QTfrontend/model/HatModel.cpp
author Wuzzy <Wuzzy2@mail.ru>
Mon, 17 Sep 2018 22:37:47 +0200
changeset 13790 4ed202f0428e
parent 12931 502d18361c7e
permissions -rw-r--r--
Easier back jumps in Basic Movement Training (fixes bug #692) The explanation of Back Jumping (2/2) has been simplified and the "hard" part has been made easier by lowering the girders. The original idea was that I wanted to force players to learn how to jump higher by delaying the 2nd backspace keypress. But this turned out that this section was too unfair and we have lost at least one player due to rage-quitting, according to feedback.

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 */

/**
 * @file
 * @brief HatModel class implementation
 */

#include "HatModel.h"

#include <QDir>
#include <QPixmap>
#include <QPainter>
#include <QList>
#include "hwform.h" // player hash

#include "DataManager.h"

HatModel::HatModel(QObject* parent) :
    QStandardItemModel(parent)
{}

void HatModel::loadHats()
{
    qDebug("HatModel::loadHats()");

    // this method resets the contents of this model (important to know for views).
    QStandardItemModel::beginResetModel();
    QStandardItemModel::clear();

    // New hats to add to model
    QList<QStandardItem *> hats;

    // we'll need the DataManager a few times, so let's get a reference to it
    DataManager & dataMgr = DataManager::instance();

    // Default hat icon
    QPixmap hhpix = QPixmap("physfs://Graphics/Hedgehog/Idle.png").copy(0, 0, 32, 32);

    // my reserved hats
    QStringList hatsList = dataMgr.entryList(
                               "Graphics/Hats/Reserved",
                               QDir::Files,
                               QStringList(playerHash+"*.png")
                           );
    int nReserved = hatsList.size();

    // regular hats
    hatsList.append(dataMgr.entryList(
                        "Graphics/Hats",
                        QDir::Files,
                        QStringList("*.png")
                    )
                   );
    int nHats = hatsList.size();

    // Add each hat
    for (int i = 0; i < nHats; i++)
    {
        bool isReserved = (i < nReserved);

        if (isReserved) continue; // For some reason, reserved hats were added in 9.19-dev, so this will hide them. Uncomment to show them.

        QString str = hatsList.at(i);
        str = str.remove(QRegExp("\\.png$"));
        QPixmap hatpix(
                "physfs://Graphics/Hats/" + QString(isReserved?"Reserved/":"") + str +
                ".png"
        );

        // rename properly
        if (isReserved)
            str = "Reserved "+str.remove(0,32);

        // Color for team hats. We use the default color of the first team.
        QColor overlay_color = QColor(colors[0]);

        QPixmap ppix(32, 37);
        ppix.fill(QColor(Qt::transparent));
        QPainter painter(&ppix);

        QPixmap opix(32, 37);
        opix.fill(QColor(Qt::transparent));
        QPainter overlay_painter(&opix);

        // The hat is drawn in reverse: First the color overlay, then the hat, then the hedgehog.

        // draw hat's color layer, if present
        int overlay_offset = -1;
        if((hatpix.height() == 32) && (hatpix.width() == 64)) {
            overlay_offset = 32;
        } else if(hatpix.width() > 64) {
            overlay_offset = 64;
        }
        if(overlay_offset > -1) {
            // colorized layer
            overlay_painter.drawPixmap(QPoint(0, 0), hatpix.copy(overlay_offset, 0, 32, 32));
            overlay_painter.setCompositionMode(QPainter::CompositionMode_Multiply);
            overlay_painter.fillRect(0, 0, 32, 32, overlay_color);

            // uncolorized layer and combine
            painter.drawPixmap(QPoint(0, 0), hatpix.copy(overlay_offset, 0, 32, 32));
            painter.setCompositionMode(QPainter::CompositionMode_SourceAtop);
            painter.drawPixmap(QPoint(0, 0), opix.copy(0, 0, 32, 32));
        }

        // draw hat below the color layer
        painter.setCompositionMode(QPainter::CompositionMode_DestinationOver);
        painter.drawPixmap(QPoint(0, 0), hatpix.copy(0, 0, 32, 32));

        // draw hedgehog below the hat
        painter.drawPixmap(QPoint(0, 5), hhpix);

        painter.end();

        if (str == "NoHat")
            hats.prepend(new QStandardItem(QIcon(ppix), str));
        else
            hats.append(new QStandardItem(QIcon(ppix), str));
    }

    QStandardItemModel::appendColumn(hats);
    QStandardItemModel::endResetModel();
}