QTfrontend/hwconsts.h
author nemo
Sat, 19 Nov 2011 15:34:38 -0500
branch0.9.17
changeset 6402 4670f003f91b
parent 6309 82e846e5d502
child 6472 bced12412f94
permissions -rw-r--r--
Fix missing nametags in placement mode

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2005-2011 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
 */

#if !defined(TARGET_OS_IPHONE)
#include <QString>
#include <QDir>
#include <QStringList>
#include <QPair>

#include "themesmodel.h"

extern QString * cProtoVer;
extern QString * cVersionString;
extern QString * cDataDir;
extern QString * cConfigDir;

extern QDir * bindir;
extern QDir * cfgdir;
extern QDir * datadir;

extern bool custom_config;
extern bool custom_data;

extern int cMaxTeams;
extern int cMinServerVersion;

class QStringListModel;

extern ThemesModel * themesModel;
extern QStringList * mapList;
extern QStringList * scriptList;

extern QString * cDefaultAmmoStore;
extern int cAmmoNumber;
extern QList< QPair<QString, QString> > cDefaultAmmos;

extern unsigned int colors[];

extern QString * netHost;
extern quint16 netPort;

extern bool haveServer;
extern bool isDevBuild;
#endif

#define HEDGEHOGS_PER_TEAM           8

#define AMMOLINE_DEFAULT_QT     "939192942219912103223511100120100000021111010101111101"
#define AMMOLINE_DEFAULT_PROB   "040504054160065554655446477657666666615551010111541101"
#define AMMOLINE_DEFAULT_DELAY  "000000000000020550000004000700400000000022000000060000"
#define AMMOLINE_DEFAULT_CRATE  "131111031211111112311411111111111111121111110111111101"

#define AMMOLINE_CRAZY_QT       "999999999999999999299999999999999929999999990999999209"
#define AMMOLINE_CRAZY_PROB     "111111011111111111111111111111111111111111110111111101"
#define AMMOLINE_CRAZY_DELAY    "000000000000000000000000000000000000000000000000000000"
#define AMMOLINE_CRAZY_CRATE    "131111031211111112311411111111111111121111010111111101"

#define AMMOLINE_PROMODE_QT     "909000900000000000000900000000000000000000000000000000"
#define AMMOLINE_PROMODE_PROB   "000000000000000000000000000000000000000000000000000000"
#define AMMOLINE_PROMODE_DELAY  "000000000000020550000004000700400000000020000000000000"
#define AMMOLINE_PROMODE_CRATE  "111111111111111111111111111111111111111110010111111101"

#define AMMOLINE_SHOPPA_QT      "000000990000000000000000000000000000000000000000000000"
#define AMMOLINE_SHOPPA_PROB    "444441004424440221011212122242200000000200040001001100"
#define AMMOLINE_SHOPPA_DELAY   "000000000000000000000000000000000000000000000000000000"
#define AMMOLINE_SHOPPA_CRATE   "111111111111111111111111111111111111111110110111111100"

#define AMMOLINE_CLEAN_QT       "101000900001000001100000000000000000000000000000100000"
#define AMMOLINE_CLEAN_PROB     "040504054160065554655446477657666666615551010111541101"
#define AMMOLINE_CLEAN_DELAY    "000000000000000000000000000000000000000000000000000000"
#define AMMOLINE_CLEAN_CRATE    "131111031211111112311411111111111111121111110111111101"

#define AMMOLINE_MINES_QT       "000000990009000000030000000000000000000000000000000000"
#define AMMOLINE_MINES_PROB     "000000000000000000000000000000000000000000000000000000"
#define AMMOLINE_MINES_DELAY    "000000000000020550000004000700400000000020000000060000"
#define AMMOLINE_MINES_CRATE    "111111111111111111111111111111111111111111110111111101"

#define AMMOLINE_PORTALS_QT     "900000900200000000210000000000000011000009000000000000"
#define AMMOLINE_PORTALS_PROB   "040504054160065554655446477657666666615551010111541101"
#define AMMOLINE_PORTALS_DELAY  "000000000000020550000004000700400000000020000000060000"
#define AMMOLINE_PORTALS_CRATE  "131111031211111112311411111111111111121111110111111101"


#define NETGAME_DEFAULT_PORT 46631


// see http://en.wikipedia.org/wiki/List_of_colors
/*define HW_TEAMCOLOR_ARRAY  {0xff007fff, /. azure          ./ \
                              0xffdd0000, /. classic red    ./ \
                              0xff3e9321, /. classic green  ./ \
                              0xffa23dbb, /. classic purple ./ \
                              0xffffb347, /. pastel orange  ./ \
                              0xffcfcfc4, /. pastel gray    ./ \
                              0xffbff000, /. lime           ./ \
                              0xffffef00, /. yellow         ./ \
                              // add new colors here 
                              0 }*/
/*
#define HW_TEAMCOLOR_ARRAY  { 0xffd12b42, /. red    ./ \
                              0xff4980c1, /. blue   ./ \
                              0xff6ab530, /. green  ./ \
                              0xffbc64c4, /. purple ./ \
                              0xffe76d14, /. orange ./ \
                              0xff3fb6e6, /. cyan   ./ \
                              0xffe3e90c, /. yellow ./ \
                              0xff61d4ac, /. mint   ./ \
                              0xfff1c3e1, /. pink   ./ \
                              // add new colors here
                              0 }*/
/* another set. this one is a merge of mikade/bugq colours w/ a bit of channel feedback */
#define HW_TEAMCOLOR_ARRAY  { 0xffff0204, /* red    */ \
                              0xff4980c1, /* blue   */ \
                              0xff1de6ba, /* teal   */ \
                              0xffb541ef, /* purple */ \
                              0xffe55bb0, /* pink   */ \
                              0xff20bf00, /* green  */ \
                              0xfffe8b0e, /* orange */ \
                              0xff5f3605, /* brown  */ \
                              0xffffff01, /* yellow */ \
                              /* add new colors here */ \
                              0 }