- Finish hat selection widget
- Now we need to pass hat to engine, save to file, send via net, whatever...
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2006 Igor Ulyanov <iulyanov@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#ifndef _HET_CONNECTEDCLIENT_INCLUDED
#define _HET_CONNECTEDCLIENT_INCLUDED
#include <QObject>
#include <QList>
#include <QMap>
#include <QStringList>
class HWNetServer;
class QTcpSocket;
class QTcpServer;
class HWConnectedClient : public QObject
{
Q_OBJECT
friend class HWNetServer;
private:
HWConnectedClient(HWNetServer* hwserver, QTcpSocket* client);
~HWConnectedClient();
QString getClientNick() const;
QList<QStringList> getTeamNames() const;
class NoTeamNameException{};
bool isReady() const;
QString getHedgehogsDescription() const;
bool readyToStart;
QList<QStringList> m_teamsCfg; // TeamName - hhs
class ShouldDisconnectException {};
QString client_nick;
void ParseCmd(const QStringList & lst);
unsigned int removeTeam(const QString& tname); // returns netID
HWNetServer* m_hwserver;
QTcpSocket* m_client;
void RawSendNet(const QString & buf);
void RawSendNet(const QByteArray & buf);
QStringList cmdbuf;
signals:
void HWClientDisconnected(HWConnectedClient* client);
private slots:
void ClientRead();
void ClientDisconnect();
};
#endif // _HET_CONNECTEDCLIENT_INCLUDED