gear,"Hat",GetHogHat(gear))
end
function armageddon(gear)
SetState(gear, gstLoser)
SetEffect(gear, heResurrectable, false)
SetHealth(gear, 0)
end
function updateScore()
local showScore = ""
for i=0, TeamsCount-1 do
if teams[i]~= nil then
local curr_score = getTeamValue(teams[i], "Score")
showScore = showScore .. string.format(loc("%s: %d (deaths: %d)"), teams[i], curr_score, getTeamValue(teams[i], "DeadHogs")) .. "|"
end
end
ShowMission(loc("Mutant"),
loc("Scores"),
showScore, 4, 1)
HideMission()
end
function checkScore()
local showScore = ""
local lowest_score_team = nil
local min_score=nil
local winTeam = nil
local only_low_score = true
for i=0, TeamsCount-1 do
if teams[i]~=nil then
local curr_score = getTeamValue(teams[i], "Score")
runOnHogsInTeam(removeFeeder, teams[i])
showScore = showScore .. string.format(loc("%s: %d (deaths: %d)"), teams[i], curr_score, getTeamValue(teams[i], "DeadHogs")) .. "|"
if curr_score >= winScore then
gameOver = true
winTeam = teams[i]
end
if min_score==nil then
min_score= curr_score
lowest_score_team = teams[i]
else
if curr_score <= min_score then
if curr_score == min_score then
if getTeamValue(teams[i], "DeadHogs") == getTeamValue(lowest_score_team, "DeadHogs") then
only_low_score = false
else
if getTeamValue(teams[i], "DeadHogs") > getTeamValue(lowest_score_team, "DeadHogs") then
lowest_score_team = teams[i]
end
only_low_score = true
end
else
min_score= curr_score
lowest_score_team = teams[i]
only_low_score = true
end
end
end
end
end
if gameOver then
SendStat(siGraphTitle, loc("Score graph"))
TurnTimeLeft = 0
teamsSorted = {}
for i=0, TeamsCount-1 do
if teams[i]~=winTeam then
runOnHogsInTeam(armageddon, teams[i])
end
teamsSorted[i+1] = teams[i]
end
-- Achievements stuff
local achievements = 0
--- Most kills per turn
if recordKills >= 3 then
SendStat(siMaxStepKills, string.format("%d %s (%s)", recordKills, recordKillsHogName, recordKillsTeamName))
achievements = achievements + 1
end
--- Most crates collected
if recordCrates >= 5 then
SendStat(siCustomAchievement, string.format(loc("%s (%s) was the greediest hedgehog and collected %d crates."), recordCratesHogName, recordCratesTeamName, recordCrates))
achievements = achievements + 1
end
--- Most suicides
if recordSuicides >= 5 then
SendStat(siCustomAchievement, string.format(loc("%s (%s) hate life and suicided %d times."), recordSuicidesHogName, recordSuicidesTeamName, recordSuicides))
achievements = achievements + 1
end
--- Most deaths
if recordDeaths >= 5 then
SendStat(siCustomAchievement, string.format(loc("Poor %s (%s) died %d times."), recordDeathsHogName, recordDeathsTeamName, recordDeaths))
achievements = achievements + 1
end
--- Most skips
if recordSkips >= 3 then
SendStat(siMaxTurnSkips, string.format("%d %s (%s)", recordSkips, recordSkipsHogName, recordSkipsTeamName))
achievements = achievements + 1
end
--- Total damage
if totalDamage >= 900 then
SendStat(siCustomAchievement, string.format(loc("%d damage was dealt in this game."), totalDamage))
achievements = achievements + 1
end
--- Total kills
if totalKills >= 20 or achievements <= 0 then
SendStat(siKilledHHs, tostring(totalKills))
achievements = achievements + 1
end
-- Score and stats stuff
table.sort(teamsSorted, function(team1, team2) return getTeamValue(team1, "Score") < getTeamValue(team2, "Score") end)
for i=TeamsCount, 1, -1 do
SendStat(siPointType, loc("point(s)"))
SendStat(siPlayerKills, getTeamValue(teamsSorted[i], "Score"), teamsSorted[i])
end
AddCaption(string.format(loc("%s wins!"), winTeam), 0xFFFFFFFF, capgrpGameState )
SendStat(siGameResult, string.format("%s wins!", winTeam))
ShowMission( loc("Mutant"),
loc("Final result"),
string.format(loc("Winner: %s"), winTeam) .. "| |" .. loc("Scores:") .. " |" ..
showScore, 0, 15000)
else
if only_low_score then
runOnHogsInTeam(setFeeder, lowest_score_team)
end
if meh == false then
meh = true
else
ShowMission( loc("Mutant"),
loc("Scores"),
showScore, 4, 1)
HideMission()
end
end
end
function backToNormal(gear)
SetHogName(gear, getGearValue(gear,"Name"))
SetHogHat(gear, 'NoHat')
SetHogHat(gear, getGearValue(gear,"Hat"))
setGearValue(mutant,"SelfDestruct",false)
mt_hurt=false
mutant=nil
end
function setAIHints()
for i = 0, #hhs do
if mutant == nil or hhs[i] == mutant or CurrentHedgehog == mutant or getGearValue(CurrentHedgehog, "Feeder") then
SetGearAIHints(hhs[i], aihUsual)
else
SetGearAIHints(hhs[i], aihDoesntMatter)
end
end
end
function removeFeeder(gear)
if gear~=nil then
setGearValue(gear,"Feeder",false)
if gear~= mutant then
SetHogName(gear, getGearValue(gear,"Name") )
SetHogHat(gear, 'NoHat')
SetHogHat(gear, getGearValue(gear,"Hat"))
end
end
end
function setFeeder(gear)
if gear~= mutant and gear~= nil then
SetHogName(gear, loc("Bottom Feeder"))
SetHogHat(gear, 'poke_slowpoke')
setGearValue(gear,"Feeder", true)
end
end
function setMutantStuff(gear)
mutant = gear
SetHogName(gear, loc("Mutant"))
SetHogHat(gear,'WhySoSerious')
SetHealth(gear, ( mutant_base_health + numhhs*25) )
SetEffect(gear, hePoisoned, 1)
setGearValue(mutant,"SelfDestruct",false)
setGearValue(gear, "Feeder", false)
AddCaption(string.format(loc("%s has mutated! +2 points"), getGearValue(gear, "Name")), GetClanColor(GetHogClan(gear)), capgrpMessage)
TurnTimeLeft=0
AddVisualGear(GetX(gear), GetY(gear), vgtSmokeRing, 0, false)
AddVisualGear(GetX(gear), GetY(gear), vgtSmokeRing, 0, false)
AddVisualGear(GetX(gear), GetY(gear), vgtSmokeRing, 0, false)
AddVisualGear(GetX(gear), GetY(gear), vgtSmokeRing, 0, false)
AddVisualGear(GetX(gear), GetY(gear), vgtSmokeRing, 0, false)
PlaySound(sndSuddenDeath)
end
function teamScan()
for i=0, TeamsCount-1 do --nil filling
teams[i]=nil
end
for i=0, #hhs do
for j=0, TeamsCount-1 do
if teams[j] ==nil and hhs[i]~=nil then
teams[j] = GetHogTeamName(hhs[i])
setTeamValue(teams[j], "Score",0)
setTeamValue(teams[j], "Suicides",0)
setTeamValue(teams[j], "Skips",0)
setTeamValue(teams[j], "Crates",0)
setTeamValue(teams[j], "DeadHogs",0)
break
end
if teams[j] == GetHogTeamName(hhs[i]) then
break
end
end
end
---***---
end
function set_Mutant_and_Score(gear)
local curr_team = GetHogTeamName(CurrentHedgehog)
if gear == CurrentHedgehog then
if CurrentHedgehog == mutant then
PlaySound(sndHomerun)
if getGearValue(gear, "SelfDestruct")==false then
decreaseTeamValue(curr_team,"Score")
end
backToNormal(gear)
else
decreaseTeamValue(curr_team,"Score")
end
else
if gear == mutant then
backToNormal(mutant)
if curr_team ~=GetHogTeamName(gear) then
if getGearValue(CurrentHedgehog, "Alive") then
setMutantStuff(CurrentHedgehog)
setTeamValue(curr_team,"Score",(getTeamValue(curr_team,"Score") + mutant_kill_reward))
end
else
setTeamValue(curr_team,"Score",(getTeamValue(curr_team,"Score") - team_fire_punishment))
increaseTeamValue(curr_team,"Suicides")
if(getTeamValue(curr_team, "Suicides") > recordSuicides) then
recordSuicides = getTeamValue(curr_team, "Suicides")
recordSuicidesHogName = getGearValue(CurrentHedgehog, "Name")
recordSuicidesTeamName = curr_team
end
AddCaption(loc("-1 point"), GetClanColor(GetHogClan(CurrentHedgehog)), capgrpMessage)
end
else
if mutant==nil then
if curr_team ~=GetHogTeamName(gear) then
if getGearValue(CurrentHedgehog, "Alive") then
setMutantStuff(CurrentHedgehog)
setTeamValue(curr_team,"Score",(getTeamValue(curr_team,"Score") + mutant_kill_reward))
else
increaseTeamValue(curr_team,"Score")
end
else
setTeamValue(curr_team,"Score",(getTeamValue(curr_team,"Score") - team_fire_punishment))
increaseTeamValue(curr_team,"Suicides")
if(getTeamValue(curr_team, "Suicides") > recordSuicides) then
recordSuicides = getTeamValue(curr_team, "Suicides")
recordSuicidesHogName = getGearValue(CurrentHedgehog, "Name")
recordSuicidesTeamName = curr_team
end
AddCaption(loc("-1 point"), GetClanColor(GetHogClan(CurrentHedgehog)), capgrpMessage)
end
else
if curr_team ~=GetHogTeamName(gear) then
if CurrentHedgehog==mutant and getGearValue(mutant,"SelfDestruct")==false then
SetHealth(CurrentHedgehog, GetHealth(CurrentHedgehog)+kill_reward)
AddCaption(loc("+1 point"), GetClanColor(GetHogClan(gear)), capgrpMessage)
AddCaption(string.format(loc("+%d health"), kill_reward), GetClanColor(GetHogClan(gear)), capgrpMessage2)
increaseTeamValue(curr_team,"Score")
end
if getGearValue(CurrentHedgehog,"Feeder") then
increaseTeamValue(curr_team,"Score")
AddCaption(loc("+1 point"), GetClanColor(GetHogClan(CurrentHedgehog)), capgrpMessage)
end
else
setTeamValue(curr_team,"Score",(getTeamValue(curr_team,"Score") - team_fire_punishment))
AddCaption(loc("+1 point"), GetClanColor(GetHogClan(CurrentHedgehog)), capgrpMessage)
end
end
end
end
end
function onGearResurrect(gear)
if not gameOver then
if GetGearType(gear) == gtHedgehog then
increaseTeamValue(GetHogTeamName(gear), "DeadHogs")
totalKills = totalKills + 1
if(getTeamValue(GetHogTeamName(gear), "DeadHogs") > recordDeaths) then
recordDeaths = getTeamValue(GetHogTeamName(gear), "DeadHogs")
recordDeathsHogName = getGearValue(gear, "Name")
recordDeathsTeamName = GetHogTeamName(gear)
end
if gear==CurrentHedgehog then
setGearValue(CurrentHedgehog, "Alive", false)
end
set_Mutant_and_Score(gear)
if gear~=CurrentHedgehog then
killsCounter = killsCounter + 1
countBodies()
end
AddVisualGear(GetX(gear), GetY(gear), vgtSmokeRing, 0, false)
PlaySound(sndWhack)
updateScore()
end
end
end
function onGearDamage(gear, damage)
if not gameOver and GetGearType(gear) == gtHedgehog then
totalDamage = totalDamage + damage
end
end
function onHogAttack(ammoType)
-- Record skips for achievement
if ammoType == amSkip then
local team = GetHogTeamName(CurrentHedgehog)
increaseTeamValue(team, "Skips")
if(getTeamValue(team, "Skips") > recordSkips) then
recordSkips = getTeamValue(team, "Skips")
recordSkipsHogName = getGearValue(CurrentHedgehog, "Name")
recordSkipsTeamName = team
end
end
end
function onGearAdd(gear)
-- Catch hedgehogs for the tracker
if GetGearType(gear) == gtHedgehog then
trackGear(gear)
hhs[numhhs] = gear
numhhs = numhhs + 1
SetEffect(gear, heResurrectable, 1)
end
end
function checkEmptyTeam (teamName)
for i=0 , #hhs do
if hhs[i]~=nil then
if teamName == GetHogTeamName(hhs[i]) then
return false
end
end
end
return true
end
function onGearDelete(gear)
-- Remove hogs that are gone
if GetGearType(gear) == gtHedgehog then
numhhs = numhhs - 1
local found
for i=0, #hhs do
if hhs[i] == gear then
found = i
break
end
end
for i = found, #hhs - 1 do
hhs[i] = hhs[i + 1]
end
hhs[#hhs] = nil
local t_name = GetHogTeamName(gear)
if checkEmptyTeam(t_name) then
for i = 0, TeamsCount - 1 do
if teams[i] == t_name then
found = i
break
end
end
for i = found, TeamsCount - 2 do
teams[i] = teams[i + 1]
end
teams[TeamsCount - 1] = nil
TeamsCount = TeamsCount - 1
end
AddVisualGear(GetX(gear), GetY(gear), vgtBigExplosion, 0, false)
trackDeletion(gear)
-- End game properly when only the winner remains
if gameOver and numhhs == 1 then
EndGame()
end
elseif GetGearType(gear) == gtCase then
-- Check if a crate has been collected
if band(GetGearMessage(gear), gmDestroy) ~= 0 and CurrentHedgehog ~= nil then
-- Update crate collection achievement
increaseTeamValue(GetHogTeamName(CurrentHedgehog), "Crates")
if(getTeamValue(GetHogTeamName(CurrentHedgehog), "Crates") > recordCrates) then
recordCrates = getTeamValue(GetHogTeamName(CurrentHedgehog), "Crates")
recordCratesHogName = getGearValue(CurrentHedgehog, "Name")
recordCratesTeamName = GetHogTeamName(CurrentHedgehog)
end
end
end
end
function onParameters()
parseParams()
winScore = tonumber(params["winscore"]) or winScore
end
--[[
S T A R R I N G
prof - Coding, implementing and evangelism
vos - Initial idea and script improvements
mikade - Moving the `how to play` into the game so that people know `how to play`, and whitespace :D
--]]