Don't spawn team widget sorter on each frame when in lag. Issue 'spectate 0' instead, and only on first lag occasion.
uniform sampler2D tex0;
uniform vec4 tint;
uniform bool enableTexture;
varying vec2 tex;
void main()
{
if(enableTexture){
gl_FragColor = texture2D(tex0, tex) * tint;
}else{
gl_FragColor = tint;
}
}