QTfrontend/model/playerslistmodel.cpp
author nemo
Wed, 09 Aug 2017 12:46:52 -0400
changeset 12451 48ee3777e42e
parent 10753 e56db5d988ef
child 12902 fc47fc4af6bd
permissions -rw-r--r--
trying to eliminate that annoying impact sound for gears that are well under the water and not even exiting it. sheepluva might want to look this over since this is modifying his code and should perhaps be part of the addSplashForGear checks, but hadn't had much luck getting him to examine it past year or so

#include <QModelIndexList>
#include <QModelIndex>
#include <QPainter>
#include <QFile>
#include <QTextStream>
#include <QDebug>

#include "playerslistmodel.h"
#include "hwconsts.h"

PlayersListModel::PlayersListModel(QObject *parent) :
    QAbstractListModel(parent)
{
    m_fontInRoom = QFont();
    m_fontInRoom.setItalic(true);
}


int PlayersListModel::rowCount(const QModelIndex &parent) const
{
    if(parent.isValid())
        return 0;
    else
        return m_data.size();
}


QVariant PlayersListModel::data(const QModelIndex &index, int role) const
{
    if(!index.isValid() || index.row() < 0 || index.row() >= rowCount() || index.column() != 0)
        return QVariant(QVariant::Invalid);

    return m_data.at(index.row()).value(role);
}


bool PlayersListModel::setData(const QModelIndex &index, const QVariant &value, int role)
{
    if(!index.isValid() || index.row() < 0 || index.row() >= rowCount() || index.column() != 0)
        return false;

    m_data[index.row()].insert(role, value);

    emit dataChanged(index, index);

    return true;
}


bool PlayersListModel::insertRow(int row, const QModelIndex &parent)
{
    return insertRows(row, 1, parent);
}


bool PlayersListModel::insertRows(int row, int count, const QModelIndex &parent)
{
    if(parent.isValid() || row > rowCount() || row < 0 || count < 1)
        return false;

    beginInsertRows(parent, row, row + count - 1);

    for(int i = 0; i < count; ++i)
        m_data.insert(row, DataEntry());

    endInsertRows();

    return true;
}


bool PlayersListModel::removeRows(int row, int count, const QModelIndex &parent)
{
    if(parent.isValid() || row + count > rowCount() || row < 0 || count < 1)
        return false;

    beginRemoveRows(parent, row, row + count - 1);

    for(int i = 0; i < count; ++i)
        m_data.removeAt(row);

    endRemoveRows();

    return true;
}

QModelIndex PlayersListModel::nicknameIndex(const QString & nickname)
{
    QModelIndexList mil = match(index(0), Qt::DisplayRole, nickname, 1, Qt::MatchExactly);

    if(mil.size() > 0)
        return mil[0];
    else
        return QModelIndex();
}

void PlayersListModel::addPlayer(const QString & nickname, bool notify)
{
    insertRow(rowCount());

    QModelIndex mi = index(rowCount() - 1);
    setData(mi, nickname);

    checkFriendIgnore(mi);

    emit nickAddedLobby(nickname, notify);
}


void PlayersListModel::removePlayer(const QString & nickname, const QString &msg)
{
    if(msg.isEmpty())
        emit nickRemovedLobby(nickname);
    else
        emit nickRemovedLobby(nickname, msg);

    QModelIndex mi = nicknameIndex(nickname);

    if(mi.isValid())
        removeRow(mi.row());
}


void PlayersListModel::playerJoinedRoom(const QString & nickname, bool notify)
{
    QModelIndex mi = nicknameIndex(nickname);

    if(mi.isValid())
    {
        setData(mi, true, RoomFilterRole);
        updateIcon(mi);
        updateSortData(mi);
    }

    emit nickAdded(nickname, notify);
}


void PlayersListModel::playerLeftRoom(const QString & nickname)
{
    emit nickRemoved(nickname);

    QModelIndex mi = nicknameIndex(nickname);

    if(mi.isValid())
    {
        setData(mi, false, RoomFilterRole);
        setData(mi, false, RoomAdmin);
        setData(mi, false, Ready);
        setData(mi, false, InGame);
        updateIcon(mi);
    }
}


void PlayersListModel::setFlag(const QString &nickname, StateFlag flagType, bool isSet)
{
    if(flagType == Friend)
    {
        if(isSet)
            m_friendsSet.insert(nickname.toLower());
        else
            m_friendsSet.remove(nickname.toLower());

        saveSet(m_friendsSet, "friends");
    }
    else if(flagType == Ignore)
    {
        if(isSet)
            m_ignoredSet.insert(nickname.toLower());
        else
            m_ignoredSet.remove(nickname.toLower());

        saveSet(m_ignoredSet, "ignore");
    }

    QModelIndex mi = nicknameIndex(nickname);

    if(mi.isValid())
    {
        setData(mi, isSet, flagType);

        if(flagType == Friend || flagType == ServerAdmin
                || flagType == Ignore || flagType == RoomAdmin)
            updateSortData(mi);

        updateIcon(mi);
    }
}


bool PlayersListModel::isFlagSet(const QString & nickname, StateFlag flagType)
{
    QModelIndex mi = nicknameIndex(nickname);

    if(mi.isValid())
        return mi.data(flagType).toBool();
    else if(flagType == Friend)
        return isFriend(nickname);
    else if(flagType == Ignore)
        return isIgnored(nickname);
    else
        return false;
}

void PlayersListModel::resetRoomFlags()
{
    for(int i = rowCount() - 1; i >= 0; --i)
    {
        QModelIndex mi = index(i);

        if(mi.data(RoomFilterRole).toBool())
        {
            setData(mi, false, RoomFilterRole);
            setData(mi, false, RoomAdmin);
            setData(mi, false, Ready);
            setData(mi, false, InGame);

            updateSortData(mi);
            updateIcon(mi);
        }
    }
}

void PlayersListModel::updateIcon(const QModelIndex & index)
{
    quint32 iconNum = 0;

    QList<bool> flags;
    flags
        << index.data(Ready).toBool()
        << index.data(ServerAdmin).toBool()
        << index.data(RoomAdmin).toBool()
        << index.data(Registered).toBool()
        << index.data(Friend).toBool()
        << index.data(Ignore).toBool()
        << index.data(InGame).toBool()
        << index.data(RoomFilterRole).toBool()
        << index.data(InRoom).toBool()
        << index.data(Contributor).toBool()
        ;

    for(int i = flags.size() - 1; i >= 0; --i)
        if(flags[i])
            iconNum |= 1 << i;

    if(m_icons().contains(iconNum))
    {
        setData(index, m_icons().value(iconNum), Qt::DecorationRole);
    }
    else
    {
        QPixmap result(24, 16);
        result.fill(Qt::transparent);

        QPainter painter(&result);

        if(index.data(RoomFilterRole).toBool())
        {
            if(index.data(InGame).toBool())
            {
                painter.drawPixmap(0, 0, 16, 16, QPixmap(":/res/chat/ingame.png"));
            }
            else
            {
                if(index.data(Ready).toBool())
                    painter.drawPixmap(0, 0, 16, 16, QPixmap(":/res/chat/lamp.png"));
                else
                    painter.drawPixmap(0, 0, 16, 16, QPixmap(":/res/chat/lamp_off.png"));
            }
        } else
        { // we're in lobby
            if(!index.data(InRoom).toBool())
                painter.drawPixmap(0, 0, 16, 16, QPixmap(":/res/Flake.png"));
        }

        QString mainIconName(":/res/chat/");

        if(index.data(ServerAdmin).toBool())
            mainIconName += "serveradmin";
        else
        {
            if(index.data(RoomAdmin).toBool())
                mainIconName += "roomadmin";
            else
                mainIconName += "hedgehog";

            if(index.data(Contributor).toBool())
                mainIconName += "contributor";
        }

        if(!index.data(Registered).toBool())
            mainIconName += "_gray";

        painter.drawPixmap(8, 0, 16, 16, QPixmap(mainIconName + ".png"));

        if(index.data(Ignore).toBool())
            painter.drawPixmap(8, 0, 16, 16, QPixmap(":/res/chat/ignore.png"));
        else
        if(index.data(Friend).toBool())
            painter.drawPixmap(8, 0, 16, 16, QPixmap(":/res/chat/friend.png"));

        painter.end();

        QIcon icon(result);

        setData(index, icon, Qt::DecorationRole);
        m_icons().insert(iconNum, icon);
    }

    if(index.data(Ignore).toBool())
        setData(index, Qt::gray, Qt::ForegroundRole);
    else
    if(index.data(Friend).toBool())
        setData(index, Qt::green, Qt::ForegroundRole);
    else
        setData(index, QBrush(QColor(0xff, 0xcc, 0x00)), Qt::ForegroundRole);
}


QHash<quint32, QIcon> & PlayersListModel::m_icons()
{
    static QHash<quint32, QIcon> iconsCache;

    return iconsCache;
}


void PlayersListModel::updateSortData(const QModelIndex & index)
{
    QString result = QString("%1%2%3%4%5%6")
            // room admins go first, then server admins, then friends
            .arg(1 - index.data(RoomAdmin).toInt())
            .arg(1 - index.data(ServerAdmin).toInt())
            .arg(1 - index.data(Friend).toInt())
            // ignored at bottom
            .arg(index.data(Ignore).toInt())
            // keep nicknames starting from non-letter character at bottom within group
            // assume there are no empty nicks in list
            .arg(index.data(Qt::DisplayRole).toString().at(0).isLetter() ? 0 : 1)
            // sort ignoring case
            .arg(index.data(Qt::DisplayRole).toString().toLower())
            ;

    setData(index, result, SortRole);
}


void PlayersListModel::setNickname(const QString &nickname)
{
    m_nickname = nickname;

    loadSet(m_friendsSet, "friends");
    loadSet(m_ignoredSet, "ignore");

    for(int i = rowCount() - 1; i >= 0; --i)
        checkFriendIgnore(index(i));
}

bool PlayersListModel::isFriend(const QString & nickname)
{
    return m_friendsSet.contains(nickname.toLower());
}

bool PlayersListModel::isIgnored(const QString & nickname)
{
    return m_ignoredSet.contains(nickname.toLower());
}

void PlayersListModel::checkFriendIgnore(const QModelIndex &mi)
{
    setData(mi, isFriend(mi.data().toString()), Friend);
    setData(mi, isIgnored(mi.data().toString()), Ignore);

    updateIcon(mi);
    updateSortData(mi);
}

void PlayersListModel::loadSet(QSet<QString> & set, const QString & suffix)
{
    set.clear();

    QString fileName = QString("%1/%2_%3.txt").arg(cfgdir->absolutePath(), m_nickname.toLower(), suffix);

    QFile txt(fileName);
    if(!txt.open(QIODevice::ReadOnly))
        return;

    QTextStream stream(&txt);
    stream.setCodec("UTF-8");

    while(!stream.atEnd())
    {
        QString str = stream.readLine();
        if(str.startsWith(";") || str.isEmpty())
            continue;

        set.insert(str.trimmed());
    }

    txt.close();
}

void PlayersListModel::saveSet(const QSet<QString> & set, const QString & suffix)
{
    qDebug("saving set");

    QString fileName = QString("%1/%2_%3.txt").arg(cfgdir->absolutePath(), m_nickname.toLower(), suffix);

    QFile txt(fileName);

    // list empty? => rather have no file for the list than an empty one
    if (set.isEmpty())
    {
        if (txt.exists())
        {
            // try to remove file, if successful we're done here.
            if (txt.remove())
                return;
        }
        else
            // there is no file
            return;
    }

    if(!txt.open(QIODevice::WriteOnly | QIODevice::Truncate))
        return;

    QTextStream stream(&txt);
    stream.setCodec("UTF-8");

    stream << "; this list is used by Hedgewars - do not edit it unless you know what you're doing!" << endl;

    foreach(const QString & nick, set.values())
        stream << nick << endl;

    txt.close();
}