misc/libphysfs/lzma/CPP/7zip/UI/Common/UpdateProduce.h
author nemo
Tue, 01 May 2018 20:41:47 -0400
changeset 13356 4df13ed115d8
parent 12218 bb5522e88ab2
permissions -rw-r--r--
reduce minigun splash droplets a little

// UpdateProduce.h

#ifndef __UPDATE_PRODUCE_H
#define __UPDATE_PRODUCE_H

#include "UpdatePair.h"

struct CUpdatePair2
{
  // bool OperationIsCompress;
  bool NewData;
  bool NewProperties;

  bool ExistInArchive;
  bool ExistOnDisk;
  bool IsAnti;
  int ArchiveItemIndex;
  int DirItemIndex;

  bool NewNameIsDefined;
  UString NewName;

  CUpdatePair2(): NewNameIsDefined(false) {}
};

void UpdateProduce(
    const CObjectVector<CUpdatePair> &updatePairs,
    const NUpdateArchive::CActionSet &actionSet,
    CObjectVector<CUpdatePair2> &operationChain);

#endif