use mio;
use std::io::Write;
use std::io;
use super::server::HWServer;
use super::actions::Action;
use super::actions::Action::*;
use protocol::messages::HWProtocolMessage;
use protocol::messages::HWServerMessage::*;
mod loggingin;
mod lobby;
mod inroom;
pub fn handle(server: &mut HWServer, token: usize, message: HWProtocolMessage) {
match message {
HWProtocolMessage::Ping =>
server.react(token, vec![Pong.send_self().action()]),
HWProtocolMessage::Quit(Some(msg)) =>
server.react(token, vec![ByeClient("User quit: ".to_string() + &msg)]),
HWProtocolMessage::Quit(None) =>
server.react(token, vec![ByeClient("User quit".to_string())]),
HWProtocolMessage::Malformed => warn!("Malformed/unknown message"),
HWProtocolMessage::Empty => warn!("Empty message"),
_ => {
match server.clients[token].room_id {
None =>
loggingin::handle(server, token, message),
Some(id) if id == server.lobby_id =>
lobby::handle(server, token, message),
_ =>
inroom::handle(server, token, message)
}
},
}
}