trying to eliminate that annoying impact sound for gears that are well under the water and not even exiting it. sheepluva might want to look this over since this is modifying his code and should perhaps be part of the addSplashForGear checks, but hadn't had much luck getting him to examine it past year or so
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
char sdlkeys[1024][2][128] =
{
{"mousel", QT_TRANSLATE_NOOP("binds (keys)", "Mouse: Left button")},
{"mousem", QT_TRANSLATE_NOOP("binds (keys)", "Mouse: Middle button")},
{"mouser", QT_TRANSLATE_NOOP("binds (keys)", "Mouse: Right button")},
{"wheelup", QT_TRANSLATE_NOOP("binds (keys)", "Mouse: Wheel up")},
{"wheeldown", QT_TRANSLATE_NOOP("binds (keys)", "Mouse: Wheel down")},
{"backspace", QT_TRANSLATE_NOOP("binds (keys)", "Backspace")},
{"tab", QT_TRANSLATE_NOOP("binds (keys)", "Tab")},
{"clear", QT_TRANSLATE_NOOP("binds (keys)", "Clear")},
{"return", QT_TRANSLATE_NOOP("binds (keys)", "Return")},
{"pause", QT_TRANSLATE_NOOP("binds (keys)", "Pause")},
{"escape", QT_TRANSLATE_NOOP("binds (keys)", "Escape")},
{"space", QT_TRANSLATE_NOOP("binds (keys)", "Space")},
{"!", "!"},
{"\"", "\""},
{"#", "#"},
{"$", "$"},
{"&", "&"},
{"'", "'"},
{"(", "("},
{")", ")"},
{"*", "*"},
{"+", "+"},
{",", ","},
{"-", "-"},
{".", "."},
{"/", "/"},
{"0", "0"},
{"1", "1"},
{"2", "2"},
{"3", "3"},
{"4", "4"},
{"5", "5"},
{"6", "6"},
{"7", "7"},
{"8", "8"},
{"9", "9"},
{":", ":"},
{";", ";"},
{"<", "<"},
{"=", "="},
{">", ">"},
{"?", "?"},
{"@", "@"},
{"[", "["},
{"\\", "\\"},
{"]", "]"},
{"^", "^"},
{"_", "_"},
{"`", "`"},
{"a", "A"},
{"b", "B"},
{"c", "C"},
{"d", "D"},
{"e", "E"},
{"f", "F"},
{"g", "G"},
{"h", "H"},
{"i", "I"},
{"j", "J"},
{"k", "K"},
{"l", "L"},
{"m", "M"},
{"n", "N"},
{"o", "O"},
{"p", "P"},
{"q", "Q"},
{"r", "R"},
{"s", "S"},
{"t", "T"},
{"u", "U"},
{"v", "V"},
{"w", "W"},
{"x", "X"},
{"y", "Y"},
{"z", "Z"},
{"delete", QT_TRANSLATE_NOOP("binds (keys)", "Delete")},
{"[0]", QT_TRANSLATE_NOOP("binds (keys)", "Numpad 0")},
{"[1]", QT_TRANSLATE_NOOP("binds (keys)", "Numpad 1")},
{"[2]", QT_TRANSLATE_NOOP("binds (keys)", "Numpad 2")},
{"[3]", QT_TRANSLATE_NOOP("binds (keys)", "Numpad 3")},
{"[4]", QT_TRANSLATE_NOOP("binds (keys)", "Numpad 4")},
{"[5]", QT_TRANSLATE_NOOP("binds (keys)", "Numpad 5")},
{"[6]", QT_TRANSLATE_NOOP("binds (keys)", "Numpad 6")},
{"[7]", QT_TRANSLATE_NOOP("binds (keys)", "Numpad 7")},
{"[8]", QT_TRANSLATE_NOOP("binds (keys)", "Numpad 8")},
{"[9]", QT_TRANSLATE_NOOP("binds (keys)", "Numpad 9")},
{"[.]", QT_TRANSLATE_NOOP("binds (keys)", "Numpad .")},
{"[/]", QT_TRANSLATE_NOOP("binds (keys)", "Numpad /")},
{"[*]", QT_TRANSLATE_NOOP("binds (keys)", "Numpad *")},
{"[-]", QT_TRANSLATE_NOOP("binds (keys)", "Numpad -")},
{"[+]", QT_TRANSLATE_NOOP("binds (keys)", "Numpad +")},
{"enter", QT_TRANSLATE_NOOP("binds (keys)", "Enter")},
{"equals", QT_TRANSLATE_NOOP("binds (keys)", "Equals")},
{"up", QT_TRANSLATE_NOOP("binds (keys)", "Up")},
{"down", QT_TRANSLATE_NOOP("binds (keys)", "Down")},
{"right", QT_TRANSLATE_NOOP("binds (keys)", "Right")},
{"left", QT_TRANSLATE_NOOP("binds (keys)", "Left")},
{"insert", QT_TRANSLATE_NOOP("binds (keys)", "Insert")},
{"home", QT_TRANSLATE_NOOP("binds (keys)", "Home")},
{"end", QT_TRANSLATE_NOOP("binds (keys)", "End")},
{"page_up", QT_TRANSLATE_NOOP("binds (keys)", "Page up")},
{"page_down", QT_TRANSLATE_NOOP("binds (keys)", "Page down")},
{"f1", "F1"},
{"f2", "F2"},
{"f3", "F3"},
{"f4", "F4"},
{"f5", "F5"},
{"f6", "F6"},
{"f7", "F7"},
{"f8", "F8"},
{"f9", "F9"},
{"f10", "F10"},
{"f11", "F11"},
{"f12", "F12"},
{"f13", "F13"},
{"f14", "F14"},
{"f15", "F15"},
{"numlock", QT_TRANSLATE_NOOP("binds (keys)", "Num lock")},
{"caps_lock", QT_TRANSLATE_NOOP("binds (keys)", "Caps lock")},
{"scroll_lock", QT_TRANSLATE_NOOP("binds (keys)", "Scroll lock")},
{"right_shift", QT_TRANSLATE_NOOP("binds (keys)", "Right shift")},
{"left_shift", QT_TRANSLATE_NOOP("binds (keys)", "Left shift")},
{"right_ctrl", QT_TRANSLATE_NOOP("binds (keys)", "Right ctrl")},
{"left_ctrl", QT_TRANSLATE_NOOP("binds (keys)", "Left ctrl")},
{"right_alt", QT_TRANSLATE_NOOP("binds (keys)", "Right alt")},
{"left_alt", QT_TRANSLATE_NOOP("binds (keys)", "Left alt")},
{"right_meta", QT_TRANSLATE_NOOP("binds (keys)", "Right meta")},
{"left_meta", QT_TRANSLATE_NOOP("binds (keys)", "Left meta")}
};
// button name definitions for Microsoft's XBox360 controller
// don't modify button order!
char xb360buttons[][128] =
{
QT_TRANSLATE_NOOP("binds (keys)", "A button"),
QT_TRANSLATE_NOOP("binds (keys)", "B button"),
QT_TRANSLATE_NOOP("binds (keys)", "X button"),
QT_TRANSLATE_NOOP("binds (keys)", "Y button"),
QT_TRANSLATE_NOOP("binds (keys)", "LB button"),
QT_TRANSLATE_NOOP("binds (keys)", "RB button"),
QT_TRANSLATE_NOOP("binds (keys)", "Back button"),
QT_TRANSLATE_NOOP("binds (keys)", "Start button"),
QT_TRANSLATE_NOOP("binds (keys)", "Left stick"),
QT_TRANSLATE_NOOP("binds (keys)", "Right stick")
};
// axis name definitions for Microsoft's XBox360 controller
// don't modify axis order!
char xbox360axes[][128] =
{
QT_TRANSLATE_NOOP("binds (keys)", "Left stick (Right)"),
QT_TRANSLATE_NOOP("binds (keys)", "Left stick (Left)"),
QT_TRANSLATE_NOOP("binds (keys)", "Left stick (Down)"),
QT_TRANSLATE_NOOP("binds (keys)", "Left stick (Up)"),
QT_TRANSLATE_NOOP("binds (keys)", "Left trigger"),
QT_TRANSLATE_NOOP("binds (keys)", "Right trigger"),
QT_TRANSLATE_NOOP("binds (keys)", "Right stick (Down)"),
QT_TRANSLATE_NOOP("binds (keys)", "Right stick (Up)"),
QT_TRANSLATE_NOOP("binds (keys)", "Right stick (Right)"),
QT_TRANSLATE_NOOP("binds (keys)", "Right stick (Left)"),
};
char xb360dpad[128] = QT_TRANSLATE_NOOP("binds (keys)", "DPad");