share/hedgewars/Data/Shaders/default.fs
author Wuzzy <Wuzzy2@mail.ru>
Sat, 15 Jun 2019 19:44:52 +0200
changeset 15163 4744d7b78c75
parent 12891 a089326f0e16
child 15298 042a5e8d9c59
permissions -rw-r--r--
Refactor uLand.pas a bit and add constant for border width

#ifdef GL_ES
precision mediump float;
#endif

uniform sampler2D tex0;
uniform vec4 tint;
uniform bool tintAdd;
uniform bool enableTexture;

varying vec2 tex;


void main()
{
    if(enableTexture){
        if (tintAdd){
            tint.a = 0.0;
            gl_FragColor = clamp(texture2D(tex0, tex) + tint, 0.0, 1.1);
        }else{
            gl_FragColor = texture2D(tex0, tex) * tint;
        }
    }else{
        gl_FragColor = tint;
    }
}