/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2012 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org*/#ifndef _SDL_mutex_h#define _SDL_mutex_h/** @file SDL_mutex.h * Functions to provide thread synchronization primitives * * @note These are independent of the other SDL routines. */#include "SDL_stdinc.h"#include "SDL_error.h"#include "begin_code.h"/* Set up for C function definitions, even when using C++ */#ifdef __cplusplusextern "C" {#endif/** Synchronization functions which can time out return this value * if they time out. */#define SDL_MUTEX_TIMEDOUT 1/** This is the timeout value which corresponds to never time out */#define SDL_MUTEX_MAXWAIT (~(Uint32)0)/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *//** @name Mutex functions */ /*@{*//* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *//** The SDL mutex structure, defined in SDL_mutex.c */struct SDL_mutex;typedef struct SDL_mutex SDL_mutex;/** Create a mutex, initialized unlocked */extern DECLSPEC SDL_mutex * SDLCALL SDL_CreateMutex(void);#define SDL_LockMutex(m) SDL_mutexP(m)/** Lock the mutex * @return 0, or -1 on error */extern DECLSPEC int SDLCALL SDL_mutexP(SDL_mutex *mutex);#define SDL_UnlockMutex(m) SDL_mutexV(m)/** Unlock the mutex * @return 0, or -1 on error * * It is an error to unlock a mutex that has not been locked by * the current thread, and doing so results in undefined behavior. */extern DECLSPEC int SDLCALL SDL_mutexV(SDL_mutex *mutex);/** Destroy a mutex */extern DECLSPEC void SDLCALL SDL_DestroyMutex(SDL_mutex *mutex);/*@}*//* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *//** @name Semaphore functions */ /*@{*//* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *//** The SDL semaphore structure, defined in SDL_sem.c */struct SDL_semaphore;typedef struct SDL_semaphore SDL_sem;/** Create a semaphore, initialized with value, returns NULL on failure. */extern DECLSPEC SDL_sem * SDLCALL SDL_CreateSemaphore(Uint32 initial_value);/** Destroy a semaphore */extern DECLSPEC void SDLCALL SDL_DestroySemaphore(SDL_sem *sem);/** * This function suspends the calling thread until the semaphore pointed * to by sem has a positive count. It then atomically decreases the semaphore * count. */extern DECLSPEC int SDLCALL SDL_SemWait(SDL_sem *sem);/** Non-blocking variant of SDL_SemWait(). * @return 0 if the wait succeeds, * SDL_MUTEX_TIMEDOUT if the wait would block, and -1 on error. */extern DECLSPEC int SDLCALL SDL_SemTryWait(SDL_sem *sem);/** Variant of SDL_SemWait() with a timeout in milliseconds, returns 0 if * the wait succeeds, SDL_MUTEX_TIMEDOUT if the wait does not succeed in * the allotted time, and -1 on error. * * On some platforms this function is implemented by looping with a delay * of 1 ms, and so should be avoided if possible. */extern DECLSPEC int SDLCALL SDL_SemWaitTimeout(SDL_sem *sem, Uint32 ms);/** Atomically increases the semaphore's count (not blocking). * @return 0, or -1 on error. */extern DECLSPEC int SDLCALL SDL_SemPost(SDL_sem *sem);/** Returns the current count of the semaphore */extern DECLSPEC Uint32 SDLCALL SDL_SemValue(SDL_sem *sem);/*@}*//* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *//** @name Condition_variable_functions */ /*@{*//* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *//*@{*//** The SDL condition variable structure, defined in SDL_cond.c */struct SDL_cond;typedef struct SDL_cond SDL_cond;/*@}*//** Create a condition variable */extern DECLSPEC SDL_cond * SDLCALL SDL_CreateCond(void);/** Destroy a condition variable */extern DECLSPEC void SDLCALL SDL_DestroyCond(SDL_cond *cond);/** Restart one of the threads that are waiting on the condition variable, * @return 0 or -1 on error. */extern DECLSPEC int SDLCALL SDL_CondSignal(SDL_cond *cond);/** Restart all threads that are waiting on the condition variable, * @return 0 or -1 on error. */extern DECLSPEC int SDLCALL SDL_CondBroadcast(SDL_cond *cond);/** Wait on the condition variable, unlocking the provided mutex. * The mutex must be locked before entering this function! * The mutex is re-locked once the condition variable is signaled. * @return 0 when it is signaled, or -1 on error. */extern DECLSPEC int SDLCALL SDL_CondWait(SDL_cond *cond, SDL_mutex *mut);/** Waits for at most 'ms' milliseconds, and returns 0 if the condition * variable is signaled, SDL_MUTEX_TIMEDOUT if the condition is not * signaled in the allotted time, and -1 on error. * On some platforms this function is implemented by looping with a delay * of 1 ms, and so should be avoided if possible. */extern DECLSPEC int SDLCALL SDL_CondWaitTimeout(SDL_cond *cond, SDL_mutex *mutex, Uint32 ms);/*@}*//* Ends C function definitions when using C++ */#ifdef __cplusplus}#endif#include "close_code.h"#endif /* _SDL_mutex_h */