Add the standard delay (1.25 seconds) between attacks on inf attack mode, as well as checks for damage and win.
There is probably some better way to do this. Weapons still need fixing.
/*
* CGPointUtils.c
* PinchMe
*
* Created by Jeff LaMarche on 8/2/08.
* Copyright 2008 __MyCompanyName__. All rights reserved.
*
*/
#include "CGPointUtils.h"
#include "math.h"
CGFloat distanceBetweenPoints (CGPoint first, CGPoint second) {
CGFloat deltaX = second.x - first.x;
CGFloat deltaY = second.y - first.y;
return sqrt(deltaX*deltaX + deltaY*deltaY );
}
CGFloat angleBetweenPoints(CGPoint first, CGPoint second) {
CGFloat height = second.y - first.y;
CGFloat width = first.x - second.x;
CGFloat rads = atan(height/width);
return radiansToDegrees(rads);
}
CGFloat angleBetweenLines(CGPoint line1Start, CGPoint line1End, CGPoint line2Start, CGPoint line2End) {
CGFloat a = line1End.x - line1Start.x;
CGFloat b = line1End.y - line1Start.y;
CGFloat c = line2End.x - line2Start.x;
CGFloat d = line2End.y - line2Start.y;
CGFloat rads = acos(((a*c) + (b*d)) / ((sqrt(a*a + b*b)) * (sqrt(c*c + d*d))));
return radiansToDegrees(rads);
}