Engine:
* New weapon attributes: ejectX/ejectY: Offset to the hedgehog (center of hand graphic) where the projectile(s) will be spawned
* Changed Laser Sight to origin from the weapon instead of the hedgehog (needs some adjustments while walking/jumping)
* Changed most weapons to no longer shoot from the hedgehog's center and use the weapon's visible position instead (might require some testing and adjustments)
* Silenced the small Piano explosions
LIBRARY "openalbridge"
EXPORTS
openal_init
openal_close
openal_ready
openal_loadfile
openal_playsound
openal_pausesound
openal_stopsound
openal_playsound_loop
openal_stopsound_free
openal_freesound
openal_toggleloop
openal_setvolume
openal_setglobalvolume
openal_togglemute
openal_fade
openal_fadein
openal_fadeout