Modified frontend so that updating campaogn progress no longer changes current index of the mission combo box
Updated Animate.lua (forgot to copy it last time)
Mission 1: Fixed a bug where events would cause animations to stutter
Moved a crate
Made the princess and the elder pay attention to Leaks A Lot
Changed the name of the chief to Righteous Beard
Mission 2: -
Mission 3: Removed leftover debug lines
Solved a bug where Dense Cloud could not select weapons during final scene
Made the hogs fave each other during the final animation
Mission 4: Solved a bug where Dense Cloud would appear even if he's dead
module Main where
import PascalParser
import System
import Control.Monad
import Data.Either
import Data.List
import Data.Graph
import Data.Maybe
unident :: Identificator -> String
unident (Identificator s) = s
extractUnits :: PascalUnit -> (String, [String])
extractUnits (Program (Identificator name) (Implementation (Uses idents) _ _) _) = ("program " ++ name, map unident idents)
extractUnits (Unit (Identificator name) (Interface (Uses idents1) _) (Implementation (Uses idents2) _ _) _ _) = (name, map unident $ idents1 ++ idents2)
f :: [(String, [String])] -> String
f = unlines . map showSCC . stronglyConnComp . map (\(a, b) -> (a, a, b))
where
showSCC (AcyclicSCC v) = v
showSCC (CyclicSCC vs) = intercalate ", " vs
myf :: [(String, [String])] -> String
myf d = unlines . map (findCycle . fst) $ d
where
findCycle :: String -> String
findCycle searched = searched ++ ": " ++ (intercalate ", " $ fc searched [])
where
fc :: String -> [String] -> [String]
fc curSearch visited = let uses = curSearch `lookup` d; res = dropWhile null . map t $ fromJust uses in if isNothing uses || null res then [] else head res
where
t u =
if u == searched then
[u]
else
if u `elem` visited then
[]
else
let chain = fc u (u:visited) in if null chain then [] else u:chain
main = do
fileNames <- getArgs
files <- mapM readFile fileNames
putStrLn . myf . map extractUnits . rights . map parsePascalUnit $ files