cmake_modules/FindSDL2_net.cmake
author Wuzzy <Wuzzy2@mail.ru>
Fri, 09 Mar 2018 19:05:59 +0100
changeset 13150 5083fb0a2992
parent 12388 e3d9abcc427a
permissions -rw-r--r--
A Classic Fairytale: Harden all missions against missing campaign variables in team file and assume default values This assumes the worst case in which the team file is missing all campaign variables except Progress. This has been successfully tested with all 10 missions and still generates a logical storyline. By default, the game assumes: - The cyborg's offer in mission 2 was refused - The traitor in mission 5 was killed As a consequence, missions 8 and 10 use the princessScene cut scene.

# - Locate SDL2_net library
# This module defines:
#  SDL2_NET_LIBRARIES, the name of the library to link against
#  SDL2_NET_INCLUDE_DIRS, where to find the headers
#  SDL2_NET_FOUND, if false, do not try to link against
#  SDL2_NET_VERSION_STRING - human-readable string containing the version of SDL2_net
#
# For backward compatiblity the following variables are also set:
#  SDL2NET_LIBRARY (same value as SDL2_NET_LIBRARIES)
#  SDL2NET_INCLUDE_DIR (same value as SDL2_NET_INCLUDE_DIRS)
#  SDL2NET_FOUND (same value as SDL2_NET_FOUND)
#
# $SDL2DIR is an environment variable that would
# correspond to the ./configure --prefix=$SDL2DIR
# used in building SDL2.
#
# Created by Eric Wing. This was influenced by the FindSDL2.cmake
# module, but with modifications to recognize OS X frameworks and
# additional Unix paths (FreeBSD, etc).

#=============================================================================
# Copyright 2005-2009 Kitware, Inc.
# Copyright 2012 Benjamin Eikel
#
# Distributed under the OSI-approved BSD License (the "License");
# see accompanying file Copyright.txt for details.
#
# This software is distributed WITHOUT ANY WARRANTY; without even the
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the License for more information.
#=============================================================================
# (To distribute this file outside of CMake, substitute the full
#  License text for the above reference.)

if(NOT SDL2_NET_INCLUDE_DIR AND SDL2NET_INCLUDE_DIR)
  set(SDL2_NET_INCLUDE_DIR ${SDL2NET_INCLUDE_DIR} CACHE PATH "directory cache
entry initialized from old variable name")
endif()
find_path(SDL2_NET_INCLUDE_DIR SDL_net.h
  HINTS
    ENV SDL2NETDIR
    ENV SDL2DIR
  PATH_SUFFIXES include/SDL2 include
)

if(NOT SDL2_NET_LIBRARY AND SDL2NET_LIBRARY)
  set(SDL2_NET_LIBRARY ${SDL2NET_LIBRARY} CACHE FILEPATH "file cache entry
initialized from old variable name")
endif()
find_library(SDL2_NET_LIBRARY
  NAMES SDL2_net
  HINTS
    ENV SDL2NETDIR
    ENV SDL2DIR
  PATH_SUFFIXES lib
)

if(SDL2_NET_INCLUDE_DIR AND EXISTS "${SDL2_NET_INCLUDE_DIR}/SDL_net.h")
  file(STRINGS "${SDL2_NET_INCLUDE_DIR}/SDL_net.h" SDL2_NET_VERSION_MAJOR_LINE REGEX "^#define[ \t]+SDL_NET_MAJOR_VERSION[ \t]+[0-9]+$")
  file(STRINGS "${SDL2_NET_INCLUDE_DIR}/SDL_net.h" SDL2_NET_VERSION_MINOR_LINE REGEX "^#define[ \t]+SDL_NET_MINOR_VERSION[ \t]+[0-9]+$")
  file(STRINGS "${SDL2_NET_INCLUDE_DIR}/SDL_net.h" SDL2_NET_VERSION_PATCH_LINE REGEX "^#define[ \t]+SDL_NET_PATCHLEVEL[ \t]+[0-9]+$")
  string(REGEX REPLACE "^#define[ \t]+SDL_NET_MAJOR_VERSION[ \t]+([0-9]+)$" "\\1" SDL2_NET_VERSION_MAJOR "${SDL2_NET_VERSION_MAJOR_LINE}")
  string(REGEX REPLACE "^#define[ \t]+SDL_NET_MINOR_VERSION[ \t]+([0-9]+)$" "\\1" SDL2_NET_VERSION_MINOR "${SDL2_NET_VERSION_MINOR_LINE}")
  string(REGEX REPLACE "^#define[ \t]+SDL_NET_PATCHLEVEL[ \t]+([0-9]+)$" "\\1" SDL2_NET_VERSION_PATCH "${SDL2_NET_VERSION_PATCH_LINE}")
  set(SDL2_NET_VERSION_STRING ${SDL2_NET_VERSION_MAJOR}.${SDL2_NET_VERSION_MINOR}.${SDL2_NET_VERSION_PATCH})
  unset(SDL2_NET_VERSION_MAJOR_LINE)
  unset(SDL2_NET_VERSION_MINOR_LINE)
  unset(SDL2_NET_VERSION_PATCH_LINE)
  unset(SDL2_NET_VERSION_MAJOR)
  unset(SDL2_NET_VERSION_MINOR)
  unset(SDL2_NET_VERSION_PATCH)
endif()

set(SDL2_NET_LIBRARIES ${SDL2_NET_LIBRARY})
set(SDL2_NET_INCLUDE_DIRS ${SDL2_NET_INCLUDE_DIR})

if(BUILD_ENGINE_JS)
    set(SDL2_NET_LIBRARY "sdl2_net_emscripten_internal")
    set(SDL2_NET_LIBRARIES "sdl2_net_emscripten_internal")
    set(SDL2_NET_INCLUDE_DIRS "${CMAKE_SYSTEM_INCLUDE_PATH}/SDL")
endif()

include(FindPackageHandleStandardArgs)

FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2_net
                                  REQUIRED_VARS SDL2_NET_LIBRARIES SDL2_NET_INCLUDE_DIRS
                                  VERSION_VAR SDL2_NET_VERSION_STRING)

# for backward compatiblity
set(SDLNET_LIBRARY ${SDL2_NET_LIBRARIES})
set(SDLNET_INCLUDE_DIR ${SDL2_NET_INCLUDE_DIRS})
set(SDLNET_FOUND ${SDL2_NET_FOUND})

mark_as_advanced(SDL2_NET_LIBRARY SDL2_NET_INCLUDE_DIR)