Fix hard-to-read text on campaign and training page in frontend at October 31
The text was yellow against a white background (the moon in the Halloween background).
This is fixed by darkening the critical area.
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef PAGE_EDITTEAM_H
#define PAGE_EDITTEAM_H
#include "AbstractPage.h"
#include "binds.h"
#include "hwconsts.h"
#include "namegen.h"
#include "SDLInteraction.h"
#include "team.h"
class SquareLabel;
class KeyBinder;
class HatButton;
class PageEditTeam : public AbstractPage
{
Q_OBJECT
public:
PageEditTeam(QWidget* parent);
void createTeam(const QString & name, const QString & playerHash);
void editTeam(const QString & name, const QString & playerHash);
void deleteTeam(const QString & name);
public slots:
void CBTeamLvl_activated(const int index);
void CBFort_activated(const int index);
private:
QTabWidget * tbw;
QSignalMapper* signalMapper1;
QSignalMapper* signalMapper2;
QGroupBox *GBoxHedgehogs;
QGroupBox *GBoxTeam;
QGroupBox *GBoxFort;
QComboBox *CBFort;
SquareLabel *FortPreview;
QComboBox *CBGrave;
QComboBox *CBFlag;
QLabel *CPUFlag;
QLabel *CPUFlagLabel;
QWidget *hboxCPUWidget;
QPixmap pixCPU[5];
QComboBox *CBTeamLvl;
QComboBox *CBVoicepack;
QGroupBox *GBoxBinds;
QToolBox *BindsBox;
QLineEdit * TeamNameEdit;
QLineEdit * HHNameEdit[HEDGEHOGS_PER_TEAM];
HatButton * HHHats[HEDGEHOGS_PER_TEAM];
HWTeam data();
QString m_playerHash;
QString OldTeamName;
KeyBinder * binder;
bool m_loaded;
QLayout * bodyLayoutDefinition();
QLayout * footerLayoutDefinition();
void connectSignals();
void loadTeam(const HWTeam & team);
// page 1
QPushButton * btnRandomTeam;
QPushButton * btnRandomNames;
QPushButton * btnRandomHats;
QPushButton * btnRandomHogName[HEDGEHOGS_PER_TEAM];
QPushButton * btnRandomTeamName;
QPushButton * btnRandomGrave;
QPushButton * btnRandomFlag;
QPushButton * btnRandomVoice;
QPushButton * btnRandomFort;
QPushButton * btnTestSound;
void lazyLoad();
private slots:
void saveTeam();
void setRandomTeam();
void setRandomHogNames();
void setRandomHats();
void setRandomTeamName();
void setRandomGrave();
void setRandomFlag();
void setRandomVoice();
void setRandomFort();
void setRandomHogName(int hh_index);
/// Plays a random voice sound of the currently edited team.
void testSound();
void fixHHname(int idx);
void resetAllBinds();
};
#endif