QTfrontend/ui/page/pageroomslist.h
author unc0rr
Thu, 16 Feb 2012 20:32:47 +0400
changeset 6690 46b3f4776538
parent 6616 f77bb02b669f
child 6700 e04da46ee43c
permissions -rw-r--r--
Send team removal message on incorrect engine shutdown (when game not finished). Should help with game hang when room master closes engine, then quits room.

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2006-2011 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
 */

#ifndef PAGE_ROOMLIST_H
#define PAGE_ROOMLIST_H

#include "AbstractPage.h"

class HWChatWidget;
class AmmoSchemeModel;

class PageRoomsList : public AbstractPage
{
        Q_OBJECT

    public:
        PageRoomsList(QWidget* parent, QSettings * config);
        void displayError(const QString & message);
        void displayNotice(const QString & message);
        void displayWarning(const QString & message);

        QLineEdit * roomName;
        QLineEdit * searchText;
        QTableWidget * roomsList;
        QPushButton * BtnCreate;
        QPushButton * BtnJoin;
        QPushButton * BtnRefresh;
        QPushButton * BtnAdmin;
        QPushButton * BtnClear;
        QComboBox * CBState;
        QComboBox * CBRules;
        QComboBox * CBWeapons;
        HWChatWidget * chatWidget;
        QLabel * lblCount;

    public slots:
        void setAdmin(bool);
        void setRoomsList(const QStringList & list);
        void setUser(const QString & nickname);
        void updateNickCounter(int cnt);

    signals:
        void askForCreateRoom(const QString &);
        void askForJoinRoom(const QString &);
        void askForRoomList();
        void askJoinConfirmation(const QString &);

    protected:
        QLayout * bodyLayoutDefinition();
        QLayout * footerLayoutDefinition();
        void connectSignals();

    private slots:
        void onCreateClick();
        void onJoinClick();
        void onRefreshClick();
        void onClearClick();
        void onJoinConfirmation(const QString &);

    private:
        QSettings * m_gameSettings;

        bool gameInLobby;
        QString gameInLobbyName;
        QStringList listFromServer;
        AmmoSchemeModel * ammoSchemeModel;

};

#endif