Many modifications (these files seems written by a non Italian):
1. some (not all, yet) of the typos!
2. Italian grammar is different from English: there are no "Titles Like This" but "Titles like this" if there are no proper nouns.
3. Let's use actual Italian words not "Engrish" or jargon. For example, "chatta" to say "to chat" is not correct even if widely used!
4. I'd use the Italian "Morte improvvisa" instead of English "Sudden Death"; what to do you think?
{-# LANGUAGE OverloadedStrings #-}
module EngineInteraction where
import qualified Data.Set as Set
import Control.Monad
import qualified Codec.Binary.Base64 as Base64
import qualified Data.ByteString.Char8 as B
import qualified Data.ByteString as BW
import qualified Data.Map as Map
import qualified Data.List as L
import Data.Word
import Data.Bits
import Control.Arrow
-------------
import CoreTypes
import Utils
toEngineMsg :: B.ByteString -> B.ByteString
toEngineMsg msg = B.pack $ Base64.encode (fromIntegral (BW.length msg) : BW.unpack msg)
fromEngineMsg :: B.ByteString -> Maybe B.ByteString
fromEngineMsg msg = liftM BW.pack (Base64.decode (B.unpack msg) >>= removeLength)
where
removeLength (x:xs) = if length xs == fromIntegral x then Just xs else Nothing
removeLength _ = Nothing
splitMessages :: B.ByteString -> [B.ByteString]
splitMessages = L.unfoldr (\b -> if B.null b then Nothing else Just $ B.splitAt (1 + fromIntegral (BW.head b)) b)
checkNetCmd :: B.ByteString -> (B.ByteString, B.ByteString, Maybe (Maybe B.ByteString))
checkNetCmd msg = check decoded
where
decoded = liftM (splitMessages . BW.pack) $ Base64.decode $ B.unpack msg
check Nothing = (B.empty, B.empty, Nothing)
check (Just msgs) = let (a, b) = (filter isLegal msgs, filter isNonEmpty a) in (encode a, encode b, lft a)
encode = B.pack . Base64.encode . BW.unpack . B.concat
isLegal m = (B.length m > 1) && (flip Set.member legalMessages . B.head . B.tail $ m)
lft = foldr l Nothing
l m n = let m' = B.head $ B.tail m; tst = flip Set.member in
if not $ tst timedMessages m' then n
else if '+' /= m' then Just Nothing else Just $ Just m
isNonEmpty = (/=) '+' . B.head . B.tail
legalMessages = Set.fromList $ "M#+LlRrUuDdZzAaSjJ,sNpPwtghbc12345" ++ slotMessages
slotMessages = "\128\129\130\131\132\133\134\135\136\137\138"
timedMessages = Set.fromList $ "+LlRrUuDdZzAaSjJ,NpPwtgc12345" ++ slotMessages
replayToDemo :: [TeamInfo]
-> Map.Map B.ByteString B.ByteString
-> Map.Map B.ByteString [B.ByteString]
-> [B.ByteString]
-> [B.ByteString]
replayToDemo ti mParams prms msgs = concat [
[em "TD"]
, maybeScript
, maybeMap
, [eml ["etheme ", head $ prms Map.! "THEME"]]
, [eml ["eseed ", mParams Map.! "SEED"]]
, [eml ["e$gmflags ", showB gameFlags]]
, schemeFlags
, [eml ["e$template_filter ", mParams Map.! "TEMPLATE"]]
, [eml ["e$mapgen ", mapgen]]
, mapgenSpecific
, concatMap teamSetup ti
, msgs
, [em "!"]
]
where
em = toEngineMsg
eml = em . B.concat
mapGenTypes = ["+rnd+", "+maze+", "+drawn+"]
maybeScript = let s = head $ prms Map.! "SCRIPT" in if s == "Normal" then [] else [eml ["escript Scripts/Multiplayer/", s, ".lua"]]
maybeMap = let m = mParams Map.! "MAP" in if m `elem` mapGenTypes then [] else [eml ["emap ", m]]
scheme = tail $ prms Map.! "SCHEME"
mapgen = mParams Map.! "MAPGEN"
mapgenSpecific = case mapgen of
"+maze+" -> [eml ["e$maze_size ", head $ prms Map.! "MAZE_SIZE"]]
"+drawn" -> drawnMapData . head $ prms Map.! "DRAWNMAP"
_ -> []
gameFlags :: Word32
gameFlags = foldl (\r (b, f) -> if b == "false" then r else r .|. f) 0 $ zip scheme gameFlagConsts
schemeFlags = map (\(v, (n, m)) -> eml [n, " ", showB $ (readInt_ v) * m])
$ filter (\(_, (n, _)) -> not $ B.null n)
$ zip (drop (length gameFlagConsts) scheme) schemeParams
ammoStr :: B.ByteString
ammoStr = head . tail $ prms Map.! "AMMO"
ammo = let l = B.length ammoStr `div` 4; ((a, b), (c, d)) = (B.splitAt l . fst &&& B.splitAt l . snd) . B.splitAt (l * 2) $ ammoStr in
(map (\(x, y) -> eml [x, " ", y]) $ zip ["eammloadt", "eammprob", "eammdelay", "eammreinf"] [a, b, c, d])
++ [em "eammstore" | scheme !! 14 == "true" || scheme !! 20 == "false"]
initHealth = scheme !! 27
teamSetup :: TeamInfo -> [B.ByteString]
teamSetup t = (++) ammo $
eml ["eaddteam <hash> ", showB $ (1 + (readInt_ $ teamcolor t) :: Int) * 2113696, " ", teamname t]
: em "erdriven"
: eml ["efort ", teamfort t]
: take (2 * hhnum t) (
concatMap (\(HedgehogInfo hname hhat) -> [
eml ["eaddhh ", showB $ difficulty t, " ", initHealth, " ", hname]
, eml ["ehat ", hhat]
])
$ hedgehogs t
)
drawnMapData :: B.ByteString -> [B.ByteString]
drawnMapData = error "drawnMapData"
schemeParams :: [(B.ByteString, Int)]
schemeParams = [
("e$damagepct", 1)
, ("e$turntime", 1000)
, ("", 0)
, ("e$sd_turns", 1)
, ("e$casefreq", 1)
, ("e$minestime", 1000)
, ("e$minesnum", 1)
, ("e$minedudpct", 1)
, ("e$explosives", 1)
, ("e$healthprob", 1)
, ("e$hcaseamount", 1)
, ("e$waterrise", 1)
, ("e$healthdec", 1)
, ("e$ropepct", 1)
, ("e$getawaytime", 1)
]
gameFlagConsts :: [Word32]
gameFlagConsts = [
0x00001000
, 0x00000010
, 0x00000004
, 0x00000008
, 0x00000020
, 0x00000040
, 0x00000080
, 0x00000100
, 0x00000200
, 0x00000400
, 0x00000800
, 0x00002000
, 0x00004000
, 0x00008000
, 0x00010000
, 0x00020000
, 0x00040000
, 0x00080000
, 0x00100000
, 0x00200000
, 0x00400000
, 0x00800000
, 0x01000000
, 0x02000000
, 0x04000000
]