Engine:
* Changed ready time's message to include the team name and show as a gamestate message
* Moved ready time handling to ProcessGears in uGears (TurnTimeLeft handling)
/*
* Copyright (C) 2008 Remko Troncon
*/
#ifndef COCOAINITIALIZER_H
#define COCOAINITIALIZER_H
class CocoaInitializer
{
public:
CocoaInitializer();
~CocoaInitializer();
private:
class Private;
Private* d;
Private* c;
};
#endif