Engine:
* New weapon attributes: ejectX/ejectY: Offset to the hedgehog (center of hand graphic) where the projectile(s) will be spawned
* Changed Laser Sight to origin from the weapon instead of the hedgehog (needs some adjustments while walking/jumping)
* Changed most weapons to no longer shoot from the hedgehog's center and use the weapon's visible position instead (might require some testing and adjustments)
* Silenced the small Piano explosions
module Opts
(
getOpts,
) where
import System
import System.Console.GetOpt
import Network
import Data.Maybe ( fromMaybe )
import CoreTypes
import Utils
options :: [OptDescr (ServerInfo -> ServerInfo)]
options = [
Option ['p'] ["port"] (ReqArg readListenPort "PORT") "listen on PORT",
Option ['d'] ["dedicated"] (ReqArg readDedicated "BOOL") "start as dedicated (True or False)"
]
readListenPort,
readDedicated,
readDbLogin,
readDbPassword,
readDbHost :: String -> ServerInfo -> ServerInfo
readListenPort str opts = opts{listenPort = readPort}
where
readPort = fromInteger $ fromMaybe 46631 (maybeRead str :: Maybe Integer)
readDedicated str opts = opts{isDedicated = readDedicated}
where
readDedicated = fromMaybe True (maybeRead str :: Maybe Bool)
readDbLogin str opts = opts{dbLogin = str}
readDbPassword str opts = opts{dbPassword = str}
readDbHost str opts = opts{dbHost = str}
getOpts :: ServerInfo -> IO ServerInfo
getOpts opts = do
args <- getArgs
case getOpt Permute options args of
(o, [], []) -> return $ foldr ($) opts o
(_,_,errs) -> ioError (userError (concat errs ++ usageInfo header options))
where header = "Usage: hedgewars-server [OPTION...]"