gameServer2/src/main.rs
author nemo
Wed, 09 Aug 2017 12:46:52 -0400
changeset 12451 48ee3777e42e
parent 12142 193dfdcb0620
child 12857 bd35cb2302b3
permissions -rw-r--r--
trying to eliminate that annoying impact sound for gears that are well under the water and not even exiting it. sheepluva might want to look this over since this is modifying his code and should perhaps be part of the addSplashForGear checks, but hadn't had much luck getting him to examine it past year or so

extern crate rand;
extern crate mio;
extern crate slab;
extern crate netbuf;
#[macro_use]
extern crate nom;
#[macro_use]
extern crate log;
extern crate env_logger;

//use std::io::*;
//use rand::Rng;
//use std::cmp::Ordering;
use mio::tcp::*;
use mio::*;

mod utils;
mod server;
mod protocol;

fn main() {
    env_logger::init().unwrap();

    info!("Hedgewars game server, protocol {}", utils::PROTOCOL_VERSION);

    let address = "0.0.0.0:46631".parse().unwrap();
    let listener = TcpListener::bind(&address).unwrap();
    let mut server = server::server::HWServer::new(listener, 1024, 512);

    let poll = Poll::new().unwrap();
    server.register(&poll).unwrap();

    let mut events = Events::with_capacity(1024);

    loop {
        poll.poll(&mut events, None).unwrap();

        for event in events.iter() {
            if event.kind().is_readable() {
                match event.token() {
                    utils::SERVER => server.accept(&poll).unwrap(),
                    tok => server.client_readable(&poll, tok).unwrap(),
                }
            }
            if event.kind().is_writable() {
                match event.token() {
                    utils::SERVER => unreachable!(),
                    tok => server.client_writable(&poll, tok).unwrap(),
                }
            }
            if event.kind().is_hup() || event.kind().is_error() {
                match event.token() {
                    utils::SERVER => unreachable!(),
                    tok => server.client_error(&poll, tok).unwrap(),
                }
            }
        }
    }
}