QTfrontend/SparkleAutoUpdater.h
author smxx
Thu, 03 Jun 2010 14:03:48 +0000
changeset 3491 4619b1ae99b5
parent 2948 3f21a9dc93d0
child 7933 223b3a195474
permissions -rw-r--r--
Engine: * Added texture priorities to try to keep often used sprite textures as well as huge textures in video memory - this should improve performance on systems with low video memory * Fixed portal gun's weapon offset

/*
 * Copyright (C) 2008 Remko Troncon
 */

#ifndef SPARKLEAUTOUPDATER_H
#define SPARKLEAUTOUPDATER_H

#include <QString>

#include "AutoUpdater.h"

class SparkleAutoUpdater : public AutoUpdater
{
    public:
        SparkleAutoUpdater(const QString& url);
        ~SparkleAutoUpdater();

        void checkForUpdates();

    private:
        class Private;
        Private* d;
};

#endif