Add the standard delay (1.25 seconds) between attacks on inf attack mode, as well as checks for damage and win.
There is probably some better way to do this. Weapons still need fixing.
module Opts
(
getOpts,
) where
import System.Environment
import System.Console.GetOpt
import Network
import Data.Maybe ( fromMaybe )
import qualified Data.ByteString.Char8 as B
import CoreTypes
import Utils
options :: [OptDescr (ServerInfo -> ServerInfo)]
options = [
Option ['p'] ["port"] (ReqArg readListenPort "PORT") "listen on PORT",
Option ['d'] ["dedicated"] (ReqArg readDedicated "BOOL") "start as dedicated (True or False)"
]
readListenPort,
readDedicated,
readDbLogin,
readDbPassword,
readDbHost :: String -> ServerInfo -> ServerInfo
readListenPort str opts = opts{listenPort = readPort}
where
readPort = fromInteger $ fromMaybe 46631 (maybeRead str :: Maybe Integer)
readDedicated str opts = opts{isDedicated = readDedicated}
where
readDedicated = fromMaybe True (maybeRead str :: Maybe Bool)
readDbLogin str opts = opts{dbLogin = B.pack str}
readDbPassword str opts = opts{dbPassword = B.pack str}
readDbHost str opts = opts{dbHost = B.pack str}
getOpts :: ServerInfo -> IO ServerInfo
getOpts opts = do
args <- getArgs
case getOpt Permute options args of
(o, [], []) -> return $ foldr ($) opts o
(_,_,errs) -> ioError (userError (concat errs ++ usageInfo header options))
where header = "Usage: hedgewars-server [OPTION...]"