project_files/HedgewarsMobile/Classes/AudioManagerController.m
author nemo
Fri, 23 Mar 2012 18:20:59 -0400
changeset 6810 5337f554480e
parent 6700 e04da46ee43c
child 6832 fae8fd118da9
permissions -rw-r--r--
This has bugged me for a while. Since we are missing the source SVGs for this theme, removed the leaves crudely in GIMP. Also added some basic roots. Someone more artistic is encouraged to try and improve it.

/*
 * Hedgewars-iOS, a Hedgewars port for iOS devices
 * Copyright (c) 2009-2012 Vittorio Giovara <vittorio.giovara@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
 *
 * File created on 23/09/2012.
 */


#import "AudioManagerController.h"
#import "AVFoundation/AVAudioPlayer.h"
#import <AudioToolbox/AudioToolbox.h>
#import "MXAudioPlayerFadeOperation.h"

static AVAudioPlayer *backgroundMusic = nil;
static SystemSoundID clickSound = -1;
static SystemSoundID backSound = -1;
static SystemSoundID selSound = -1;

static NSOperationQueue *audioFaderQueue = nil;
static MXAudioPlayerFadeOperation *fadeIn = nil;
static MXAudioPlayerFadeOperation *fadeOut = nil;


@implementation AudioManagerController

#pragma mark -
#pragma mark background music control
+(void) loadBackgroundMusic {
    NSString *musicString = [[NSBundle mainBundle] pathForResource:@"hwclassic" ofType:@"mp3"];
    backgroundMusic = [[AVAudioPlayer alloc] initWithContentsOfURL:[NSURL fileURLWithPath:musicString] error:nil];

    backgroundMusic.delegate = nil;
    backgroundMusic.volume = 0;
    backgroundMusic.numberOfLoops = -1;
    [backgroundMusic prepareToPlay];
}

+(void) playBackgroundMusic {
    if ([[[NSUserDefaults standardUserDefaults] objectForKey:@"music"] boolValue] == NO)
        return;

    if (backgroundMusic == nil)
        [AudioManagerController loadBackgroundMusic];

    backgroundMusic.volume = 0.45f;
    [backgroundMusic play];
}

+(void) pauseBackgroundMusic {
    [backgroundMusic pause];
}

+(void) stopBackgroundMusic {
    [backgroundMusic stop];
}

+(void) fadeOutBackgroundMusic {
    if ([[[NSUserDefaults standardUserDefaults] objectForKey:@"music"] boolValue] == NO)
        return;

    if (audioFaderQueue == nil)
        audioFaderQueue = [[NSOperationQueue alloc] init];
    if (backgroundMusic == nil)
        [AudioManagerController loadBackgroundMusic];
    if (fadeOut == nil)
        fadeOut = [[MXAudioPlayerFadeOperation alloc] initFadeWithAudioPlayer:backgroundMusic toVolume:0.0 overDuration:3.0];

    [audioFaderQueue addOperation:fadeOut];
}

+(void) fadeInBackgroundMusic {
    if ([[[NSUserDefaults standardUserDefaults] objectForKey:@"music"] boolValue] == NO)
        return;

    if (audioFaderQueue == nil)
        audioFaderQueue = [[NSOperationQueue alloc] init];
    if (backgroundMusic == nil)
        [AudioManagerController loadBackgroundMusic];
    if (fadeIn == nil)
        fadeIn = [[MXAudioPlayerFadeOperation alloc] initFadeWithAudioPlayer:backgroundMusic toVolume:0.45 overDuration:2.0];

    [audioFaderQueue addOperation:fadeIn];
}

#pragma mark -
#pragma mark sound effects control
+(SystemSoundID) loadSound:(NSString *)snd {
    // get the filename of the sound file:
    NSString *path = [NSString stringWithFormat:@"%@/%@",[[NSBundle mainBundle] resourcePath],snd];

    // declare a system sound id and get a URL for the sound file
    SystemSoundID soundID;
    NSURL *filePath = [NSURL fileURLWithPath:path isDirectory:NO];

    // use audio sevices to create and play the sound
    AudioServicesCreateSystemSoundID((CFURLRef)filePath, &soundID);
    return soundID;
}

+(void) playClickSound {
    if ([[[NSUserDefaults standardUserDefaults] objectForKey:@"sound"] boolValue] == NO)
        return;
    
    if (clickSound == -1)
        clickSound = [AudioManagerController loadSound:@"clickSound.wav"];
    
    AudioServicesPlaySystemSound(clickSound);
}

+(void) playBackSound {
    if ([[[NSUserDefaults standardUserDefaults] objectForKey:@"sound"] boolValue] == NO)
        return;
    
    if (backSound == -1)
        backSound = [AudioManagerController loadSound:@"backSound.wav"];
    
    AudioServicesPlaySystemSound(backSound);
}

+(void) playSelectSound {
    if ([[[NSUserDefaults standardUserDefaults] objectForKey:@"sound"] boolValue] == NO)
        return;
    
    if (selSound == -1)
        selSound = [AudioManagerController loadSound:@"selSound.wav"];
    
    AudioServicesPlaySystemSound(selSound);
}

#pragma mark -
#pragma mark memory management
+(void) releaseCache {
    [backgroundMusic stop];
    [backgroundMusic release], backgroundMusic = nil;
    [fadeOut release], fadeOut = nil;
    [fadeIn release], fadeIn = nil;
    [audioFaderQueue release], audioFaderQueue = nil;
    AudioServicesDisposeSystemSoundID(clickSound), clickSound = -1;
    AudioServicesDisposeSystemSoundID(backSound), backSound = -1;
    AudioServicesDisposeSystemSoundID(selSound), selSound = -1;
    MSG_MEMCLEAN();
}

@end