QTfrontend/AutoUpdater.h
author smxx
Thu, 03 Jun 2010 14:03:48 +0000
changeset 3491 4619b1ae99b5
parent 2948 3f21a9dc93d0
child 8284 a874d00df4a4
permissions -rw-r--r--
Engine: * Added texture priorities to try to keep often used sprite textures as well as huge textures in video memory - this should improve performance on systems with low video memory * Fixed portal gun's weapon offset

/*
 * Copyright (C) 2008 Remko Troncon
 */

#ifndef AUTOUPDATER_H
#define AUTOUPDATER_H

class AutoUpdater
{
    public:
        virtual ~AutoUpdater();

        virtual void checkForUpdates() = 0;
};

#endif