misc/wrapper.c
author nemo
Sun, 10 Oct 2010 16:51:40 -0400
changeset 3949 4c4c0a2507cc
parent 3697 d5b30d6373fc
child 4926 f9a13dd16f01
permissions -rw-r--r--
Add the standard delay (1.25 seconds) between attacks on inf attack mode, as well as checks for damage and win. There is probably some better way to do this. Weapons still need fixing.

/*
 This is an experimental main to use with hwLibary
 - create the library with `cmake . -DBUILD_ENGINE_LIBRARY=1' and `make hwengine'
 - compile this file with `gcc libhwLibrary.dylib libSDLmain.a wrapper.c -o wrapper -framework Cocoa -framework SDL'
   (in Mac OS X, but this command line shouldn't be much different in other OSes; make sure to set the correct files/paths)
 - this executable expect a save file "Save.hws" and the data folder "Data" to be in the same launching directory
 */

#import <stdio.h>
#import <stdlib.h>

extern void Game (const char **);

int SDL_main (int argc, const char **argv) {

    const char **gameArgs = (const char**) malloc(sizeof(char *) * 9);

    gameArgs[0] = "wrapper";    //UserNick
	gameArgs[1] = "0";          //ipcPort
	gameArgs[2] = "0";          //isSoundEnabled
	gameArgs[3] = "0";          //isMusicEnabled
	gameArgs[4] = "en.txt";     //cLocaleFName
	gameArgs[5] = "0";          //cAltDamage
	gameArgs[6] = "768";        //cScreenHeight
    gameArgs[7] = "1024";       //cScreenHeight
    gameArgs[8] = "Save.hws";   //recordFileName

    Game(gameArgs);
    free(gameArgs);

    return 0;
}