hedgewars/uGame.pas
author nemo
Sun, 02 Oct 2011 10:36:43 -0400
changeset 6081 537bbd5c1a62
parent 5809 5883d62b648b
child 5824 2e5835130d9a
child 6247 6dfad55fd71c
permissions -rw-r--r--
Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects. In this test variant it is triggered on girders/objects/bridges of the snow/christmas theme, or on a map that uses blue as a mask colour. Probably needs sheepluva's slope detection to make slopes more slippery to climb.

(*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2004-2011 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
 *)

{$INCLUDE "options.inc"}

unit uGame;
interface

procedure DoGameTick(Lag: LongInt);

////////////////////
   implementation
////////////////////
uses uKeys, uTeams, uIO, uAI, uGears, uSound, uMobile, uVisualGears, uTypes, uVariables;

procedure DoGameTick(Lag: LongInt);
var i: LongInt;
begin
if isPaused then exit;
if (not CurrentTeam^.ExtDriven) then
    begin
    NetGetNextCmd; // its for the case of receiving "/say" message
    isInLag:= false;
    SendKeepAliveMessage(Lag)
    end;
if Lag > 100 then Lag:= 100
else if (GameType = gmtSave) or (fastUntilLag and (GameType = gmtNet)) then Lag:= 2500;

if (GameType = gmtDemo) then 
    if isSpeed then Lag:= Lag * 10
    else
        if cOnlyStats then Lag:= High(LongInt);
PlayNextVoice;
i:= 1;
while (GameState <> gsExit) and (i <= Lag) do
    begin
    if not CurrentTeam^.ExtDriven then
       begin
       if CurrentHedgehog^.BotLevel <> 0 then ProcessBot;
       ProcessGears
       end else
       begin
       NetGetNextCmd;
       if isInLag then
          case GameType of
                gmtNet: begin
                        // just update the health bars
                        AddVisualGear(0, 0, vgtTeamHealthSorter);
                        break;
                        end;
               gmtDemo: begin
                        GameState:= gsExit;
                        exit
                        end;
               gmtSave: begin
                        RestoreTeamsFromSave;
                        SetBinds(CurrentTeam^.Binds);
                        //CurrentHedgehog^.Gear^.Message:= 0; <- produces bugs with further save restoring and demos
                        isSoundEnabled:= isSEBackup;
                        PlayMusic;
                        GameType:= gmtLocal;
                        AddVisualGear(0, 0, vgtTeamHealthSorter);
                        AddVisualGear(0, 0, vgtSmoothWindBar);
                        {$IFDEF IPHONEOS}InitIPC;{$ENDIF}
                        uMobile.SaveFinished();
                        end;
               end
          else ProcessGears
       end;
    inc(i)
    end
end;

end.