- Finish hat selection widget
- Now we need to pass hat to engine, save to file, send via net, whatever...
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2006, 2008 Igor Ulyanov <iulyanov@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#ifndef _NETSERVER_INCLUDED
#define _NETSERVER_INCLUDED
#include <QObject>
#include <QList>
#include <QMap>
#include "team.h"
class HWNetServer;
class QTcpSocket;
class QTcpServer;
class HWConnectedClient;
class HWNetServer : public QObject
{
Q_OBJECT
public:
bool StartServer(quint16 port);
void StopServer();
bool isChiefClient(HWConnectedClient* cl) const;
QMap<QString, QStringList> getGameCfg() const;
void sendAll(QString gameCfg);
void sendOthers(HWConnectedClient* this_cl, QString gameCfg);
void sendNicks(HWConnectedClient* cl) const;
bool haveNick(const QString& nick) const;
QString getRunningHostName() const;
quint16 getRunningPort() const;
QList<QStringList> getTeamsConfig() const;
void teamChanged();
bool shouldStart(HWConnectedClient* client);
QString prepareConfig(QStringList lst);
void resetStart();
QMap<QString, QStringList> m_gameCfg; // config_param - value
int hhnum;
private:
HWConnectedClient* getChiefClient() const;
quint16 ds_port;
QTcpServer* IPCServer;
QList<HWConnectedClient*> connclients;
private slots:
void NewConnection();
void ClientDisconnect(HWConnectedClient* client);
};
#endif // _NETSERVER_INCLUDED