hedgewars/uCommandHandlers.pas
author nemo
Sun, 02 Oct 2011 10:36:43 -0400
changeset 6081 537bbd5c1a62
parent 5679 505c6448069b
child 5725 e27100a0e2d0
child 6001 24b3a7ba3884
child 6088 47d1b04003d1
permissions -rw-r--r--
Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects. In this test variant it is triggered on girders/objects/bridges of the snow/christmas theme, or on a map that uses blue as a mask colour. Probably needs sheepluva's slope detection to make slopes more slippery to climb.

(*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2004-2011 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
 *)

{$INCLUDE "options.inc"}

unit uCommandHandlers;

interface

procedure initModule;
procedure freeModule;

implementation
uses uCommands, uTypes, uVariables, uIO, uDebug, uConsts, uScript, uUtils, SDLh, uRandom, uCaptions;

procedure chGenCmd(var s: shortstring);
begin
case s[1] of
     'R': if ReadyTimeLeft > 1 then 
          begin
          ReadyTimeLeft:= 1;
          if not CurrentTeam^.ExtDriven then SendIPC('c'+s);
          end
    end
end;

procedure chQuit(var s: shortstring);
const prevGState: TGameState = gsConfirm;
begin
    s:= s; // avoid compiler hint
    if (GameState = gsGame) or (GameState = gsChat) then
        begin
        prevGState:= GameState;
        GameState:= gsConfirm;
        SDL_ShowCursor(1)
        end else
        if GameState = gsConfirm then
            begin
            GameState:= prevGState;
            SDL_ShowCursor(ord(isPaused))
            end
end;

procedure chForceQuit(var s: shortstring);
begin
    s:= s; // avoid compiler hint
    GameState:= gsConfirm;
    ParseCommand('confirm', true);
end;

procedure chConfirm(var s: shortstring);
begin
    s:= s; // avoid compiler hint
    if GameState = gsConfirm then
    begin
        SendIPC('Q');
        GameState:= gsExit
    end
else
    ParseCommand('chat team', true);
end;

procedure chHalt (var s: shortstring);
begin
    s:= s; // avoid compiler hint
    SendIPC('H');
    GameState:= gsExit
end;

procedure chCheckProto(var s: shortstring);
var i, c: LongInt;
begin
if isDeveloperMode then
begin
val(s, i, c);
if (c <> 0) or (i = 0) then exit;
TryDo(i <= cNetProtoVersion, 'Protocol version mismatch: engine is too old', true);
TryDo(i >= cNetProtoVersion, 'Protocol version mismatch: engine is too new', true)
end
end;

procedure chTeamLocal(var s: shortstring);
begin
s:= s; // avoid compiler hint
if not isDeveloperMode then exit;
if CurrentTeam = nil then OutError(errmsgIncorrectUse + ' "/rdriven"', true);
CurrentTeam^.ExtDriven:= true
end;

procedure chGrave(var s: shortstring);
begin
if CurrentTeam = nil then OutError(errmsgIncorrectUse + ' "/grave"', true);
if s[1]='"' then Delete(s, 1, 1);
if s[byte(s[0])]='"' then Delete(s, byte(s[0]), 1);
CurrentTeam^.GraveName:= s
end;

procedure chFort(var s: shortstring);
begin
if CurrentTeam = nil then OutError(errmsgIncorrectUse + ' "/fort"', true);
if s[1]='"' then Delete(s, 1, 1);
if s[byte(s[0])]='"' then Delete(s, byte(s[0]), 1);
CurrentTeam^.FortName:= s
end;

procedure chFlag(var s: shortstring);
begin
if CurrentTeam = nil then OutError(errmsgIncorrectUse + ' "/flag"', true);
if s[1]='"' then Delete(s, 1, 1);
if s[byte(s[0])]='"' then Delete(s, byte(s[0]), 1);
CurrentTeam^.flag:= s
end;

procedure chScript(var s: shortstring);
begin
if s[1]='"' then Delete(s, 1, 1);
if s[byte(s[0])]='"' then Delete(s, byte(s[0]), 1);
ScriptLoad(s)
end;

procedure chSetHat(var s: shortstring);
begin
if (not isDeveloperMode) or (CurrentTeam = nil) then exit;
with CurrentTeam^ do
    begin
    if not CurrentHedgehog^.King then
    if (s = '') or
        (((GameFlags and gfKing) <> 0) and (s = 'crown')) or
        ((Length(s) > 39) and (Copy(s,1,8) = 'Reserved') and (Copy(s,9,32) <> PlayerHash)) then
        CurrentHedgehog^.Hat:= 'NoHat'
    else
        CurrentHedgehog^.Hat:= s
    end;
end;

procedure chCurU_p(var s: shortstring);
begin
s:= s; // avoid compiler hint
CursorMovementY:= -1;
end;

procedure chCurU_m(var s: shortstring);
begin
s:= s; // avoid compiler hint
CursorMovementY:= 0;
end;

procedure chCurD_p(var s: shortstring);
begin
s:= s; // avoid compiler hint
CursorMovementY:= 1;
end;

procedure chCurD_m(var s: shortstring);
begin
s:= s; // avoid compiler hint
CursorMovementY:= 0;
end;

procedure chCurL_p(var s: shortstring);
begin
s:= s; // avoid compiler hint
CursorMovementX:= -1;
end;

procedure chCurL_m(var s: shortstring);
begin
s:= s; // avoid compiler hint
CursorMovementX:= 0;
end;

procedure chCurR_p(var s: shortstring);
begin
s:= s; // avoid compiler hint
CursorMovementX:= 1;
end;

procedure chCurR_m(var s: shortstring);
begin
s:= s; // avoid compiler hint
CursorMovementX:= 0;
end;

procedure chLeft_p(var s: shortstring);
begin
s:= s; // avoid compiler hint
if CheckNoTeamOrHH or isPaused then exit;
if not CurrentTeam^.ExtDriven then SendIPC('L');
bShowFinger:= false;
with CurrentHedgehog^.Gear^ do
    Message:= Message or (gmLeft and InputMask);
    ScriptCall('onLeft');
end;

procedure chLeft_m(var s: shortstring);
begin
s:= s; // avoid compiler hint
if CheckNoTeamOrHH then exit;
if not CurrentTeam^.ExtDriven then SendIPC('l');
with CurrentHedgehog^.Gear^ do
    Message:= Message and not (gmLeft and InputMask);
    ScriptCall('onLeftUp');
end;

procedure chRight_p(var s: shortstring);
begin
s:= s; // avoid compiler hint
if CheckNoTeamOrHH or isPaused then exit;
if not CurrentTeam^.ExtDriven then SendIPC('R');
bShowFinger:= false;
with CurrentHedgehog^.Gear^ do
    Message:= Message or (gmRight and InputMask);
    ScriptCall('onRight');
end;

procedure chRight_m(var s: shortstring);
begin
s:= s; // avoid compiler hint
if CheckNoTeamOrHH then exit;
if not CurrentTeam^.ExtDriven then SendIPC('r');
with CurrentHedgehog^.Gear^ do
    Message:= Message and not (gmRight and InputMask);
    ScriptCall('onRightUp');
end;

procedure chUp_p(var s: shortstring);
begin
s:= s; // avoid compiler hint
if CheckNoTeamOrHH or isPaused then exit;
if not CurrentTeam^.ExtDriven then SendIPC('U');
bShowFinger:= false;
with CurrentHedgehog^.Gear^ do
    Message:= Message or (gmUp and InputMask);
    ScriptCall('onUp');
end;

procedure chUp_m(var s: shortstring);
begin
s:= s; // avoid compiler hint
if CheckNoTeamOrHH then exit;
if not CurrentTeam^.ExtDriven then SendIPC('u');
with CurrentHedgehog^.Gear^ do
    Message:= Message and not (gmUp and InputMask);
    ScriptCall('onUpUp');
end;

procedure chDown_p(var s: shortstring);
begin
s:= s; // avoid compiler hint
if CheckNoTeamOrHH or isPaused then exit;
if not CurrentTeam^.ExtDriven then SendIPC('D');
bShowFinger:= false;
with CurrentHedgehog^.Gear^ do
    Message:= Message or (gmDown and InputMask);
    ScriptCall('onDown');
end;

procedure chDown_m(var s: shortstring);
begin
s:= s; // avoid compiler hint
if CheckNoTeamOrHH then exit;
if not CurrentTeam^.ExtDriven then SendIPC('d');
with CurrentHedgehog^.Gear^ do
    Message:= Message and not (gmDown and InputMask);
    ScriptCall('onDownUp');
end;

procedure chPrecise_p(var s: shortstring);
begin
s:= s; // avoid compiler hint
if CheckNoTeamOrHH or isPaused then exit;
if not CurrentTeam^.ExtDriven then SendIPC('Z');
bShowFinger:= false;
with CurrentHedgehog^.Gear^ do
    Message:= Message or (gmPrecise and InputMask);
    ScriptCall('onPrecise');
end;

procedure chPrecise_m(var s: shortstring);
begin
s:= s; // avoid compiler hint
if CheckNoTeamOrHH then exit;
if not CurrentTeam^.ExtDriven then SendIPC('z');
with CurrentHedgehog^.Gear^ do
    Message:= Message and not (gmPrecise and InputMask);
    ScriptCall('onPreciseUp');
end;

procedure chLJump(var s: shortstring);
begin
s:= s; // avoid compiler hint
if CheckNoTeamOrHH or isPaused then exit;
if not CurrentTeam^.ExtDriven then SendIPC('j');
bShowFinger:= false;
with CurrentHedgehog^.Gear^ do
    Message:= Message or (gmLJump and InputMask);
    ScriptCall('onLJump');
end;

procedure chHJump(var s: shortstring);
begin
s:= s; // avoid compiler hint
if CheckNoTeamOrHH or isPaused then exit;
if not CurrentTeam^.ExtDriven then SendIPC('J');
bShowFinger:= false;
with CurrentHedgehog^.Gear^ do
    Message:= Message or (gmHJump and InputMask);
    ScriptCall('onHJump');
end;

procedure chAttack_p(var s: shortstring);
begin
s:= s; // avoid compiler hint
if CheckNoTeamOrHH or isPaused then exit;
bShowFinger:= false;
with CurrentHedgehog^.Gear^ do
    begin
    AddFileLog('/+attack: hedgehog''s Gear^.State = '+inttostr(State));
    if ((State and gstHHDriven) <> 0) then
        begin
        FollowGear:= CurrentHedgehog^.Gear;
        if not CurrentTeam^.ExtDriven then SendIPC('A');
        Message:= Message or (gmAttack and InputMask);
        ScriptCall('onAttack');
        end
    end
end;

procedure chAttack_m(var s: shortstring);
begin
s:= s; // avoid compiler hint
if CheckNoTeamOrHH then exit;
with CurrentHedgehog^.Gear^ do
    begin
    if not CurrentTeam^.ExtDriven and
        ((Message and gmAttack) <> 0) then SendIPC('a');
    Message:= Message and not (gmAttack and InputMask);
    ScriptCall('onAttackUp');
    end
end;

procedure chSwitch(var s: shortstring);
begin
s:= s; // avoid compiler hint
if CheckNoTeamOrHH or isPaused then exit;
if not CurrentTeam^.ExtDriven then SendIPC('S');
bShowFinger:= false;
with CurrentHedgehog^.Gear^ do
    Message:= Message or (gmSwitch and InputMask);
    ScriptCall('onSwitch');
end;

procedure chNextTurn(var s: shortstring);
begin
    s:= s; // avoid compiler hint
    TryDo(AllInactive, '/nextturn called when not all gears are inactive', true);

    if not CurrentTeam^.ExtDriven then SendIPC('N');
    AddFileLog('Doing SwitchHedgehog: time '+inttostr(GameTicks));
end;

procedure chTimer(var s: shortstring);
begin
if (s[0] <> #1) or (s[1] < '1') or (s[1] > '5') or CheckNoTeamOrHH then exit;

if not CurrentTeam^.ExtDriven then SendIPC(s);
bShowFinger:= false;
with CurrentHedgehog^.Gear^ do
    begin
    Message:= Message or (gmTimer and InputMask);
    MsgParam:= byte(s[1]) - ord('0');
    ScriptCall('onTimer');
    end
end;

procedure chSlot(var s: shortstring);
var slot: LongWord;
begin
if (s[0] <> #1) or CheckNoTeamOrHH then exit;
slot:= byte(s[1]) - 49;
if slot > cMaxSlotIndex then exit;
if not CurrentTeam^.ExtDriven then SendIPC(char(byte(s[1]) + 79));
bShowFinger:= false;
with CurrentHedgehog^.Gear^ do
    begin
    Message:= Message or (gmSlot and InputMask);
    MsgParam:= slot; 
    ScriptCall('onSlot');
    end
end;

procedure chSetWeapon(var s: shortstring);
begin
    if (s[0] <> #1) or CheckNoTeamOrHH then exit;

    if TAmmoType(s[1]) > High(TAmmoType) then exit;

    if not CurrentTeam^.ExtDriven then SendIPC('w' + s);

    with CurrentHedgehog^.Gear^ do
    begin
        Message:= Message or (gmWeapon and InputMask);
        MsgParam:= byte(s[1]);
    ScriptCall('onSetWeapon');
    end;
end;

procedure chTaunt(var s: shortstring);
begin
if (s[0] <> #1) or CheckNoTeamOrHH then exit;

if TWave(s[1]) > High(TWave) then exit;

if not CurrentTeam^.ExtDriven then SendIPC('t' + s);

with CurrentHedgehog^.Gear^ do
    begin
    Message:= Message or (gmAnimate and InputMask);
    MsgParam:= byte(s[1]) ; 
    ScriptCall('onTaunt');
    end
end;

procedure chPut(var s: shortstring);
begin
    s:= s; // avoid compiler hint
    doPut(0, 0, false);
end;

procedure chCapture(var s: shortstring);
begin
s:= s; // avoid compiler hint
flagMakeCapture:= true
end;

procedure chSetMap(var s: shortstring);
begin
if isDeveloperMode then
begin
UserPathz[ptMapCurrent]:= UserPathz[ptMaps] + '/' + s;
Pathz[ptMapCurrent]:= Pathz[ptMaps] + '/' + s;
InitStepsFlags:= InitStepsFlags or cifMap
end
end;

procedure chSetTheme(var s: shortstring);
begin
if isDeveloperMode then
begin
UserPathz[ptCurrTheme]:= UserPathz[ptThemes] + '/' + s;
Pathz[ptCurrTheme]:= Pathz[ptThemes] + '/' + s;
Theme:= s;
InitStepsFlags:= InitStepsFlags or cifTheme
end
end;

procedure chSetSeed(var s: shortstring);
begin
if isDeveloperMode then
begin
SetRandomSeed(s);
cSeed:= s;
InitStepsFlags:= InitStepsFlags or cifRandomize
end
end;

procedure chAmmoMenu(var s: shortstring);
begin
s:= s; // avoid compiler hint
if CheckNoTeamOrHH then
    bShowAmmoMenu:= true
else
    begin
    with CurrentTeam^ do
        with Hedgehogs[CurrHedgehog] do
            begin
            bSelected:= false;

            if bShowAmmoMenu then bShowAmmoMenu:= false
            else if ((Gear^.State and (gstAttacking or gstAttacked)) <> 0) or
                    ((MultiShootAttacks > 0) and ((Ammoz[CurAmmoType].Ammo.Propz and ammoprop_NoRoundEnd) = 0)) or
                    ((Gear^.State and gstHHDriven) = 0) then else bShowAmmoMenu:= true
            end;
    end
end;

procedure chVol_p(var s: shortstring);
begin
s:= s; // avoid compiler hint
inc(cVolumeDelta, 3)
end;

procedure chVol_m(var s: shortstring);
begin
s:= s; // avoid compiler hint
dec(cVolumeDelta, 3)
end;

procedure chFindhh(var s: shortstring);
begin
s:= s; // avoid compiler hint
if CheckNoTeamOrHH or isPaused then exit;

if FollowGear <> nil then
    begin
    AddCaption('Auto Camera Off', $CCCCCC, capgrpVolume);
    autoCameraOn:= false
    end
    else begin
    AddCaption('Auto Camera On', $CCCCCC, capgrpVolume);
    bShowFinger:= true;
    FollowGear:= CurrentHedgehog^.Gear;
    autoCameraOn:= true
    end
end;

procedure chPause(var s: shortstring);
begin
s:= s; // avoid compiler hint
if gameType <> gmtNet then
    isPaused:= not isPaused;

if isPaused then
    SDL_ShowCursor(1)
    else
    SDL_ShowCursor(ord(GameState = gsConfirm))
end;

procedure chRotateMask(var s: shortstring);
begin
s:= s; // avoid compiler hint
if ((GameFlags and gfInvulnerable) = 0) then cTagsMask:= cTagsMasks[cTagsMask] else cTagsMask:= cTagsMasksNoHealth[cTagsMask];
end;

procedure chSpeedup_p(var s: shortstring);
begin
s:= s; // avoid compiler hint
isSpeed:= true
end;

procedure chSpeedup_m(var s: shortstring);
begin
s:= s; // avoid compiler hint
isSpeed:= false
end;

procedure chZoomIn(var s: shortstring);
begin
    s:= s; // avoid compiler hint
    if ZoomValue < cMinZoomLevel then
        ZoomValue:= ZoomValue + cZoomDelta;
end;

procedure chZoomOut(var s: shortstring);
begin
    s:= s; // avoid compiler hint
    if ZoomValue > cMaxZoomLevel then
        ZoomValue:= ZoomValue - cZoomDelta;
end;

procedure chZoomReset(var s: shortstring);
begin
    s:= s; // avoid compiler hint
    ZoomValue:= cDefaultZoomLevel;
end;


procedure initModule;
begin
//////// Begin top sorted by freq analysis not including chatmsg
    RegisterVariable('+right'  , vtCommand, @chRight_p      , false);
    RegisterVariable('-right'  , vtCommand, @chRight_m      , false);
    RegisterVariable('+up'     , vtCommand, @chUp_p         , false);
    RegisterVariable('-up'     , vtCommand, @chUp_m         , false);
    RegisterVariable('+left'   , vtCommand, @chLeft_p       , false);
    RegisterVariable('-left'   , vtCommand, @chLeft_m       , false);
    RegisterVariable('+attack' , vtCommand, @chAttack_p     , false);
    RegisterVariable('+down'   , vtCommand, @chDown_p       , false);
    RegisterVariable('-down'   , vtCommand, @chDown_m       , false);
    RegisterVariable('hjump'   , vtCommand, @chHJump        , false);
    RegisterVariable('ljump'   , vtCommand, @chLJump        , false);
    RegisterVariable('nextturn', vtCommand, @chNextTurn     , false);
    RegisterVariable('-attack' , vtCommand, @chAttack_m     , false);
    RegisterVariable('slot'    , vtCommand, @chSlot         , false);
    RegisterVariable('setweap' , vtCommand, @chSetWeapon    , false);
//////// End top by freq analysis
    RegisterVariable('gencmd'  , vtCommand, @chGenCmd       , false);
    RegisterVariable('flag'    , vtCommand, @chFlag         , false);
    RegisterVariable('script'  , vtCommand, @chScript       , false);
    RegisterVariable('proto'   , vtCommand, @chCheckProto   , true );
    RegisterVariable('spectate', vtBoolean, @fastUntilLag   , false);
    RegisterVariable('capture' , vtCommand, @chCapture      , true );
    RegisterVariable('rotmask' , vtCommand, @chRotateMask   , true );
    RegisterVariable('rdriven' , vtCommand, @chTeamLocal    , false);
    RegisterVariable('map'     , vtCommand, @chSetMap       , false);
    RegisterVariable('theme'   , vtCommand, @chSetTheme     , false);
    RegisterVariable('seed'    , vtCommand, @chSetSeed      , false);
    RegisterVariable('template_filter', vtLongInt, @cTemplateFilter, false);
    RegisterVariable('mapgen'  , vtLongInt, @cMapGen        , false);
    RegisterVariable('maze_size',vtLongInt, @cMazeSize      , false);
    RegisterVariable('delay'   , vtLongInt, @cInactDelay    , false);
    RegisterVariable('ready'   , vtLongInt, @cReadyDelay    , false);
    RegisterVariable('casefreq', vtLongInt, @cCaseFactor    , false);
    RegisterVariable('healthprob', vtLongInt, @cHealthCaseProb, false);
    RegisterVariable('hcaseamount', vtLongInt, @cHealthCaseAmount, false);
    RegisterVariable('sd_turns', vtLongInt, @cSuddenDTurns  , false);
    RegisterVariable('waterrise', vtLongInt, @cWaterRise    , false);
    RegisterVariable('healthdec', vtLongInt, @cHealthDecrease, false);
    RegisterVariable('damagepct',vtLongInt, @cDamagePercent , false);
    RegisterVariable('ropepct' , vtLongInt, @cRopePercent   , false);
    RegisterVariable('getawaytime' , vtLongInt, @cGetAwayTime , false);
    RegisterVariable('minedudpct',vtLongInt,@cMineDudPercent, false);
    RegisterVariable('minesnum', vtLongInt, @cLandMines     , false);
    RegisterVariable('explosives',vtLongInt,@cExplosives    , false);
    RegisterVariable('gmflags' , vtLongInt, @GameFlags      , false);
    RegisterVariable('turntime', vtLongInt, @cHedgehogTurnTime, false);
    RegisterVariable('minestime',vtLongInt, @cMinesTime     , false);
    RegisterVariable('fort'    , vtCommand, @chFort         , false);
    RegisterVariable('grave'   , vtCommand, @chGrave        , false);
    RegisterVariable('hat'     , vtCommand, @chSetHat       , false);
    RegisterVariable('quit'    , vtCommand, @chQuit         , true );
    RegisterVariable('forcequit', vtCommand, @chForceQuit   , true );
    RegisterVariable('confirm' , vtCommand, @chConfirm      , true );
    RegisterVariable('halt',     vtCommand, @chHalt         , true );
    RegisterVariable('+speedup', vtCommand, @chSpeedup_p    , true );
    RegisterVariable('-speedup', vtCommand, @chSpeedup_m    , true );
    RegisterVariable('zoomin'  , vtCommand, @chZoomIn       , true );
    RegisterVariable('zoomout' , vtCommand, @chZoomOut      , true );
    RegisterVariable('zoomreset',vtCommand, @chZoomReset    , true );
    RegisterVariable('ammomenu', vtCommand, @chAmmoMenu     , true);
    RegisterVariable('+precise', vtCommand, @chPrecise_p    , false);
    RegisterVariable('-precise', vtCommand, @chPrecise_m    , false);
    RegisterVariable('switch'  , vtCommand, @chSwitch       , false);
    RegisterVariable('timer'   , vtCommand, @chTimer        , false);
    RegisterVariable('taunt'   , vtCommand, @chTaunt        , false);
    RegisterVariable('put'     , vtCommand, @chPut          , false);
    RegisterVariable('+volup'  , vtCommand, @chVol_p        , true );
    RegisterVariable('-volup'  , vtCommand, @chVol_m        , true );
    RegisterVariable('+voldown', vtCommand, @chVol_m        , true );
    RegisterVariable('-voldown', vtCommand, @chVol_p        , true );
    RegisterVariable('findhh'  , vtCommand, @chFindhh       , true );
    RegisterVariable('pause'   , vtCommand, @chPause        , true );
    RegisterVariable('+cur_u'  , vtCommand, @chCurU_p       , true );
    RegisterVariable('-cur_u'  , vtCommand, @chCurU_m       , true );
    RegisterVariable('+cur_d'  , vtCommand, @chCurD_p       , true );
    RegisterVariable('-cur_d'  , vtCommand, @chCurD_m       , true );
    RegisterVariable('+cur_l'  , vtCommand, @chCurL_p       , true );
    RegisterVariable('-cur_l'  , vtCommand, @chCurL_m       , true );
    RegisterVariable('+cur_r'  , vtCommand, @chCurR_p       , true );
    RegisterVariable('-cur_r'  , vtCommand, @chCurR_m       , true );
end;

procedure freeModule;
begin
end;

end.