ACF5, ACF9: Clear mines around cyborg when it appears
This prevents script problems in case the cyborg dies in a cut scene because of the mines
#include "team.h"
Hedgehog::Hedgehog()
: name(QObject::tr("unnamed", "default hedgehog name").toUtf8()),
hat("NoHat"),
hp(100),
level(0) {}
Team::Team()
: name(QObject::tr("unnamed", "default team name").toUtf8()),
color("12345678"),
m_hedgehogsNumber(4) {
m_hedgehogs.resize(8);
}
void Team::resize(int number) { m_hedgehogsNumber = number; }
QVector<Hedgehog> Team::hedgehogs() const {
return m_hedgehogs.mid(0, m_hedgehogsNumber);
}