- Fix damage calculation in TestSniperRifle, aim a bit lower to compensate initial angle shift in sniper rifle. As a result, AI seems to never fail sniper rifle shots.
- Temporarily make AI tell its expectations in chat
{-# LANGUAGE OverloadedStrings #-}
module HWProtoInRoomState where
import qualified Data.Map as Map
import Data.Sequence((|>), empty)
import Data.List
import Data.Maybe
import qualified Data.ByteString.Char8 as B
import Control.Monad
import Control.Monad.Reader
--------------------------------------
import CoreTypes
import Actions
import Utils
import HandlerUtils
import RoomsAndClients
import EngineInteraction
handleCmd_inRoom :: CmdHandler
handleCmd_inRoom ["CHAT", msg] = do
n <- clientNick
s <- roomOthersChans
return [AnswerClients s ["CHAT", n, msg]]
handleCmd_inRoom ["PART"] = return [MoveToLobby "part"]
handleCmd_inRoom ["PART", msg] = return [MoveToLobby $ "part: " `B.append` msg]
handleCmd_inRoom ("CFG" : paramName : paramStrs)
| null paramStrs = return [ProtocolError "Empty config entry"]
| otherwise = do
chans <- roomOthersChans
cl <- thisClient
if isMaster cl then
return [
ModifyRoom f,
AnswerClients chans ("CFG" : paramName : paramStrs)]
else
return [ProtocolError "Not room master"]
where
f r = if paramName `Map.member` (mapParams r) then
r{mapParams = Map.insert paramName (head paramStrs) (mapParams r)}
else
r{params = Map.insert paramName paramStrs (params r)}
handleCmd_inRoom ("ADD_TEAM" : tName : color : grave : fort : voicepack : flag : difStr : hhsInfo)
| length hhsInfo /= 16 = return [ProtocolError "Corrupted hedgehogs info"]
| otherwise = do
(ci, _) <- ask
rm <- thisRoom
clNick <- clientNick
clChan <- thisClientChans
othChans <- roomOthersChans
return $
if not . null . drop (maxTeams rm - 1) $ teams rm then
[Warning "too many teams"]
else if canAddNumber rm <= 0 then
[Warning "too many hedgehogs"]
else if isJust $ findTeam rm then
[Warning "There's already a team with same name in the list"]
else if isJust $ gameInfo rm then
[Warning "round in progress"]
else if isRestrictedTeams rm then
[Warning "restricted"]
else
[ModifyRoom (\r -> r{teams = teams r ++ [newTeam ci clNick r]}),
ModifyClient (\c -> c{teamsInGame = teamsInGame c + 1, clientClan = Just color}),
AnswerClients clChan ["TEAM_ACCEPTED", tName],
AnswerClients othChans $ teamToNet $ newTeam ci clNick rm,
AnswerClients othChans ["TEAM_COLOR", tName, color]
]
where
canAddNumber r = 48 - (sum . map hhnum $ teams r)
findTeam = find (\t -> tName == teamname t) . teams
newTeam ci clNick r = TeamInfo ci clNick tName color grave fort voicepack flag dif (newTeamHHNum r) (hhsList hhsInfo)
dif = readInt_ difStr
hhsList [] = []
hhsList [_] = error "Hedgehogs list with odd elements number"
hhsList (n:h:hhs) = HedgehogInfo n h : hhsList hhs
newTeamHHNum r = min 4 (canAddNumber r)
maxTeams r
| roomProto r < 38 = 6
| otherwise = 8
handleCmd_inRoom ["REMOVE_TEAM", tName] = do
(ci, _) <- ask
r <- thisRoom
clNick <- clientNick
let maybeTeam = findTeam r
let team = fromJust maybeTeam
return $
if isNothing $ findTeam r then
[Warning "REMOVE_TEAM: no such team"]
else if clNick /= teamowner team then
[ProtocolError "Not team owner!"]
else
[RemoveTeam tName,
ModifyClient
(\c -> c{
teamsInGame = teamsInGame c - 1,
clientClan = if teamsInGame c == 1 then Nothing else Just $ anotherTeamClan ci r
})
]
where
anotherTeamClan ci = teamcolor . fromJust . find (\t -> teamownerId t == ci) . teams
findTeam = find (\t -> tName == teamname t) . teams
handleCmd_inRoom ["HH_NUM", teamName, numberStr] = do
cl <- thisClient
others <- roomOthersChans
r <- thisRoom
let maybeTeam = findTeam r
let team = fromJust maybeTeam
return $
if not $ isMaster cl then
[ProtocolError "Not room master"]
else if hhNumber < 1 || hhNumber > 8 || isNothing maybeTeam || hhNumber > canAddNumber r + hhnum team then
[]
else
[ModifyRoom $ modifyTeam team{hhnum = hhNumber},
AnswerClients others ["HH_NUM", teamName, showB hhNumber]]
where
hhNumber = readInt_ numberStr
findTeam = find (\t -> teamName == teamname t) . teams
canAddNumber = (-) 48 . sum . map hhnum . teams
handleCmd_inRoom ["TEAM_COLOR", teamName, newColor] = do
cl <- thisClient
others <- roomOthersChans
r <- thisRoom
let maybeTeam = findTeam r
let team = fromJust maybeTeam
return $
if not $ isMaster cl then
[ProtocolError "Not room master"]
else if isNothing maybeTeam then
[]
else
[ModifyRoom $ modifyTeam team{teamcolor = newColor},
AnswerClients others ["TEAM_COLOR", teamName, newColor],
ModifyClient2 (teamownerId team) (\c -> c{clientClan = Just newColor})]
where
findTeam = find (\t -> teamName == teamname t) . teams
handleCmd_inRoom ["TOGGLE_READY"] = do
cl <- thisClient
chans <- roomClientsChans
return [
ModifyClient (\c -> c{isReady = not $ isReady cl}),
ModifyRoom (\r -> r{readyPlayers = readyPlayers r + (if isReady cl then -1 else 1)}),
AnswerClients chans $ if clientProto cl < 38 then
[if isReady cl then "NOT_READY" else "READY", nick cl]
else
["CLIENT_FLAGS", if isReady cl then "-r" else "+r", nick cl]
]
handleCmd_inRoom ["START_GAME"] = do
(ci, rnc) <- ask
cl <- thisClient
rm <- thisRoom
chans <- roomClientsChans
let allPlayersRegistered = all ((<) 0 . B.length . webPassword . client rnc . teamownerId) $ teams rm
if isMaster cl && playersIn rm == readyPlayers rm && not (isJust $ gameInfo rm) then
if enoughClans rm then
return [
ModifyRoom
(\r -> r{
gameInfo = Just $ newGameInfo (teams rm) (length $ teams rm) allPlayersRegistered (mapParams rm) (params rm)
}
),
AnswerClients chans ["RUN_GAME"]
]
else
return [Warning "Less than two clans!"]
else
return []
where
enoughClans = not . null . drop 1 . group . map teamcolor . teams
handleCmd_inRoom ["EM", msg] = do
cl <- thisClient
rm <- thisRoom
chans <- roomOthersChans
if teamsInGame cl > 0 && (isJust $ gameInfo rm) && isLegal then
return $ AnswerClients chans ["EM", msg] : [ModifyRoom (\r -> r{gameInfo = liftM (\g -> g{roundMsgs = roundMsgs g |> msg}) $ gameInfo r}) | not isKeepAlive]
else
return []
where
(isLegal, isKeepAlive) = checkNetCmd msg
handleCmd_inRoom ["ROUNDFINISHED", correctly] = do
clId <- asks fst
cl <- thisClient
rm <- thisRoom
let clTeams = map teamname . filter (\t -> teamowner t == nick cl) . teams $ rm
if isJust $ gameInfo rm then
if (isMaster cl && isCorrect) then
return [FinishGame]
else return $ map SendTeamRemovalMessage clTeams
else
return []
where
isCorrect = correctly == "1"
-- compatibility with clients with protocol < 38
handleCmd_inRoom ["ROUNDFINISHED"] =
handleCmd_inRoom ["ROUNDFINISHED", "1"]
handleCmd_inRoom ["TOGGLE_RESTRICT_JOINS"] = do
cl <- thisClient
return $
if not $ isMaster cl then
[ProtocolError "Not room master"]
else
[ModifyRoom (\r -> r{isRestrictedJoins = not $ isRestrictedJoins r})]
handleCmd_inRoom ["TOGGLE_RESTRICT_TEAMS"] = do
cl <- thisClient
return $
if not $ isMaster cl then
[ProtocolError "Not room master"]
else
[ModifyRoom (\r -> r{isRestrictedTeams = not $ isRestrictedTeams r})]
handleCmd_inRoom ["ROOM_NAME", newName] = do
cl <- thisClient
rs <- allRoomInfos
rm <- thisRoom
chans <- sameProtoChans
return $
if not $ isMaster cl then
[ProtocolError "Not room master"]
else
if isJust $ find (\r -> newName == name r) rs then
[Warning "Room with such name already exists"]
else
[ModifyRoom roomUpdate,
AnswerClients chans ("ROOM" : "UPD" : name rm : roomInfo (nick cl) (roomUpdate rm))]
where
roomUpdate r = r{name = newName}
handleCmd_inRoom ["KICK", kickNick] = do
(thisClientId, rnc) <- ask
maybeClientId <- clientByNick kickNick
master <- liftM isMaster thisClient
let kickId = fromJust maybeClientId
let sameRoom = clientRoom rnc thisClientId == clientRoom rnc kickId
return
[KickRoomClient kickId | master && isJust maybeClientId && (kickId /= thisClientId) && sameRoom]
handleCmd_inRoom ["TEAMCHAT", msg] = do
cl <- thisClient
chans <- roomSameClanChans
return [AnswerClients chans ["EM", engineMsg cl]]
where
engineMsg cl = toEngineMsg $ B.concat ["b", nick cl, "(team): ", msg, "\x20\x20"]
handleCmd_inRoom ["LIST"] = return [] -- for old clients (<= 0.9.17)
handleCmd_inRoom (s:_) = return [ProtocolError $ "Incorrect command '" `B.append` s `B.append` "' (state: in room)"]
handleCmd_inRoom [] = return [ProtocolError "Empty command (state: in room)"]