author | unc0rr |
Thu, 16 Feb 2012 20:32:47 +0400 | |
changeset 6690 | 46b3f4776538 |
parent 6541 | 08ed346ed341 |
child 6733 | 5abbc345a82f |
permissions | -rw-r--r-- |
{-# LANGUAGE CPP, OverloadedStrings #-} module Actions where import Control.Concurrent import qualified Data.Set as Set import qualified Data.Sequence as Seq import qualified Data.List as L import qualified Control.Exception as Exception import System.Log.Logger import Control.Monad import Data.Time import Data.Maybe import Control.Monad.Reader import Control.Monad.State.Strict import qualified Data.ByteString.Char8 as B import Control.DeepSeq import Data.Unique import Control.Arrow import Control.Exception import System.Process import Network.Socket ----------------------------- import OfficialServer.GameReplayStore import CoreTypes import Utils import ClientIO import ServerState import Consts import ConfigFile import EngineInteraction data Action = AnswerClients ![ClientChan] ![B.ByteString] | SendServerMessage | SendServerVars | MoveToRoom RoomIndex | MoveToLobby B.ByteString | RemoveTeam B.ByteString | RemoveRoom | UnreadyRoomClients | JoinLobby | ProtocolError B.ByteString | Warning B.ByteString | NoticeMessage Notice | ByeClient B.ByteString | KickClient ClientIndex | KickRoomClient ClientIndex | BanClient NominalDiffTime B.ByteString ClientIndex | BanIP B.ByteString NominalDiffTime B.ByteString | BanList | ChangeMaster | RemoveClientTeams ClientIndex | ModifyClient (ClientInfo -> ClientInfo) | ModifyClient2 ClientIndex (ClientInfo -> ClientInfo) | ModifyRoom (RoomInfo -> RoomInfo) | ModifyServerInfo (ServerInfo -> ServerInfo) | AddRoom B.ByteString B.ByteString | CheckRegistered | ClearAccountsCache | ProcessAccountInfo AccountInfo | AddClient ClientInfo | DeleteClient ClientIndex | PingAll | StatsAction | RestartServer | AddNick2Bans B.ByteString B.ByteString UTCTime | AddIP2Bans B.ByteString B.ByteString UTCTime | CheckBanned | SaveReplay type CmdHandler = [B.ByteString] -> Reader (ClientIndex, IRnC) [Action] instance NFData Action where rnf (AnswerClients chans msg) = chans `deepseq` msg `deepseq` () rnf a = a `seq` () instance NFData B.ByteString instance NFData (Chan a) othersChans :: StateT ServerState IO [ClientChan] othersChans = do cl <- client's id ri <- clientRoomA liftM (map sendChan . filter (/= cl)) $ roomClientsS ri processAction :: Action -> StateT ServerState IO () processAction (AnswerClients chans msg) = io $ mapM_ (`writeChan` (msg `deepseq` msg)) (chans `deepseq` chans) processAction SendServerMessage = do chan <- client's sendChan protonum <- client's clientProto si <- liftM serverInfo get let message = if protonum < latestReleaseVersion si then serverMessageForOldVersions si else serverMessage si processAction $ AnswerClients [chan] ["SERVER_MESSAGE", message] processAction SendServerVars = do chan <- client's sendChan si <- gets serverInfo io $ writeChan chan ("SERVER_VARS" : vars si) where vars si = [ "MOTD_NEW", serverMessage si, "MOTD_OLD", serverMessageForOldVersions si, "LATEST_PROTO", showB $ latestReleaseVersion si ] processAction (ProtocolError msg) = do chan <- client's sendChan processAction $ AnswerClients [chan] ["ERROR", msg] processAction (Warning msg) = do chan <- client's sendChan processAction $ AnswerClients [chan] ["WARNING", msg] processAction (NoticeMessage n) = do chan <- client's sendChan processAction $ AnswerClients [chan] ["NOTICE", showB . fromEnum $ n] processAction (ByeClient msg) = do (Just ci) <- gets clientIndex ri <- clientRoomA chan <- client's sendChan clNick <- client's nick loggedIn <- client's logonPassed when (ri /= lobbyId) $ do processAction $ MoveToLobby ("quit: " `B.append` msg) return () clientsChans <- liftM (Prelude.map sendChan . Prelude.filter logonPassed) $! allClientsS io $ infoM "Clients" (show ci ++ " quits: " ++ B.unpack msg) processAction $ AnswerClients [chan] ["BYE", msg] when loggedIn $ processAction $ AnswerClients clientsChans ["LOBBY:LEFT", clNick, msg] s <- get put $! s{removedClients = ci `Set.insert` removedClients s} processAction (DeleteClient ci) = do io $ debugM "Clients" $ "DeleteClient: " ++ show ci rnc <- gets roomsClients io $ removeClient rnc ci s <- get put $! s{removedClients = ci `Set.delete` removedClients s} sp <- gets (shutdownPending . serverInfo) cls <- allClientsS io $ when (sp && null cls) $ throwIO ShutdownException processAction (ModifyClient f) = do (Just ci) <- gets clientIndex rnc <- gets roomsClients io $ modifyClient rnc f ci return () processAction (ModifyClient2 ci f) = do rnc <- gets roomsClients io $ modifyClient rnc f ci return () processAction (ModifyRoom f) = do rnc <- gets roomsClients ri <- clientRoomA io $ modifyRoom rnc f ri return () processAction (ModifyServerInfo f) = do modify (\s -> s{serverInfo = f $ serverInfo s}) si <- gets serverInfo io $ writeServerConfig si processAction (MoveToRoom ri) = do (Just ci) <- gets clientIndex rnc <- gets roomsClients io $ do modifyClient rnc (\cl -> cl{teamsInGame = 0, isReady = False, isMaster = False}) ci modifyRoom rnc (\r -> r{playersIn = playersIn r + 1}) ri moveClientToRoom rnc ri ci chans <- liftM (map sendChan) $ roomClientsS ri clNick <- client's nick processAction $ AnswerClients chans ["JOINED", clNick] processAction (MoveToLobby msg) = do (Just ci) <- gets clientIndex ri <- clientRoomA rnc <- gets roomsClients (gameProgress, playersNum) <- io $ room'sM rnc ((isJust . gameInfo) &&& playersIn) ri ready <- client's isReady master <- client's isMaster -- client <- client's id clNick <- client's nick chans <- othersChans if master then if gameProgress && playersNum > 1 then mapM_ processAction [ChangeMaster, AnswerClients chans ["LEFT", clNick, msg], NoticeMessage AdminLeft, RemoveClientTeams ci] else processAction RemoveRoom else mapM_ processAction [AnswerClients chans ["LEFT", clNick, msg], RemoveClientTeams ci] -- when not removing room when (not master || (gameProgress && playersNum > 1)) . io $ do modifyRoom rnc (\r -> r{ playersIn = playersIn r - 1, readyPlayers = if ready then readyPlayers r - 1 else readyPlayers r }) ri moveClientToLobby rnc ci processAction ChangeMaster = do (Just ci) <- gets clientIndex ri <- clientRoomA rnc <- gets roomsClients newMasterId <- liftM (head . filter (/= ci)) . io $ roomClientsIndicesM rnc ri newMaster <- io $ client'sM rnc id newMasterId let newRoomName = nick newMaster mapM_ processAction [ ModifyRoom (\r -> r{masterID = newMasterId, name = newRoomName}), ModifyClient2 newMasterId (\c -> c{isMaster = True}), AnswerClients [sendChan newMaster] ["ROOM_CONTROL_ACCESS", "1"] ] proto <- client's clientProto newRoom <- io $ room'sM rnc id ri chans <- liftM (map sendChan) $! sameProtoClientsS proto processAction $ AnswerClients chans ("ROOM" : "ADD" : roomInfo (nick newMaster) newRoom) processAction (AddRoom roomName roomPassword) = do Just clId <- gets clientIndex rnc <- gets roomsClients proto <- client's clientProto n <- client's nick let rm = newRoom{ masterID = clId, name = roomName, password = roomPassword, roomProto = proto } rId <- io $ addRoom rnc rm processAction $ MoveToRoom rId chans <- liftM (map sendChan) $! sameProtoClientsS proto mapM_ processAction [ AnswerClients chans ("ROOM" : "ADD" : roomInfo n rm) , ModifyClient (\cl -> cl{isMaster = True}) ] processAction RemoveRoom = do Just clId <- gets clientIndex rnc <- gets roomsClients ri <- io $ clientRoomM rnc clId roomName <- io $ room'sM rnc name ri others <- othersChans proto <- client's clientProto chans <- liftM (map sendChan) $! sameProtoClientsS proto mapM_ processAction [ AnswerClients chans ["ROOM", "DEL", roomName], AnswerClients others ["ROOMABANDONED", roomName] ] io $ removeRoom rnc ri processAction (UnreadyRoomClients) = do rnc <- gets roomsClients ri <- clientRoomA roomPlayers <- roomClientsS ri roomClIDs <- io $ roomClientsIndicesM rnc ri pr <- client's clientProto processAction $ AnswerClients (map sendChan roomPlayers) $ notReadyMessage pr (map nick roomPlayers) io $ mapM_ (modifyClient rnc (\cl -> cl{isReady = False})) roomClIDs processAction $ ModifyRoom (\r -> r{readyPlayers = 0}) where notReadyMessage p nicks = if p < 38 then "NOT_READY" : nicks else "CLIENT_FLAGS" : "-r" : nicks processAction (RemoveTeam teamName) = do rnc <- gets roomsClients ri <- clientRoomA inGame <- io $ room'sM rnc (isJust . gameInfo) ri chans <- othersChans if not $ inGame then mapM_ processAction [ AnswerClients chans ["REMOVE_TEAM", teamName], ModifyRoom (\r -> r{teams = Prelude.filter (\t -> teamName /= teamname t) $ teams r}) ] else mapM_ processAction [ AnswerClients chans ["EM", rmTeamMsg], ModifyRoom (\r -> r{ teams = Prelude.filter (\t -> teamName /= teamname t) $ teams r, gameInfo = liftM (\g -> g{ leftTeams = teamName : leftTeams g, roundMsgs = roundMsgs g Seq.|> rmTeamMsg }) $ gameInfo r }) ] where rmTeamMsg = toEngineMsg $ 'F' `B.cons` teamName processAction (RemoveClientTeams clId) = do rnc <- gets roomsClients removeTeamActions <- io $ do clNick <- client'sM rnc nick clId rId <- clientRoomM rnc clId roomTeams <- room'sM rnc teams rId return . Prelude.map (RemoveTeam . teamname) . Prelude.filter (\t -> teamowner t == clNick) $ roomTeams mapM_ processAction removeTeamActions processAction CheckRegistered = do (Just ci) <- gets clientIndex n <- client's nick h <- client's host p <- client's clientProto uid <- client's clUID haveSameNick <- liftM (not . null . tail . filter (\c -> caseInsensitiveCompare (nick c) n)) allClientsS if haveSameNick then if p < 38 then mapM_ processAction [ByeClient "Nickname is already in use", removeNick] else mapM_ processAction [NoticeMessage NickAlreadyInUse, removeNick] else do db <- gets (dbQueries . serverInfo) io $ writeChan db $ CheckAccount ci (hashUnique uid) n h return () where removeNick = ModifyClient (\c -> c{nick = ""}) processAction ClearAccountsCache = do dbq <- gets (dbQueries . serverInfo) io $ writeChan dbq ClearCache return () processAction (ProcessAccountInfo info) = case info of HasAccount passwd isAdmin -> do chan <- client's sendChan mapM_ processAction [AnswerClients [chan] ["ASKPASSWORD"], ModifyClient (\c -> c{webPassword = passwd, isAdministrator = isAdmin})] Guest -> processAction JoinLobby Admin -> do mapM_ processAction [ModifyClient (\cl -> cl{isAdministrator = True}), JoinLobby] chan <- client's sendChan processAction $ AnswerClients [chan] ["ADMIN_ACCESS"] processAction JoinLobby = do chan <- client's sendChan clientNick <- client's nick (lobbyNicks, clientsChans) <- liftM (unzip . Prelude.map (nick &&& sendChan) . Prelude.filter logonPassed) $! allClientsS mapM_ processAction $ AnswerClients clientsChans ["LOBBY:JOINED", clientNick] : AnswerClients [chan] ("LOBBY:JOINED" : clientNick : lobbyNicks) : [ModifyClient (\cl -> cl{logonPassed = True}), SendServerMessage] processAction (KickClient kickId) = do modify (\s -> s{clientIndex = Just kickId}) clHost <- client's host currentTime <- io getCurrentTime mapM_ processAction [ AddIP2Bans clHost "60 seconds cooldown after kick" (addUTCTime 60 currentTime), ByeClient "Kicked" ] processAction (BanClient seconds reason banId) = do modify (\s -> s{clientIndex = Just banId}) clHost <- client's host currentTime <- io getCurrentTime let msg = B.concat ["Ban for ", B.pack . show $ seconds, " (", reason, ")"] mapM_ processAction [ AddIP2Bans clHost msg (addUTCTime seconds currentTime) , KickClient banId ] processAction (BanIP ip seconds reason) = do currentTime <- io getCurrentTime let msg = B.concat ["Ban for ", B.pack . show $ seconds, " (", reason, ")"] processAction $ AddIP2Bans ip msg (addUTCTime seconds currentTime) processAction BanList = do ch <- client's sendChan bans <- gets (bans . serverInfo) processAction $ AnswerClients [ch] ["BANLIST", B.pack $ show bans] processAction (KickRoomClient kickId) = do modify (\s -> s{clientIndex = Just kickId}) ch <- client's sendChan mapM_ processAction [AnswerClients [ch] ["KICKED"], MoveToLobby "kicked"] processAction (AddClient cl) = do rnc <- gets roomsClients si <- gets serverInfo newClId <- io $ do ci <- addClient rnc cl _ <- Exception.mask (forkIO . clientRecvLoop (clientSocket cl) (coreChan si) (sendChan cl) ci) infoM "Clients" (show ci ++ ": New client. Time: " ++ show (connectTime cl)) return ci modify (\s -> s{clientIndex = Just newClId}) mapM_ processAction [ AnswerClients [sendChan cl] ["CONNECTED", "Hedgewars server http://www.hedgewars.org/", serverVersion] , CheckBanned , AddIP2Bans (host cl) "Reconnected too fast" (addUTCTime 10 $ connectTime cl) ] processAction (AddNick2Bans n reason expiring) = do processAction $ ModifyServerInfo (\s -> s{bans = BanByNick n reason expiring : bans s}) processAction (AddIP2Bans ip reason expiring) = do (Just ci) <- gets clientIndex rc <- gets removedClients when (not $ ci `Set.member` rc) $ processAction $ ModifyServerInfo (\s -> s{bans = BanByIP ip reason expiring : bans s}) processAction CheckBanned = do clTime <- client's connectTime clNick <- client's nick clHost <- client's host si <- gets serverInfo let validBans = filter (checkNotExpired clTime) $ bans si let ban = L.find (checkBan clHost clNick) $ validBans mapM_ processAction $ ModifyServerInfo (\s -> s{bans = validBans}) : [ByeClient (getBanReason $ fromJust ban) | isJust ban] where checkNotExpired testTime (BanByIP _ _ time) = testTime `diffUTCTime` time <= 0 checkNotExpired testTime (BanByNick _ _ time) = testTime `diffUTCTime` time <= 0 checkBan ip _ (BanByIP bip _ _) = bip `B.isPrefixOf` ip checkBan _ n (BanByNick bn _ _) = bn == n getBanReason (BanByIP _ msg _) = msg getBanReason (BanByNick _ msg _) = msg processAction PingAll = do rnc <- gets roomsClients io (allClientsM rnc) >>= mapM_ (kickTimeouted rnc) cis <- io $ allClientsM rnc chans <- io $ mapM (client'sM rnc sendChan) cis io $ mapM_ (modifyClient rnc (\cl -> cl{pingsQueue = pingsQueue cl + 1})) cis processAction $ AnswerClients chans ["PING"] where kickTimeouted rnc ci = do pq <- io $ client'sM rnc pingsQueue ci when (pq > 0) $ withStateT (\as -> as{clientIndex = Just ci}) $ processAction (ByeClient "Ping timeout") processAction StatsAction = do si <- gets serverInfo when (not $ shutdownPending si) $ do rnc <- gets roomsClients (roomsNum, clientsNum) <- io $ withRoomsAndClients rnc st io $ writeChan (dbQueries si) $ SendStats clientsNum (roomsNum - 1) where st irnc = (length $ allRooms irnc, length $ allClients irnc) processAction RestartServer = do sp <- gets (shutdownPending . serverInfo) when (not sp) $ do sock <- gets (fromJust . serverSocket . serverInfo) args <- gets (runArgs . serverInfo) io $ do noticeM "Core" "Closing listening socket" sClose sock noticeM "Core" "Spawning new server" _ <- createProcess (proc "./hedgewars-server" args) return () processAction $ ModifyServerInfo (\s -> s{shutdownPending = True}) #if defined(OFFICIAL_SERVER) processAction SaveReplay = do ri <- clientRoomA rnc <- gets roomsClients io $ do r <- room'sM rnc id ri saveReplay r #else processAction SaveReplay = return () #endif