Engine:
* New weapon attributes: ejectX/ejectY: Offset to the hedgehog (center of hand graphic) where the projectile(s) will be spawned
* Changed Laser Sight to origin from the weapon instead of the hedgehog (needs some adjustments while walking/jumping)
* Changed most weapons to no longer shoot from the hedgehog's center and use the weapon's visible position instead (might require some testing and adjustments)
* Silenced the small Piano explosions
module CoreTypes where
import System.IO
import Control.Concurrent.Chan
import Control.Concurrent.STM
import Data.Word
import qualified Data.Map as Map
import qualified Data.IntSet as IntSet
import Data.Sequence(Seq, empty)
import Data.Time
import Network
import Data.Function
import RoomsAndClients
type ClientChan = Chan [String]
data ClientInfo =
ClientInfo
{
sendChan :: ClientChan,
clientHandle :: Handle,
host :: String,
connectTime :: UTCTime,
nick :: String,
webPassword :: String,
logonPassed :: Bool,
clientProto :: !Word16,
roomID :: !Int,
pingsQueue :: !Word,
isMaster :: Bool,
isReady :: Bool,
isAdministrator :: Bool,
clientClan :: String,
teamsInGame :: Word
}
instance Show ClientInfo where
show ci = " nick: " ++ (nick ci) ++ " host: " ++ (host ci)
instance Eq ClientInfo where
(==) = (==) `on` clientHandle
data HedgehogInfo =
HedgehogInfo String String
data TeamInfo =
TeamInfo
{
teamownerId :: !Int,
teamowner :: String,
teamname :: String,
teamcolor :: String,
teamgrave :: String,
teamfort :: String,
teamvoicepack :: String,
teamflag :: String,
difficulty :: Int,
hhnum :: Int,
hedgehogs :: [HedgehogInfo]
}
instance Show TeamInfo where
show ti = "owner: " ++ (teamowner ti)
++ "name: " ++ (teamname ti)
++ "color: " ++ (teamcolor ti)
data RoomInfo =
RoomInfo
{
masterID :: !Int,
name :: String,
password :: String,
roomProto :: Word16,
teams :: [TeamInfo],
gameinprogress :: Bool,
playersIn :: !Int,
readyPlayers :: !Int,
playersIDs :: IntSet.IntSet,
isRestrictedJoins :: Bool,
isRestrictedTeams :: Bool,
roundMsgs :: Seq String,
leftTeams :: [String],
teamsAtStart :: [TeamInfo],
params :: Map.Map String [String]
}
instance Show RoomInfo where
show ri = ", players ids: " ++ show (IntSet.size $ playersIDs ri)
++ ", players: " ++ show (playersIn ri)
++ ", ready: " ++ show (readyPlayers ri)
++ ", teams: " ++ show (teams ri)
newRoom :: RoomInfo
newRoom = (
RoomInfo
0
""
""
0
[]
False
0
0
IntSet.empty
False
False
Data.Sequence.empty
[]
[]
(Map.singleton "MAP" ["+rnd+"])
)
data StatisticsInfo =
StatisticsInfo
{
playersNumber :: Int,
roomsNumber :: Int
}
data ServerInfo =
ServerInfo
{
isDedicated :: Bool,
serverMessage :: String,
serverMessageForOldVersions :: String,
latestReleaseVersion :: Word16,
listenPort :: PortNumber,
nextRoomID :: Int,
dbHost :: String,
dbLogin :: String,
dbPassword :: String,
lastLogins :: [(String, UTCTime)],
stats :: TMVar StatisticsInfo,
coreChan :: Chan CoreMessage,
dbQueries :: Chan DBQuery
}
instance Show ServerInfo where
show _ = "Server Info"
newServerInfo :: TMVar StatisticsInfo -> Chan CoreMessage -> Chan DBQuery -> ServerInfo
newServerInfo = (
ServerInfo
True
"<h2><p align=center><a href=\"http://www.hedgewars.org/\">http://www.hedgewars.org/</a></p></h2>"
"<font color=yellow><h3 align=center>Hedgewars 0.9.13 is out! Please update.</h3><p align=center><a href=http://hedgewars.org/download.html>Download page here</a></font>"
31
46631
0
""
""
""
[]
)
data AccountInfo =
HasAccount String Bool
| Guest
| Admin
deriving (Show, Read)
data DBQuery =
CheckAccount ClientIndex String String
| ClearCache
| SendStats Int Int
deriving (Show, Read)
data CoreMessage =
Accept ClientInfo
| ClientMessage (ClientIndex, [String])
| ClientAccountInfo (ClientIndex, AccountInfo)
| TimerAction Int
| FreeClient ClientIndex
type MRnC = MRoomsAndClients RoomInfo ClientInfo
type IRnC = IRoomsAndClients RoomInfo ClientInfo