trying to eliminate that annoying impact sound for gears that are well under the water and not even exiting it. sheepluva might want to look this over since this is modifying his code and should perhaps be part of the addSplashForGear checks, but hadn't had much luck getting him to examine it past year or so
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
/**
* @file
* @brief GameStyleModel class implementation
*/
#include <QTextStream>
#include "physfs.h"
#include "GameStyleModel.h"
#include "hwconsts.h"
void GameStyleModel::loadGameStyles()
{
beginResetModel();
// empty list, so that we can (re)fill it
QStandardItemModel::clear();
QList<QStandardItem * > items;
items.append(new QStandardItem("Normal"));
// define a separator item
QStandardItem * separator = new QStandardItem("---");
separator->setData(QLatin1String("separator"), Qt::AccessibleDescriptionRole);
separator->setFlags(separator->flags() & ~( Qt::ItemIsEnabled | Qt::ItemIsSelectable ) );
items.append(separator);
QStringList scripts = DataManager::instance().entryList(
QString("Scripts/Multiplayer"),
QDir::Files,
QStringList("*.lua")
);
foreach(QString script, scripts)
{
script = script.remove(".lua", Qt::CaseInsensitive);
QFile scriptCfgFile(QString("physfs://Scripts/Multiplayer/%2.cfg").arg(script));
QString name = script;
name = name.replace("_", " ");
QString scheme = "locked";
QString weapons = "locked";
if (scriptCfgFile.exists() && scriptCfgFile.open(QFile::ReadOnly))
{
QTextStream input(&scriptCfgFile);
input >> scheme;
input >> weapons;
scriptCfgFile.close();
if (!scheme.isEmpty())
scheme.replace("_", " ");
if (!weapons.isEmpty())
weapons.replace("_", " ");
}
// detect if script is dlc
QString scriptPath = PHYSFS_getRealDir(QString("Scripts/Multiplayer/%1.lua").arg(script).toLocal8Bit().data());
bool isDLC = !scriptPath.startsWith(datadir->absolutePath());
QStandardItem * item = new QStandardItem((isDLC ? "*" : "") + name);
item->setData(script, ScriptRole);
item->setData(scheme, SchemeRole);
item->setData(weapons, WeaponsRole);
item->setData(isDLC, IsDlcRole);
items.append(item);
}
QStandardItemModel::appendColumn(items);
endResetModel();
}