- Allow to delete teams from config
- Manage team colors (internally, no gui so far)
- 'Play' button on local game page (works!)
unit uFLData;
interface
function getThemesList: PPChar; cdecl;
procedure freeThemesList(list: PPChar); cdecl;
function getThemeIcon(themeName: PChar; buffer: PChar; buflen: Longword): Longword; cdecl;
const colorsSet: array[0..8] of shortstring = (
'16712196'
, '4817089'
, '1959610'
, '11878895'
, '10526880'
, '2146048'
, '16681742'
, '6239749'
, '16776961');
implementation
uses uPhysFSLayer;
function getThemesList: PPChar; cdecl;
var list, res, tmp: PPChar;
i, size: Longword;
begin
list:= pfsEnumerateFiles('Themes');
size:= 0;
tmp:= list;
while tmp^ <> nil do
begin
inc(size);
inc(tmp)
end;
res:= GetMem((3 + size) * sizeof(PChar));
res^:= PChar(list);
inc(res);
res^:= PChar(res + size + 2);
inc(res);
getThemesList:= res;
for i:= 1 to size do
begin
if pfsExists('/Themes/' + shortstring(list^) + '/icon.png') then
begin
res^:= list^;
inc(res)
end;
inc(list)
end;
res^:= nil
end;
procedure freeThemesList(list: PPChar); cdecl;
var listEnd: PPChar;
begin
dec(list);
listEnd:= PPChar(list^);
dec(list);
pfsFreeList(PPChar(list^));
freeMem(list, (listEnd - list) * sizeof(PChar))
end;
function getThemeIcon(themeName: PChar; buffer: PChar; buflen: Longword): Longword; cdecl;
var s: shortstring;
f: PFSFile;
begin
s:= '/Themes/' + shortstring(themeName) + '/icon@2x.png';
f:= pfsOpenRead(s);
if f = nil then
getThemeIcon:= 0
else
begin
getThemeIcon:= pfsBlockRead(f, buffer, buflen);
pfsClose(f)
end;
end;
end.