hedgewars/uTeams.pas
author nemo
Sun, 02 Oct 2011 10:36:43 -0400
changeset 6081 537bbd5c1a62
parent 5991 c3b7064d9226
child 5995 647d52370ce9
permissions -rw-r--r--
Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects. In this test variant it is triggered on girders/objects/bridges of the snow/christmas theme, or on a map that uses blue as a mask colour. Probably needs sheepluva's slope detection to make slopes more slippery to climb.

(*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2004-2011 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
 *)

{$INCLUDE "options.inc"}

unit uTeams;
interface
uses uConsts, uKeys, uGears, uRandom, uFloat, uStats, uVisualGears, uCollisions, GLunit, uSound, uTypes;

procedure initModule;
procedure freeModule;

function  AddTeam(TeamColor: Longword): PTeam;
procedure SwitchHedgehog;
procedure AfterSwitchHedgehog;
procedure InitTeams;
function  TeamSize(p: PTeam): Longword;
procedure RecountTeamHealth(team: PTeam);
procedure RestoreTeamsFromSave;
function  CheckForWin: boolean;
procedure TeamGoneEffect(var Team: TTeam);

implementation
uses uLocale, uAmmos, uChat, uMobile, uVariables, uUtils, uIO, uCaptions, uCommands, uDebug, uScript;

const MaxTeamHealth: LongInt = 0;

function CheckForWin: boolean;
var AliveClan: PClan;
    s: shortstring;
    t, AliveCount, i, j: LongInt;
begin
AliveCount:= 0;
for t:= 0 to Pred(ClansCount) do
    if ClansArray[t]^.ClanHealth > 0 then
        begin
        inc(AliveCount);
        AliveClan:= ClansArray[t]
        end;

if (AliveCount > 1)
or ((AliveCount = 1) and ((GameFlags and gfOneClanMode) <> 0)) then exit(false);
CheckForWin:= true;

TurnTimeLeft:= 0;
ReadyTimeLeft:= 0;
if not GameOver then
    begin
    if AliveCount = 0 then
        begin // draw
        AddCaption(trmsg[sidDraw], cWhiteColor, capgrpGameState);
        SendStat(siGameResult, trmsg[sidDraw]);
        AddGear(0, 0, gtATFinishGame, 0, _0, _0, 3000)
        end else // win
        with AliveClan^ do
            begin
            if TeamsNumber = 1 then
                s:= Format(shortstring(trmsg[sidWinner]), Teams[0]^.TeamName)  // team wins
            else
                s:= Format(shortstring(trmsg[sidWinner]), Teams[0]^.TeamName); // clan wins

            for j:= 0 to Pred(TeamsNumber) do
                with Teams[j]^ do
                    for i:= 0 to cMaxHHIndex do
                        with Hedgehogs[i] do
                            if (Gear <> nil) then
                                Gear^.State:= gstWinner;
            if Flawless then
                AddVoice(sndFlawless, Teams[0]^.voicepack) 
            else
                AddVoice(sndVictory, Teams[0]^.voicepack);

            AddCaption(s, cWhiteColor, capgrpGameState);
            SendStat(siGameResult, s);
            AddGear(0, 0, gtATFinishGame, 0, _0, _0, 3000)
            end;
    SendStats;
    end;
GameOver:= true
end;

procedure SwitchHedgehog;
var c: LongWord;
    PrevHH, PrevTeam : LongWord;
begin
TargetPoint.X:= NoPointX;
TryDo(CurrentTeam <> nil, 'nil Team', true);
with CurrentHedgehog^ do
    if (PreviousTeam <> nil) and PlacingHogs and Unplaced then
        begin
        Unplaced:= false;
        if Gear <> nil then
           begin
           DeleteCI(Gear);
           FindPlace(Gear, false, 0, LAND_WIDTH);
           if Gear <> nil then AddGearCI(Gear)
           end
        end;

PreviousTeam:= CurrentTeam;

with CurrentHedgehog^ do
    begin
    if Gear <> nil then
        begin
        MultiShootAttacks:= 0;
        Gear^.Message:= 0;
        Gear^.Z:= cHHZ;
        RemoveGearFromList(Gear);
        InsertGearToList(Gear)
        end
    end;
// Try to make the ammo menu viewed when not your turn be a bit more useful for per-hog-ammo mode
with CurrentTeam^ do
    if ((GameFlags and gfPerHogAmmo) <> 0) and (not ExtDriven) and (CurrentHedgehog^.BotLevel = 0) then
        begin
        c:= CurrHedgehog;
        repeat
            begin
            inc(c);
            if c > cMaxHHIndex then c:= 0
            end
        until (c = CurrHedgehog) or (Hedgehogs[c].Gear <> nil);
        LocalAmmo:= Hedgehogs[c].AmmoStore
        end;

c:= CurrentTeam^.Clan^.ClanIndex;
repeat
    with ClansArray[c]^ do
        if (CurrTeam = TagTeamIndex) and ((GameFlags And gfTagTeam) <> 0) then
            begin
            TagTeamIndex:= Pred(TagTeamIndex) mod TeamsNumber;
            CurrTeam:= Pred(CurrTeam) mod TeamsNumber;
            inc(c);
            NextClan:= true;
            end;

    if (GameFlags And gfTagTeam) = 0 then inc(c);

    if c = ClansCount then
        begin
        if not PlacingHogs then inc(TotalRounds);
        c:= 0
        end;

    with ClansArray[c]^ do
        begin
        PrevTeam:= CurrTeam;
        repeat
            CurrTeam:= Succ(CurrTeam) mod TeamsNumber;
            CurrentTeam:= Teams[CurrTeam];
            with CurrentTeam^ do
                begin
                PrevHH:= CurrHedgehog mod HedgehogsNumber; // prevent infinite loop when CurrHedgehog = 7, but HedgehogsNumber < 8 (team is destroyed before its first turn)
                repeat
                    CurrHedgehog:= Succ(CurrHedgehog) mod HedgehogsNumber;
                until (Hedgehogs[CurrHedgehog].Gear <> nil) or (CurrHedgehog = PrevHH)
                end
        until (CurrentTeam^.Hedgehogs[CurrentTeam^.CurrHedgehog].Gear <> nil) or (PrevTeam = CurrTeam) or ((CurrTeam = TagTeamIndex) and ((GameFlags And gfTagTeam) <> 0));
        end
until (CurrentTeam^.Hedgehogs[CurrentTeam^.CurrHedgehog].Gear <> nil);

CurrentHedgehog:= @(CurrentTeam^.Hedgehogs[CurrentTeam^.CurrHedgehog]);
end;

procedure AfterSwitchHedgehog;
var i, t: LongInt;
    CurWeapon: PAmmo;

begin
if PlacingHogs then
   begin
   PlacingHogs:= false;
   for t:= 0 to Pred(TeamsCount) do
      for i:= 0 to cMaxHHIndex do
          if (TeamsArray[t]^.Hedgehogs[i].Gear <> nil) and (TeamsArray[t]^.Hedgehogs[i].Unplaced) then
             PlacingHogs:= true;

   if not PlacingHogs then // Reset  various things I mucked with
      begin
      for i:= 0 to ClansCount do
         if ClansArray[i] <> nil then ClansArray[i]^.TurnNumber:= 0;
      ResetWeapons
      end
   end;

inc(CurrentTeam^.Clan^.TurnNumber);

CurWeapon:= GetAmmoEntry(CurrentHedgehog^);
if CurWeapon^.Count = 0 then CurrentHedgehog^.CurAmmoType:= amNothing;

with CurrentHedgehog^ do
    begin
    with Gear^ do
        begin
        Z:= cCurrHHZ;
        State:= gstHHDriven;
        Active:= true;
        LastDamage:= nil
        end;
    RemoveGearFromList(Gear);
    InsertGearToList(Gear);
    FollowGear:= Gear
    end;

ResetKbd;

if (GameFlags and gfDisableWind) = 0 then
    begin
    cWindSpeed:= rndSign(GetRandom * 2 * cMaxWindSpeed);
    // cWindSpeedf:= cWindSpeed.QWordValue / _1.QWordValue throws 'Internal error 200502052' on Darwin
    // see http://mantis.freepascal.org/view.php?id=17714
    cWindSpeedf:= SignAs(cWindSpeed,cWindSpeed).QWordValue / SignAs(_1,_1).QWordValue;
    if cWindSpeed.isNegative then
        CWindSpeedf := -cWindSpeedf;
    AddVisualGear(0, 0, vgtSmoothWindBar);
    AddFileLog('Wind = '+FloatToStr(cWindSpeed));
    end;

ApplyAmmoChanges(CurrentHedgehog^);

if (not CurrentTeam^.ExtDriven) and (CurrentHedgehog^.BotLevel = 0) then SetBinds(CurrentTeam^.Binds);

bShowFinger:= true;

if PlacingHogs then
    begin
    if CurrentHedgehog^.Unplaced then TurnTimeLeft:= 15000
    else TurnTimeLeft:= 0
    end
else if ((GameFlags And gfTagTeam) <> 0) and not NextClan then
    begin
    if TagTurnTimeLeft <> 0 then TurnTimeLeft:= TagTurnTimeLeft;
    TagTurnTimeLeft:= 0;
    end
else
    begin
    TurnTimeLeft:= cHedgehogTurnTime;
    TagTurnTimeLeft:= 0;
    NextClan:= false;
    end;
if (TurnTimeLeft > 0) and (CurrentHedgehog^.BotLevel = 0) then
    begin
    if CurrentTeam^.ExtDriven then
        AddVoice(sndIllGetYou, CurrentTeam^.voicepack)
    else
        AddVoice(sndYesSir, CurrentTeam^.voicepack);
    if PlacingHogs or (cHedgehogTurnTime < 1000000) then ReadyTimeLeft:= cReadyDelay;
    AddCaption(Format(shortstring(trmsg[sidReady]), CurrentTeam^.TeamName), cWhiteColor, capgrpGameState)
    end
else
    begin
    if TurnTimeLeft > 0 then
        AddVoice(sndIllGetYou, CurrentTeam^.voicepack);
    ReadyTimeLeft:= 0
    end;

uMobile.NewTurnBeginning();
ScriptCall('onNewTurn');
end;

function AddTeam(TeamColor: Longword): PTeam;
var team: PTeam;
    c: LongInt;
begin
TryDo(TeamsCount < cMaxTeams, 'Too many teams', true);
New(team);
TryDo(team <> nil, 'AddTeam: team = nil', true);
FillChar(team^, sizeof(TTeam), 0);
team^.AttackBar:= 2;
team^.CurrHedgehog:= 0;
team^.Flag:= 'hedgewars';

TeamsArray[TeamsCount]:= team;
inc(TeamsCount);

c:= Pred(ClansCount);
while (c >= 0) and (ClansArray[c]^.Color <> TeamColor) do dec(c);
if c < 0 then
   begin
   new(team^.Clan);
   FillChar(team^.Clan^, sizeof(TClan), 0);
   ClansArray[ClansCount]:= team^.Clan;
   inc(ClansCount);
   with team^.Clan^ do
        begin
        ClanIndex:= Pred(ClansCount);
        Color:= TeamColor;
        TagTeamIndex:= 0;
        Flawless:= true
        end
   end else
   begin
   team^.Clan:= ClansArray[c];
   end;

with team^.Clan^ do
    begin
    Teams[TeamsNumber]:= team;
    inc(TeamsNumber)
    end;

CurrentTeam:= team;
AddTeam:= team;
end;

procedure RecountAllTeamsHealth;
var t: LongInt;
begin
for t:= 0 to Pred(TeamsCount) do
    RecountTeamHealth(TeamsArray[t])
end;

procedure InitTeams;
var i, t: LongInt;
    th, h: LongInt;
begin

for t:= 0 to Pred(TeamsCount) do
    with TeamsArray[t]^ do
        begin
        if (not ExtDriven) and (Hedgehogs[0].BotLevel = 0) then
            begin
            LocalClan:= Clan^.ClanIndex;
            LocalTeam:= t;
            LocalAmmo:= Hedgehogs[0].AmmoStore
            end;
        th:= 0;
        for i:= 0 to cMaxHHIndex do
            if Hedgehogs[i].Gear <> nil then
               inc(th, Hedgehogs[i].Gear^.Health);
        if th > MaxTeamHealth then MaxTeamHealth:= th;
        // Some initial King buffs
        if (GameFlags and gfKing) <> 0 then
            begin
            Hedgehogs[0].King:= true;
            Hedgehogs[0].Hat:= 'crown';
            Hedgehogs[0].Effects[hePoisoned] := false;
            h:= Hedgehogs[0].Gear^.Health;
            Hedgehogs[0].Gear^.Health:= hwRound(int2hwFloat(th)*_0_375);
            if Hedgehogs[0].Gear^.Health > h then
                begin
                dec(th, h);
                inc(th, Hedgehogs[0].Gear^.Health);
                if th > MaxTeamHealth then MaxTeamHealth:= th
                end
            else Hedgehogs[0].Gear^.Health:= h;
            Hedgehogs[0].InitialHealth:= Hedgehogs[0].Gear^.Health
            end;
        end;

RecountAllTeamsHealth
end;

function  TeamSize(p: PTeam): Longword;
var i, value: Longword;
begin
value:= 0;
for i:= 0 to cMaxHHIndex do
    if p^.Hedgehogs[i].Gear <> nil then inc(value);
TeamSize:= value;
end;

procedure RecountClanHealth(clan: PClan);
var i: LongInt;
begin
with clan^ do
    begin
    ClanHealth:= 0;
    for i:= 0 to Pred(TeamsNumber) do
        inc(ClanHealth, Teams[i]^.TeamHealth)
    end
end;

procedure RecountTeamHealth(team: PTeam);
var i: LongInt;
begin
with team^ do
    begin
    NewTeamHealthBarWidth:= 0;

    if not hasGone then
        for i:= 0 to cMaxHHIndex do
            if Hedgehogs[i].Gear <> nil then
                inc(NewTeamHealthBarWidth, Hedgehogs[i].Gear^.Health)
            else if Hedgehogs[i].GearHidden <> nil then
                inc(NewTeamHealthBarWidth, Hedgehogs[i].GearHidden^.Health);

    TeamHealth:= NewTeamHealthBarWidth;
    if NewTeamHealthBarWidth > MaxTeamHealth then
        begin
        MaxTeamHealth:= NewTeamHealthBarWidth;
        RecountAllTeamsHealth;
        end else if NewTeamHealthBarWidth > 0 then NewTeamHealthBarWidth:= (NewTeamHealthBarWidth * cTeamHealthWidth) div MaxTeamHealth
    end;

RecountClanHealth(team^.Clan);

AddVisualGear(0, 0, vgtTeamHealthSorter)
end;

procedure RestoreTeamsFromSave;
var t: LongInt;
begin
for t:= 0 to Pred(TeamsCount) do
   TeamsArray[t]^.ExtDriven:= false
end;

procedure TeamGoneEffect(var Team: TTeam);
var i: LongInt;
begin
with Team do
    for i:= 0 to cMaxHHIndex do
        with Hedgehogs[i] do
            begin
            if Hedgehogs[i].GearHidden <> nil then
                RestoreHog(@Hedgehogs[i]);

            if Gear <> nil then
                begin
                Gear^.Invulnerable:= false;
                Gear^.Damage:= Gear^.Health;
                Gear^.State:= (Gear^.State or gstHHGone) and not gstHHDriven
                end
            end
end;

procedure chAddHH(var id: shortstring);
var s: shortstring;
    Gear: PGear;
begin
    s:= '';
    if (not isDeveloperMode) or (CurrentTeam = nil) then exit;
    with CurrentTeam^ do
        begin
        SplitBySpace(id, s);
        CurrentHedgehog:= @Hedgehogs[HedgehogsNumber];
        val(id, CurrentHedgehog^.BotLevel);
        Gear:= AddGear(0, 0, gtHedgehog, 0, _0, _0, 0);
        SplitBySpace(s, id);
        val(s, Gear^.Health);
        TryDo(Gear^.Health > 0, 'Invalid hedgehog health', true);
        Gear^.Hedgehog^.Team:= CurrentTeam;
        if (GameFlags and gfSharedAmmo) <> 0 then CurrentHedgehog^.AmmoStore:= Clan^.ClanIndex
        else if (GameFlags and gfPerHogAmmo) <> 0 then
            begin
            AddAmmoStore;
            CurrentHedgehog^.AmmoStore:= StoreCnt - 1
            end
        else CurrentHedgehog^.AmmoStore:= TeamsCount - 1;
        CurrentHedgehog^.Gear:= Gear;
        CurrentHedgehog^.Name:= id;
        CurrentHedgehog^.InitialHealth:= Gear^.Health;
        CurrHedgehog:= HedgehogsNumber;
        inc(HedgehogsNumber)
        end
end;

procedure chAddTeam(var s: shortstring);
var Color: Longword;
    ts, cs: shortstring;
begin
    cs:= '';
    ts:= '';
    if isDeveloperMode then
        begin
        SplitBySpace(s, cs);
        SplitBySpace(cs, ts);
        val(cs, Color);
        TryDo(Color <> 0, 'Error: black team color', true);

        // color is always little endian so the mask must be constant also in big endian archs
        Color:= Color or $FF000000;

        AddTeam(Color);
        CurrentTeam^.TeamName:= ts;
        CurrentTeam^.PlayerHash:= s;
        if GameType in [gmtDemo, gmtSave] then CurrentTeam^.ExtDriven:= true;

        CurrentTeam^.voicepack:= AskForVoicepack('Default')
        end
end;

procedure chSetHHCoords(var x: shortstring);
var y: shortstring;
    t: Longint;
begin
y:= '';
if (not isDeveloperMode) or (CurrentHedgehog = nil) or (CurrentHedgehog^.Gear = nil) then exit;
SplitBySpace(x, y);
val(x, t);
CurrentHedgehog^.Gear^.X:= int2hwFloat(t);
val(y, t);
CurrentHedgehog^.Gear^.Y:= int2hwFloat(t)
end;

procedure chBind(var id: shortstring);
var s: shortstring;
    b: LongInt;
begin
s:= '';
if CurrentTeam = nil then exit;
SplitBySpace(id, s);
if s[1]='"' then Delete(s, 1, 1);
if s[byte(s[0])]='"' then Delete(s, byte(s[0]), 1);
b:= KeyNameToCode(id);
if b = 0 then OutError(errmsgUnknownVariable + ' "' + id + '"', false)
        else CurrentTeam^.Binds[b]:= s
end;

procedure chTeamGone(var s:shortstring);
var t: LongInt;
begin
t:= 0;
while (t < cMaxTeams)
    and (TeamsArray[t] <> nil)
    and (TeamsArray[t]^.TeamName <> s) do inc(t);
if (t = cMaxTeams) or (TeamsArray[t] = nil) then exit;

with TeamsArray[t]^ do
    begin
    AddChatString('** '+ TeamName + ' is gone');
    hasGone:= true
    end;

RecountTeamHealth(TeamsArray[t])
end;


procedure initModule;
begin
    RegisterVariable('addhh', vtCommand, @chAddHH, false);
    RegisterVariable('addteam', vtCommand, @chAddTeam, false);
    RegisterVariable('hhcoords', vtCommand, @chSetHHCoords, false);
    RegisterVariable('bind', vtCommand, @chBind, true );
    RegisterVariable('teamgone', vtCommand, @chTeamGone, true );

    CurrentTeam:= nil;
    PreviousTeam:= nil;
    CurrentHedgehog:= nil;
    TeamsCount:= 0;
    ClansCount:= 0;
    LocalClan:= -1;
    LocalTeam:= -1;
    LocalAmmo:= -1;
    GameOver:= false;
    NextClan:= true;
end;

procedure freeModule;
var i, h: LongWord;
begin
   if TeamsCount > 0 then
     begin
     for i:= 0 to Pred(TeamsCount) do
        begin
            for h:= 0 to cMaxHHIndex do
                if TeamsArray[i]^.Hedgehogs[h].GearHidden <> nil then
                    Dispose(TeamsArray[i]^.Hedgehogs[h].GearHidden);
            Dispose(TeamsArray[i]);
        end;
     for i:= 0 to Pred(ClansCount) do Dispose(ClansArray[i]);
     end;
   TeamsCount:= 0;
   ClansCount:= 0;
end;

end.