hedgewars/uVariables.pas
author Wuzzy <Wuzzy2@mail.ru>
Thu, 03 Jan 2019 19:46:48 +0100
changeset 14519 5ac181cb2396
parent 14482 4b678aad50e9
child 14527 d0441c7e9000
permissions -rw-r--r--
Fix bee targeting fail across wrap world edge Previously, the bee always aimed for the light area, no matter where you actually put the target. It also got confused whenever it flew across the wrap world edge. How the bee works now: 1) The placed bee target is *not* recalculated when it was placed in the "gray" part of the wrap world edge. This allows for more fine-tuning. 1a) Place target in light area: bee aims for target light area 1b) Place target in gray area: bee aims for target, but flies to gray area first 2) Bee target is recalculated whenever bee passes the wrap world edge.

(*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 *)

{$INCLUDE "options.inc"}

unit uVariables;
interface

uses SDLh, uTypes, uFloat, GLunit, uConsts, Math, uUtils{$IFDEF GL2}, uMatrix{$ENDIF};

procedure initScreenSpaceVars();

var
/////// init flags ///////
    cMinScreenWidth    : LongInt;
    cMinScreenHeight   : LongInt;
    cFullscreenWidth   : LongInt;
    cFullscreenHeight  : LongInt;
    cWindowedWidth     : LongInt;
    cWindowedHeight    : LongInt;
    cScreenWidth       : LongInt;
    cScreenHeight      : LongInt;
    cNewScreenWidth    : LongInt;
    cNewScreenHeight   : LongInt;
    cScreenResizeDelay : LongWord;
    ipcPort            : Word;
    AprilOne           : boolean;
    cFullScreen        : boolean;
    cLocaleFName       : shortstring;
    cLocale            : shortstring;
    cTimerInterval     : LongInt;
    PathPrefix         : ansistring;
    UserPathPrefix     : ansistring;
    cShowFPS           : boolean;
    cFlattenFlakes     : boolean;
    cFlattenClouds     : boolean;
    cIce               : boolean;
    cSnow              : boolean;
    isInChatMode       : boolean;

    cAltDamage         : boolean;
    cReducedQuality    : LongWord;
    UserNick           : shortstring;
    recordFileName     : shortstring;
    cReadyDelay        : Longword;
    cStereoMode        : TStereoMode;
    cOnlyStats         : boolean;
{$IFDEF USE_VIDEO_RECORDING}
    RecPrefix          : shortstring;
    cAVFormat          : shortstring;
    cVideoCodec        : shortstring;
    cVideoFramerateNum : LongInt;
    cVideoFramerateDen : LongInt;
    cVideoQuality      : LongInt;
    cAudioCodec        : shortstring;
{$ENDIF}
//////////////////////////
    cMapName           : shortstring;
    syncedPixelDigest  : LongInt;
    isCursorVisible : boolean;
    isInLag         : boolean;
    isPaused        : boolean;
    isInMultiShoot  : boolean;
    isSpeed         : boolean;
    isAFK           : boolean;
    isShowMission   : boolean;
    isForceMission  : boolean;
    SpeedStart      : LongWord;

    fastUntilLag    : boolean;
    fastScrolling   : boolean;
    autoCameraOn    : boolean;

    CheckSum        : LongWord;
    CampaignVariable: shortstring;
    MissionVariable : shortstring;
    GameTicks       : LongWord;
    OuchTauntTimer  : LongWord; // Timer which blocks sndOuch from being played too often and fast
    GameState       : TGameState;
    GameType        : TGameType;
    InputMask       : LongWord;
    GameFlags       : Longword;
    WorldEdge       : TWorldEdge;
    LeftImpactTimer : LongWord;
    RightImpactTimer: LongWord;
    TurnTimeLeft    : Longword;
    TurnClockActive : boolean;
    TagTurnTimeLeft : Longword;
    ReadyTimeLeft   : Longword;
    IsGetAwayTime   : boolean;
    GameOver        : boolean;
    cSuddenDTurns   : LongInt;
    LastSuddenDWarn : LongInt; // last round in which the last SD warning appeared. -2 = no warning so far
    cDamagePercent  : LongInt;
    cMineDudPercent : LongWord;
    cTemplateFilter : LongInt;
    cFeatureSize    : LongInt;
    cMapGen         : TMapGen;
    cRopePercent    : LongWord;
    cGetAwayTime    : LongWord;

    cAdvancedMapGenMode: boolean;

    cHedgehogTurnTime: Longword;
    cMinesTime       : LongInt;
    cMaxAIThinkTime  : Longword;

    cHealthCaseProb  : LongInt;
    cHealthCaseAmount: LongInt;
    cWaterRise       : LongInt;
    cHealthDecrease  : LongInt;

    cCloudsNumber    : LongWord;
    cSDCloudsNumber  : LongWord;

    cTagsMask        : byte;
    cPrevTagsMask    : byte;
    zoom             : GLfloat;
    ZoomValue        : GLfloat;

    cWaterLine       : LongInt;
    cGearScrEdgesDist: LongInt;
    isAudioMuted     : boolean;

    // originally typed consts
    ExplosionBorderColorR,
    ExplosionBorderColorG,
    ExplosionBorderColorB,
    ExplosionBorderColorNoA,
    ExplosionBorderColor:  LongWord;
    IceColor            : LongWord;
    IceEdgeColor        : LongWord;
    WaterOpacity: byte;
    SDWaterOpacity: byte;
    GrayScale: Boolean;

    CountTexz: array[0..Pred(AMMO_INFINITE)] of PTexture;
    LAND_WIDTH       : LongInt;
    LAND_HEIGHT      : LongInt;
    LAND_WIDTH_MASK  : LongWord;
    LAND_HEIGHT_MASK : LongWord;

    ChefHatTexture : PTexture;
    CrosshairTexture : PTexture;
    GenericHealthTexture : PTexture;

    cLeftScreenBorder     : LongInt;
    cRightScreenBorder    : LongInt;
    cScreenSpace          : Longword;

    cCaseFactor     : Longword;
    cMaxCaseDrops   : Longword; // Max. number of crates which can be in the game when dropping
    cLandMines      : Longword;
    cAirMines       : Longword;
    cExplosives     : Longword;

    cScriptName     : shortstring;
    cScriptParam    : shortstring;
    cSeed           : shortstring;
    cIsSoundEnabled : boolean; // If the sound system is enabled
    cVolumeDelta    : LongInt;
    cMuteToggle     : boolean; // Mute toggle requested
    cHasFocus       : boolean;
    cInactDelay     : Longword;

    bBetweenTurns   : boolean;
    bWaterRising    : boolean;
    bDuringWaterRise: boolean;

    CrosshairX      : LongInt;
    CrosshairY      : LongInt;
    CursorMovementX : LongInt;
    CursorMovementY : LongInt;
    cWaveHeight     : LongInt;
    cDrownSpeed     : hwFloat;
    cDrownSpeedf    : real;
    cMaxWindSpeed   : hwFloat;
    cWindSpeed      : hwFloat;
    cWindSpeedf     : real;
    cElastic        : hwFloat;
    cGravity        : hwFloat;
    cGravityf       : real;
    cLowGravity     : boolean;
    cBuildMaxDist   : LongInt;
    cDamageModifier : hwFloat;
    cLaserSighting  : boolean;
    cLaserSightingSniper : boolean;
    cVampiric       : boolean;
    WeaponTooltipTex: PTexture;
    AmmoMenuInvalidated: boolean;
    AmmoRect        : TSDL_Rect;
    HHTexture       : PTexture;
    cMaxZoomLevel   : real;
    cMinZoomLevel   : real;
    cZoomDelta      : real;
    cMinMaxZoomLevelDelta : real;


    flagMakeCapture : boolean;
    flagDumpLand    : boolean;

    InitStepsFlags  : Longword;
    RealTicks       : Longword;
    AttackBar       : LongInt;

    WaterColorArray : array[0..7] of HwColor4f;
    SDWaterColorArray : array[0..7] of HwColor4f;
    ClanColorArray : array[0..Pred(cClanColors)] of Longword;

    TargetCursorPoint     : TPoint;
    CursorPoint           : TPoint;
    TargetPoint           : TPoint;

    ScreenFade      : TScreenFade;
    ScreenFadeValue : LongInt;
    ScreenFadeSpeed : LongInt;
    InCinematicMode : boolean;
    CinematicSteps  : LongInt;
    CinematicBarH   : LongInt;
    CinematicScript : boolean;

    UIDisplay       : TUIDisplay;
    LocalMessage    : LongWord;

    Theme           : shortstring;
    disableLandBack : boolean;

    WorldDx: LongInt;
    WorldDy: LongInt;

    SpeechHogNumber: LongInt;

    // for tracking the limits of the visible grid based on cScaleFactor
    ViewLeftX, ViewRightX, ViewBottomY, ViewTopY, ViewWidth, ViewHeight: LongInt;

    // for debugging the view limits visually
    cViewLimitsDebug: boolean;

    dirtyLandTexCount: LongInt;

    hiTicks: Word;

    LuaGoals        : ansistring;

    LuaTemplateNumber : LongWord;

    // for EndTurn Lua call
    LuaEndTurnRequested: boolean;
    LuaNoEndTurnTaunts: boolean;

    // whether Lua requested to pause the clock
    LuaClockPaused: boolean;

    MaskedSounds : array[TSound] of boolean;

    LastVoice : TVoice;

    mobileRecord: TMobileRecord;

    MaxTextureSize: LongInt;

    SDLwindow: PSDL_Window;
    SDLGLcontext: PSDL_GLContext;
  
/////////////////////////////////////
//Buttons
{$IFDEF USE_TOUCH_INTERFACE}
    buttonScale: GLFloat;

    arrowUp, arrowDown, arrowLeft, arrowRight : TOnScreenWidget;
    firebutton, jumpWidget, AMWidget          : TOnScreenWidget;
    pauseButton, utilityWidget                : TOnScreenWidget;
{$ENDIF}


var
    // these consts are here because they would cause circular dependencies in uConsts/uTypes
    cPathz: array[TPathType] of shortstring;

const
    cPathzInit: array[TPathType] of shortstring = (
        '',                              // ptNone
        '//',                            // ptData
        '/Graphics',                     // ptGraphics
        '/Themes',                       // ptThemes
        '/Themes/Bamboo',                // ptCurrTheme
        '/Config',                       // ptConfig
        '/Config/Teams',                 // ptTeams
        '/Maps',                         // ptMaps
        '',                              // ptMapCurrent
        '/Demos',                        // ptDemos
        '/Sounds',                       // ptSounds
        '/Graphics/Graves',              // ptGraves
        '/Fonts',                        // ptFonts
        '/Forts',                        // ptForts
        '/Locale',                       // ptLocale
        '/Graphics/AmmoMenu',            // ptAmmoMenu
        '/Graphics/Hedgehog',            // ptHedgehog
        '/Sounds/voices',                // ptVoices
        '/Graphics/Hats',                // ptHats
        '/Graphics/Flags',               // ptFlags
        '/Missions/Maps',                // ptMissionMaps
        '/Graphics/SuddenDeath',         // ptSuddenDeath
        '/Graphics/Buttons',             // ptButton
        '/Shaders'                       // ptShaders
    );

var
    Fontz: array[THWFont] of THHFont;

const
    FontzInit: array[THWFont] of THHFont = (
            (Handle: nil;
            Height: 12*HDPIScaleFactor;
            style: TTF_STYLE_NORMAL;
            Name: 'DejaVuSans-Bold.ttf'),
            (Handle: nil;
            Height: 24*HDPIScaleFactor;
            style: TTF_STYLE_NORMAL;
            Name: 'DejaVuSans-Bold.ttf'),
            (Handle: nil;
            Height: 10*HDPIScaleFactor;
            style: TTF_STYLE_NORMAL;
            Name: 'DejaVuSans-Bold.ttf')
            {$IFNDEF MOBILE}, // remove chinese fonts for now
            (Handle: nil;
            Height: 12*HDPIScaleFactor;
            style: TTF_STYLE_NORMAL;
            Name: 'wqy-zenhei.ttc'),
            (Handle: nil;
            Height: 24*HDPIScaleFactor;
            style: TTF_STYLE_NORMAL;
            Name: 'wqy-zenhei.ttc'),
            (Handle: nil;
            Height: 10*HDPIScaleFactor;
            style: TTF_STYLE_NORMAL;
            Name: 'wqy-zenhei.ttc')
            {$ENDIF}
            );

var
    SpritesData: array[TSprite] of TSpriteData;

const
    SpritesDataInit: array[TSprite] of TSpriteData = (
            (FileName:  'BlueWater'; Path: ptCurrTheme;AltPath: ptGraphics; Texture: nil; Surface: nil;
            Width:   0; Height:  -1; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: true; getImageDimensions: true),// sprWater
            (FileName:     'Clouds'; Path: ptCurrTheme;AltPath: ptGraphics; Texture: nil; Surface: nil;
            Width: 256; Height:128; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpHigh; getDimensions: false; getImageDimensions: true),// sprCloud
            (FileName:       'Bomb'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:   8; Height:  8; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprBomb
            (FileName:  'BigDigits'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprBigDigit
            (FileName: 'BigDigitsGray'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprBigDigitGray
            (FileName: 'BigDigitsGreen'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprBigDigitGreen
            (FileName: 'BigDigitsRed'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprBigDigitRed
            (FileName:      'Frame'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:   4; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprFrame
            (FileName:        'Lag'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  65; Height: 65; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpLowest; getDimensions: false; getImageDimensions: true),// sprLag
            (FileName:      'Arrow'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  16; Height: 16; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprCursor
            (FileName:'BazookaShell'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  16; Height: 16; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprBazookaShell
            (FileName:    'Targetp'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprTargetP
            (FileName:        'Bee'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprBee
            (FileName: 'SmokeTrace'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpHighest; getDimensions: false; getImageDimensions: true),// sprSmokeTrace
            (FileName:   'RopeHook'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  16; Height: 16; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprRopeHook
            (FileName:     'Expl50'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpHigh; getDimensions: false; getImageDimensions: true),// sprExplosion50
            (FileName:    'MineOff'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:   8; Height:  8; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprMineOff
            (FileName:     'MineOn'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:   8; Height:  8; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprMineOn
            (FileName:     'MineDead'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:   8; Height:  8; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprMineDead
            (FileName:       'Case'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  48; Height: 48; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpHigh; getDimensions: false; getImageDimensions: true),// sprCase
            (FileName:   'FirstAid'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  48; Height: 48; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpHigh; getDimensions: false; getImageDimensions: true),// sprFAid
            (FileName:   'dynamite'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprDynamite
            (FileName:      'Power'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpHigh; getDimensions: false; getImageDimensions: true),// sprPower
            (FileName:     'ClBomb'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  16; Height: 16; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprClusterBomb
            (FileName: 'ClParticle'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  16; Height: 16; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprClusterParticle
            (FileName:      'Flame'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  16; Height: 16; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpHighest; getDimensions: false; getImageDimensions: true),// sprFlame
            (FileName:   'horizont'; Path: ptCurrTheme;AltPath: ptNone; Texture: nil; Surface: nil;
            Width:   0; Height:  0; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: false; checkSum: false; priority: tpHigh; getDimensions: true; getImageDimensions: true),// sprHorizont
            (FileName:  'horizontL'; Path: ptCurrTheme;AltPath: ptNone; Texture: nil; Surface: nil;
            Width:   0; Height:  0; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: false; checkSum: false; priority: tpHigh; getDimensions: true; getImageDimensions: true),// sprHorizontL
            (FileName:  'horizontR'; Path: ptCurrTheme;AltPath: ptNone; Texture: nil; Surface: nil;
            Width:   0; Height:  0; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: false; checkSum: false; priority: tpHigh; getDimensions: true; getImageDimensions: true),// sprHorizontR
            (FileName:        'Sky'; Path: ptCurrTheme;AltPath: ptNone; Texture: nil; Surface: nil;
            Width:   0; Height:  0; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: false; checkSum: false; priority: tpHigh; getDimensions: true; getImageDimensions: true),// sprSky
            (FileName:       'SkyL'; Path: ptCurrTheme;AltPath: ptNone; Texture: nil; Surface: nil;
            Width:   0; Height:  0; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: false; checkSum: false; priority: tpHigh; getDimensions: true; getImageDimensions: true),// sprSkyL
            (FileName:       'SkyR'; Path: ptCurrTheme;AltPath: ptNone; Texture: nil; Surface: nil;
            Width:   0; Height:  0; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: false; checkSum: false; priority: tpHigh; getDimensions: true; getImageDimensions: true),// sprSkyR
            (FileName:   'Slot'; Path: ptAmmoMenu; AltPath: ptNone; Texture: nil; Surface: nil;
            Width: 32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: true; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprAMSlot
            (FileName:      'Ammos_base'; Path: ptAmmoMenu; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: true; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprAMAmmos
            (FileName:   'Ammos_bw_base'; Path: ptAmmoMenu; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: true; critical: true; checkSum: false; priority: tpHigh; getDimensions: false; getImageDimensions: true),// sprAMAmmosBW
            (FileName:   'SlotKeys'; Path: ptAmmoMenu; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprAMSlotKeys
            (FileName:  'Corners'; Path: ptAmmoMenu; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  2; Height: 2; imageWidth: 0; imageHeight: 0; saveSurf: true; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprAMCorners
            (FileName:     'Finger'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  32; Height: 48; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprFinger
            (FileName:    'AirBomb'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  16; Height: 16; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprAirBomb
            (FileName:   'Airplane'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
            Width: 256; Height: 128; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprAirplane
            (FileName: 'amAirplane'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  64; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprAmAirplane
            (FileName:   'amGirder'; Path: ptCurrTheme; AltPath: ptGraphics; Texture: nil; Surface: nil;
            Width: 160; Height:160; imageWidth: 0; imageHeight: 0; saveSurf: true; critical: true; checkSum: true; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprAmGirder
            (FileName:     'hhMask'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: true; critical: true; checkSum: true; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHHTelepMask
            (FileName:     'Switch'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprSwitch
            (FileName:  'Parachute'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  48; Height: 48; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprParachute
            (FileName:     'Target'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprTarget
            (FileName:   'RopeNode'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:   6; Height:  6; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpHighest; getDimensions: false; getImageDimensions: true),// sprRopeNode
            (FileName:   'thinking'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpLowest; getDimensions: false; getImageDimensions: true),// sprQuestion
            (FileName:   'PowerBar'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
            Width: 256; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprPowerBar
            (FileName:    'WindBar'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
            Width: 151; Height: 17; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprWindBar
            (FileName:      'WindL'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  80; Height: 13; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprWindL
            (FileName:      'WindR'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  80; Height: 13; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprWindR
{$IFDEF USE_TOUCH_INTERFACE}
            (FileName: 'firebutton'; Path: ptButtons; AltPath: ptNone; Texture: nil; Surface: nil;
            Width: 128; Height: 128; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpHigh; getDimensions: false; getImageDimensions: true), // sprFireButton
            (FileName: 'arrowup'; Path: ptButtons; AltPath: ptNone; Texture: nil; Surface: nil;
            Width: 100; Height: 100; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpHigh; getDimensions: false; getImageDimensions: true), // sprArrowUp
            (FileName: 'arrowdown'; Path: ptButtons; AltPath: ptNone; Texture: nil; Surface: nil;
            Width: 100; Height: 100; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpHigh; getDimensions: false; getImageDimensions: true), // sprArrowDown
            (FileName: 'arrowleft'; Path: ptButtons; AltPath: ptNone; Texture: nil; Surface: nil;
            Width: 100; Height: 100; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpHigh; getDimensions: false; getImageDimensions: true), // sprArrowLeft
            (FileName: 'arrowright'; Path: ptButtons; AltPath: ptNone; Texture: nil; Surface: nil;
            Width: 100; Height: 100; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpHigh; getDimensions: false; getImageDimensions: true), // sprArrowRight
            (FileName: 'forwardjump'; Path: ptButtons; AltPath: ptNone; Texture: nil; Surface: nil;
            Width: 128; Height: 128; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpHigh; getDimensions: false; getImageDimensions: true), // sprAMWidget
            (FileName: 'backjump'; Path: ptButtons; AltPath: ptNone; Texture: nil; Surface: nil;
            Width: 128; Height: 128; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpHigh; getDimensions: false; getImageDimensions: true), // sprJumpWidget
            (FileName: 'pause'; Path: ptButtons; AltPath: ptNone; Texture: nil; Surface: nil;
            Width: 120; Height: 100; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpHigh; getDimensions: false; getImageDimensions: true), // sprPauseButton
            (FileName: 'timerbutton'; Path: ptButtons; AltPath: ptNone; Texture: nil; Surface: nil;
            Width: 128; Height: 128; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpHigh; getDimensions: false; getImageDimensions: true), // sprTimerButton
            (FileName: 'targetbutton'; Path: ptButtons; AltPath: ptNone; Texture: nil; Surface: nil;
            Width: 128; Height: 128; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpHigh; getDimensions: false; getImageDimensions: true), // sprTargetButton
            (FileName: 'switchbutton'; Path: ptButtons; AltPath: ptNone; Texture: nil; Surface: nil;
            Width: 128; Height: 128; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpHigh; getDimensions: false; getImageDimensions: true), // sprSwitchButton
{$ENDIF}
            (FileName:      'Flake'; Path:ptCurrTheme; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpHighest; getDimensions: false; getImageDimensions: true),// sprFlake
            (FileName:     'amRope'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHandRope
            (FileName:  'amBazooka'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHandBazooka
            (FileName:  'amShotgun'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHandShotgun
            (FileName:   'amDEagle'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHandDEagle
            (FileName:'amAirAttack'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHandAirAttack
            (FileName: 'amBaseball'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHandBaseball
            (FileName:     'Hammer'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  32; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprPHammer
            (FileName: 'amBTorch_i'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHandBlowTorch
            (FileName: 'amBTorch_w'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprBlowTorch
            (FileName:   'Teleport'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  64; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprTeleport
            (FileName:    'HHDeath'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  32; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpLowest; getDimensions: false; getImageDimensions: true),// sprHHDeath
            (FileName:'amShotgun_w'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprShotgun
            (FileName: 'amDEagle_w'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprDEagle
            (FileName:       'Idle'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpHigh; getDimensions: false; getImageDimensions: true),// sprHHIdle
            (FileName:     'Mortar'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  16; Height: 16; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprMortar
            (FileName:  'TurnsLeft'; Path: ptAmmoMenu; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  16; Height: 16; imageWidth: 0; imageHeight: 0; saveSurf: true; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprTurnsLeft
            (FileName: 'amKamikaze'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
            Width: 128; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprKamikaze
            (FileName:     'amWhip'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
            Width: 128; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprWhip
            (FileName:     'Kowtow'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpLowest; getDimensions: false; getImageDimensions: true),// sprKowtow
            (FileName:        'Sad'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpLowest; getDimensions: false; getImageDimensions: true),// sprSad
            (FileName:       'Wave'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  64; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpLowest; getDimensions: false; getImageDimensions: true),// sprWave
            (FileName:     'Hurrah'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpLowest; getDimensions: false; getImageDimensions: true),// sprHurrah
            (FileName:'ILoveLemonade';Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
            Width: 128; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpLowest; getDimensions: false; getImageDimensions: true),// sprLemonade
            (FileName:      'Shrug'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
            Width: 32;  Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpLowest; getDimensions: false; getImageDimensions: true),// sprShrug
            (FileName:     'Juggle'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
            Width: 32;  Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpLowest; getDimensions: false; getImageDimensions: true),// sprJuggle
            (FileName:   'ExplPart'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpHigh; getDimensions: false; getImageDimensions: true),// sprExplPart
            (FileName:  'ExplPart2'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpHigh; getDimensions: false; getImageDimensions: true),// sprExplPart2
            (FileName:  'Cake_walk'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprCakeWalk
            (FileName:  'Cake_down'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprCakeDown
            (FileName: 'Watermelon'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprWatermelon
            (FileName:  'EvilTrace'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpHighest; getDimensions: false; getImageDimensions: true),// sprEvilTrace
            (FileName:'HellishBomb'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  16; Height: 16; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHellishBomb
            (FileName:  'Seduction'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprSeduction
            (FileName:    'HHDress'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpLowest; getDimensions: false; getImageDimensions: true),// sprDress
            (FileName:   'Censored'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  64; Height: 16; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpLowest; getDimensions: false; getImageDimensions: true),// sprCensored
            (FileName:      'Drill'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  16; Height: 16; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprDrill
            (FileName:    'amDrill'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHandDrill
            (FileName:  'amBallgun'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHandBallgun
            (FileName:      'Balls'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  32; Height: 20; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpHighest; getDimensions: false; getImageDimensions: true),// sprBalls
            (FileName:    'RCPlane'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprPlane
            (FileName:  'amRCPlane'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHandPlane
            (FileName:    'Utility'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  48; Height: 48; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpHigh; getDimensions: false; getImageDimensions: true),// sprUtility
            (FileName:'Invulnerable';Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  48; Height: 48; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpHigh; getDimensions: false; getImageDimensions: true),// sprInvulnerable
            (FileName:   'Vampiric'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  48; Height: 48; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpHigh; getDimensions: false; getImageDimensions: true),// sprVampiric
            (FileName:   'amGirder'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
            Width: 512; Height:512; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprGirder
            (FileName:'SpeechCorner';Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  12; Height: 9; imageWidth: 0; imageHeight: 0; saveSurf: true; critical: true; checkSum: false; priority: tpLowest; getDimensions: false; getImageDimensions: true),// sprSpeechCorner
            (FileName: 'SpeechEdge'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  25; Height: 9; imageWidth: 0; imageHeight: 0; saveSurf: true; critical: true; checkSum: false; priority: tpLowest; getDimensions: false; getImageDimensions: true),// sprSpeechEdge
            (FileName: 'SpeechTail'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  25; Height: 26; imageWidth: 0; imageHeight: 0; saveSurf: true; critical: true; checkSum: false; priority: tpLowest; getDimensions: false; getImageDimensions: true),// sprSpeechTail
            (FileName:'ThoughtCorner';Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  49; Height: 37; imageWidth: 0; imageHeight: 0; saveSurf: true; critical: true; checkSum: false; priority: tpLowest; getDimensions: false; getImageDimensions: true),// sprThoughtCorner
            (FileName:'ThoughtEdge'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  23; Height: 16; imageWidth: 0; imageHeight: 0; saveSurf: true; critical: true; checkSum: false; priority: tpLowest; getDimensions: false; getImageDimensions: true),// sprThoughtEdge
            (FileName:'ThoughtTail'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  45; Height: 65; imageWidth: 0; imageHeight: 0; saveSurf: true; critical: true; checkSum: false; priority: tpLowest; getDimensions: false; getImageDimensions: true),// sprThoughtTail
            (FileName:'ShoutCorner'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  34; Height: 23; imageWidth: 0; imageHeight: 0; saveSurf: true; critical: true; checkSum: false; priority: tpLowest; getDimensions: false; getImageDimensions: true),// sprShoutCorner
            (FileName:  'ShoutEdge'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  30; Height: 20; imageWidth: 0; imageHeight: 0; saveSurf: true; critical: true; checkSum: false; priority: tpLowest; getDimensions: false; getImageDimensions: true),// sprShoutEdge
            (FileName:  'ShoutTail'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  30; Height: 37; imageWidth: 0; imageHeight: 0; saveSurf: true; critical: true; checkSum: false; priority: tpLowest; getDimensions: false; getImageDimensions: true),// sprShoutTail
            (FileName:'amSniperRifle';Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
            Width: 128; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprSniperRifle
            (FileName:    'Bubbles'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  16; Height: 16; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpHighest; getDimensions: false; getImageDimensions: true),// sprBubbles
            (FileName:  'amJetpack'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
            Width: 64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprJetpack
            (FileName:  'Health'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
            Width: 16; Height: 16; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpHigh; getDimensions: false; getImageDimensions: true),// sprHealth
            (FileName:  'amMolotov'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
            Width: 32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),//sprHandMolotov
            (FileName:  'Molotov'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
            Width: 32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprMolotov
            (FileName: 'Smoke'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  22; Height: 22; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpHighest; getDimensions: false; getImageDimensions: true),// sprSmoke
            (FileName: 'SmokeWhite'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  22; Height: 22; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpHighest; getDimensions: false; getImageDimensions: true),// sprSmokeWhite
            (FileName: 'Shells'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  8; Height: 8; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpLow; getDimensions: false; getImageDimensions: true),// sprShell
            (FileName: 'Dust'; Path: ptCurrTheme; AltPath: ptGraphics; Texture: nil; Surface: nil;
            Width:  22; Height: 22; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpHighest; getDimensions: false; getImageDimensions: true),// sprDust
            (FileName: 'SnowDust'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  22; Height: 22; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpHighest; getDimensions: false; getImageDimensions: true),// sprSnowDust
            (FileName: 'Explosives'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  48; Height: 48; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpHigh; getDimensions: false; getImageDimensions: true),// sprExplosives
            (FileName: 'ExplosivesRoll'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  48; Height: 48; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpHigh; getDimensions: false; getImageDimensions: true),// sprExplosivesRoll
            (FileName: 'amTeleport'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  64; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprAmTeleport
            (FileName: 'Splash'; Path: ptCurrTheme; AltPath: ptGraphics; Texture: nil; Surface: nil;
            Width:  80; Height: 50; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprSplash
            (FileName: 'Droplet'; Path: ptCurrTheme; AltPath: ptGraphics; Texture: nil; Surface: nil;
            Width:  16; Height: 16; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpHighest; getDimensions: false; getImageDimensions: true),// sprDroplet
            (FileName: 'Birdy'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  75; Height: 75; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprBirdy
            (FileName:  'amCake'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHandCake
            (FileName:  'amConstruction'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHandConstruction
            (FileName:  'amGrenade'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHandGrenade
            (FileName:  'amMelon'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHandMelon
            (FileName:  'amMortar'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHandMortar
            (FileName:  'amSkip'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHandSkip
            (FileName:  'amCluster'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHandCluster
            (FileName:  'amDynamite'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHandDynamite
            (FileName:  'amHellish'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHandHellish
            (FileName:  'amMine'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHandMine
            (FileName:  'amSeduction'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHandSeduction
            (FileName:  'amVamp'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  128; Height: 128; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHandVamp
            (FileName:  'BigExplosion'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  385; Height: 385; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprBigExplosion
            (FileName:  'SmokeRing'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  200; Height: 200; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprSmokeRing
            (FileName:  'BeeTrace'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  16; Height: 16; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpHigh; getDimensions: false; getImageDimensions: true),// sprBeeTrace
            (FileName:  'Egg'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  16; Height: 16; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprEgg
            (FileName:  'TargetBee'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: true; critical: true; checkSum: true; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprTargetBee
            (FileName:  'amBee'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  128; Height: 128; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHandBee
            (FileName:  'Feather'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  15; Height: 25; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpHighest; getDimensions: false; getImageDimensions: true),// sprFeather
            (FileName:  'Piano'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  128; Height: 128; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprPiano
            (FileName:  'amSineGun'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  128; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHandSineGun
            (FileName:  'amPortalGun'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
            Width: 128; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprPortalGun
            (FileName:  'Portal'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprPortal
            (FileName:  'cheese'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  16; Height: 16; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprCheese
            (FileName:  'amCheese'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHandCheese
            (FileName:  'amFlamethrower'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  128; Height: 128; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHandFlamethrower
            (FileName:  'Chunk'; Path: ptCurrTheme; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: false; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprChunk
            (FileName:  'Note'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprNote
            (FileName:   'SMineOff'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:   8; Height:  8; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprSMineOff
            (FileName:    'SMineOn'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:   8; Height:  8; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprSMineOn
            (FileName:   'amSMine'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHandSMine
            (FileName:  'amHammer'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
            Width: 128; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true), // sprHammer
            (FileName: 'amResurrector'; Path: ptHedgehog; AltPath: ptNone;
                Texture: nil; Surface: nil; Width: 32; Height: 32;
                imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority:
                tpMedium; getDimensions: false; getImageDimensions: true),
            //sprHandResurrector
            (FileName: 'Cross'; Path: ptGraphics; AltPath: ptNone;
                Texture: nil; Surface: nil; Width: 108; Height: 138;
                imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority:
                tpMedium; getDimensions: false; getImageDimensions: true),
            //sprCross
            (FileName:  'AirDrill'; Path: ptGraphics; AltPath: ptNone;
                Texture: nil; Surface: nil; Width:  16; Height: 16;
                imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority:
                tpMedium; getDimensions: false; getImageDimensions: true),
            // sprAirDrill
            (FileName:  'NapalmBomb'; Path: ptGraphics; AltPath: ptNone;
                Texture: nil; Surface: nil; Width:  16; Height: 16;
                imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority:
                tpMedium; getDimensions: false; getImageDimensions: true),
            // sprNapalmBomb
            (FileName:  'BulletHit'; Path: ptGraphics; AltPath: ptNone;
                Texture: nil; Surface: nil; Width:  32; Height: 32;
                imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority:
                tpMedium; getDimensions: false; getImageDimensions: true),
            // sprBulletHit
            (FileName:  'Snowball'; Path: ptCurrTheme; AltPath: ptGraphics; Texture: nil; Surface: nil;
            Width:  16; Height: 16; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprSnowball
            (FileName:  'amSnowball'; Path: ptCurrTheme; AltPath: ptHedgehog; Texture: nil; Surface: nil;
            Width:  64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHandSnowball
            (FileName:  'Snow'; Path: ptCurrTheme; AltPath: ptGraphics; Texture: nil; Surface: nil;
            Width:  4; Height: 4; imageWidth: 0; imageHeight: 0; saveSurf: true; critical: true; checkSum: true; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprSnow
            (FileName:    'SDFlake'; Path: ptCurrTheme; AltPath: ptSuddenDeath; Texture: nil; Surface: nil;
            Width:  64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpHighest; getDimensions: false; getImageDimensions: true),// sprSDFlake
            (FileName:    'SDWater'; Path: ptCurrTheme; AltPath: ptSuddenDeath; Texture: nil; Surface: nil;
            Width:   0; Height:  -2; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: true; getImageDimensions: true),// sprSDWater
            (FileName:   'SDClouds'; Path: ptCurrTheme; AltPath: ptSuddenDeath; Texture: nil; Surface: nil;
            Width: 256; Height:128; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpHigh; getDimensions: false; getImageDimensions: true),// sprSDCloud
            (FileName:   'SDSplash'; Path: ptCurrTheme; AltPath: ptSuddenDeath; Texture: nil; Surface: nil;
            Width:  80; Height: 50; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprSDSplash
            (FileName:  'SDDroplet'; Path: ptCurrTheme; AltPath: ptSuddenDeath; Texture: nil; Surface: nil;
            Width:  16; Height: 16; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpHighest; getDimensions: false; getImageDimensions: true),// sprSDDroplet
            (FileName:  'Timebox'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  50; Height: 81; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpHighest; getDimensions: false; getImageDimensions: true),// sprTardis
            (FileName:  'slider'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
            Width: 3; Height: 17; imageWidth: 3; imageHeight: 17; saveSurf: false; critical: true; checkSum: false; priority: tpLow; getDimensions: false; getImageDimensions: false), // sprSlider
            (FileName:  'botlevels'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
            Width: 22; Height: 15; imageWidth: 22; imageHeight: 15; saveSurf: true; critical: true; checkSum: false; priority: tpLow; getDimensions: false; getImageDimensions: false), // sprBotlevels
            (FileName:  'amCleaver'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  64; Height: 64; imageWidth: 64; imageHeight: 64; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: false),// sprHandKnife
            (FileName:  'cleaver'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
            Width: 64; Height: 64; imageWidth: 64; imageHeight: 128; saveSurf: false; critical: true; checkSum: false; priority: tpLow; getDimensions: false; getImageDimensions: false), // sprKnife
            (FileName:  'star'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
            Width: 12; Height: 12; imageWidth: 12; imageHeight: 12; saveSurf: false; critical: true; checkSum: false; priority: tpLow; getDimensions: false; getImageDimensions: false), // sprStar
            (FileName:  'icetexture'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
            Width: 128; Height: 128; imageWidth: 128; imageHeight: 128; saveSurf: true; critical: true; checkSum: false; priority: tpLow; getDimensions: false; getImageDimensions: true), // sprIceTexture
            (FileName:  'amIceGun'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
            Width: 32; Height: 32; imageWidth: 32; imageHeight: 32; saveSurf: false; critical: true; checkSum: false; priority: tpLow; getDimensions: false; getImageDimensions: false), // sprIceGun
            (FileName:  'amFrozenHog'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
            Width: 64; Height: 64; imageWidth: 64; imageHeight: 64; saveSurf: false; critical: true; checkSum: false; priority: tpLow; getDimensions: false; getImageDimensions: false), // sprFrozenHog
            (FileName:   'amRubber'; Path: ptCurrTheme; AltPath: ptGraphics; Texture: nil; Surface: nil;
            Width: 160; Height:160; imageWidth: 0; imageHeight: 0; saveSurf: true; critical: true; checkSum: true; priority: tpMedium; getDimensions: false; getImageDimensions: true), // sprAmRubber
            (FileName:  'boing'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
            Width: 101; Height: 97; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpLow; getDimensions: false; getImageDimensions: false), // sprBoing
            (FileName:       'custom1'; Path: ptCurrTheme;AltPath: ptGraphics; Texture: nil; Surface: nil;
            Width:   0; Height:  0; imageWidth: 0; imageHeight: 0; saveSurf: true; critical: true; checkSum: true; priority: tpLow; getDimensions: true; getImageDimensions: true), // sprCustom1
            (FileName:       'custom2'; Path: ptCurrTheme;AltPath: ptGraphics; Texture: nil; Surface: nil;
            Width:   0; Height:  0; imageWidth: 0; imageHeight: 0; saveSurf: true; critical: true; checkSum: true; priority: tpLow; getDimensions: true; getImageDimensions: true), // sprCustom2
            (FileName:       'custom3'; Path: ptCurrTheme;AltPath: ptGraphics; Texture: nil; Surface: nil;
            Width:   0; Height:  0; imageWidth: 0; imageHeight: 0; saveSurf: true; critical: true; checkSum: true; priority: tpLow; getDimensions: true; getImageDimensions: true), // sprCustom3
            (FileName:       'custom4'; Path: ptCurrTheme;AltPath: ptGraphics; Texture: nil; Surface: nil;
            Width:   0; Height:  0; imageWidth: 0; imageHeight: 0; saveSurf: true; critical: true; checkSum: true; priority: tpLow; getDimensions: true; getImageDimensions: true), // sprCustom4
            (FileName:       'custom5'; Path: ptCurrTheme;AltPath: ptGraphics; Texture: nil; Surface: nil;
            Width:   0; Height:  0; imageWidth: 0; imageHeight: 0; saveSurf: true; critical: true; checkSum: true; priority: tpLow; getDimensions: true; getImageDimensions: true), // sprCustom5
            (FileName:       'custom6'; Path: ptCurrTheme;AltPath: ptGraphics; Texture: nil; Surface: nil;
            Width:   0; Height:  0; imageWidth: 0; imageHeight: 0; saveSurf: true; critical: true; checkSum: true; priority: tpLow; getDimensions: true; getImageDimensions: true), // sprCustom6
            (FileName:       'custom7'; Path: ptCurrTheme;AltPath: ptGraphics; Texture: nil; Surface: nil;
            Width:   0; Height:  0; imageWidth: 0; imageHeight: 0; saveSurf: true; critical: true; checkSum: true; priority: tpLow; getDimensions: true; getImageDimensions: true), // sprCustom7
            (FileName:       'custom8'; Path: ptCurrTheme;AltPath: ptGraphics; Texture: nil; Surface: nil;
            Width:   0; Height:  0; imageWidth: 0; imageHeight: 0; saveSurf: true; critical: true; checkSum: true; priority: tpLow; getDimensions: true; getImageDimensions: true), // sprCustom8
            (FileName:      'FrozenAirMine'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  32; Height: 32; imageWidth: 32; imageHeight: 32; saveSurf: true; critical: true; checkSum: true; priority: tpHighest; getDimensions: false; getImageDimensions: true), // sprFrozenAirMine
            (FileName:      'AirMine'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpHighest; getDimensions: false; getImageDimensions: true), // sprAirMine
            (FileName:  'amAirMine'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true), // sprHandAirMine
            (FileName:      'FlakeL'; Path:ptCurrTheme; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: false; checkSum: false; priority: tpHighest; getDimensions: false; getImageDimensions: true),// sprFlakeL
            (FileName:    'SDFlakeL'; Path: ptCurrTheme; AltPath: ptSuddenDeath; Texture: nil; Surface: nil;
            Width:  64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: false; checkSum: false; priority: tpHighest; getDimensions: false; getImageDimensions: true),// sprSDFlakeL
            (FileName:     'CloudsL'; Path: ptCurrTheme;AltPath: ptGraphics; Texture: nil; Surface: nil;
            Width: 256; Height:128; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: false; checkSum: false; priority: tpHigh; getDimensions: false; getImageDimensions: true),// sprCloudL
            (FileName:     'SDCloudsL'; Path: ptCurrTheme;AltPath: ptGraphics; Texture: nil; Surface: nil;
            Width: 256; Height:128; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: false; checkSum: false; priority: tpHigh; getDimensions: false; getImageDimensions: true),// sprSDCloudL
            // TODO: Rename creeper image
            (FileName:     'Duck'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprCreeper
            // TODO: Rename creeper hand image
            (FileName:    'amDuck'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true), // sprHandCreeper
            (FileName: 'amMinigun'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
            Width:  64; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true) // sprMinigun
            );

const
    Wavez: array [TWave] of record
            Sprite: TSprite;
            FramesCount: Longword;
            Interval: Longword;
            cmd: string[31];
            Voice: TSound;
            VoiceDelay: LongWord;
            end = (
            (Sprite:   sprKowtow; FramesCount: 12; Interval: 125; cmd: '/rollup'; Voice: sndNone; VoiceDelay: 0),
            (Sprite:      sprSad; FramesCount: 14; Interval: 125; cmd: '/sad'; Voice: sndNone; VoiceDelay: 0),
            (Sprite:     sprWave; FramesCount: 16; Interval: 125; cmd: '/wave'; Voice: sndHello; VoiceDelay: 5),
            (Sprite:   sprHurrah; FramesCount: 14; Interval: 125; cmd: '/hurrah'; Voice: sndNone; VoiceDelay: 0),
            (Sprite: sprLemonade; FramesCount: 24; Interval: 125; cmd: '/ilovelotsoflemonade'; Voice: sndNone; VoiceDelay: 0),
            (Sprite:    sprShrug; FramesCount: 24; Interval: 125; cmd: '/shrug'; Voice: sndNone; VoiceDelay: 0),
            (Sprite:   sprJuggle; FramesCount: 49; Interval:  38; cmd: '/juggle'; Voice: sndNone; VoiceDelay: 0)
            );

type
    TAmmozRec = record
            NameId: TAmmoStrId;
            NameTex: PTexture;
            Probability, NumberInCase: Longword;
            Ammo: TAmmo;
            Slot: 0..cMaxSlotIndex;
            TimeAfterTurn: Longword;
            minAngle, maxAngle: Longword;
            isDamaging: boolean;
            SkipTurns: LongWord;
            PosCount: Longword;
            PosSprite: TSprite;
            ejectX, ejectY: Longint;
            end;
    TAmmoCounts = array[TAmmoType] of Longword;

var
    Ammoz: array [TAmmoType] of TAmmozRec;
    InitialAmmoCounts: TAmmoCounts;

const
    AmmozInit: array [TAmmoType] of TAmmozRec = (
            (NameId: sidNothing;
            NameTex: nil;
            Probability: 0;
            NumberInCase: 0;
            Ammo: (Propz: ammoprop_NoCrosshair or ammoprop_DontHold or ammoprop_Effect;
                Count: AMMO_INFINITE;
                NumPerTurn: 0;
                Timer: 0;
                Pos: 0;
                AmmoType: amNothing;
                AttackVoice: sndNone;
                Bounciness: defaultBounciness);
            Slot: cHiddenSlotIndex;
            TimeAfterTurn: 0;
            minAngle: 0;
            maxAngle: 0;
            isDamaging: false;
            SkipTurns: 9999;
            PosCount: 1;
            PosSprite: sprWater;
            ejectX: 0;
            ejectY: 0),

// Grenade
            (NameId: sidGrenade;
            NameTex: nil;
            Probability: 0;
            NumberInCase: 1;
            Ammo: (Propz: ammoprop_Timerable or
                          ammoprop_Power or
                          ammoprop_AltUse or
                          ammoprop_SetBounce or
                          ammoprop_NeedUpDown;
                Count: AMMO_INFINITE;
                NumPerTurn: 0;
                Timer: 3000;
                Pos: 0;
                AmmoType: amGrenade;
                AttackVoice: sndCover;
                Bounciness: defaultBounciness);
            Slot: 1;
            TimeAfterTurn: 3000;
            minAngle: 0;
            maxAngle: 0;
            isDamaging: true;
            SkipTurns: 0;
            PosCount: 1;
            PosSprite: sprWater;
            ejectX: 0;
            ejectY: 0),

// ClusterBomb
            (NameId: sidClusterBomb;
            NameTex: nil;
            Probability: 100;
            NumberInCase: 3;
            Ammo: (Propz: ammoprop_Timerable or
                          ammoprop_Power or
                          ammoprop_AltUse or
                          ammoprop_SetBounce or
                          ammoprop_NeedUpDown;
                Count: 5;
                NumPerTurn: 0;
                Timer: 3000;
                Pos: 0;
                AmmoType: amClusterBomb;
                AttackVoice: sndCover;
                Bounciness: defaultBounciness);
            Slot: 1;
            TimeAfterTurn: 3000;
            minAngle: 0;
            maxAngle: 0;
            isDamaging: true;
            SkipTurns: 0;
            PosCount: 1;
            PosSprite: sprWater;
            ejectX: 0;
            ejectY: 0),

// Bazooka
            (NameId: sidBazooka;
            NameTex: nil;
            Probability: 0;
            NumberInCase: 1;
            Ammo: (Propz: ammoprop_Power or
                          ammoprop_AltUse or
                          ammoprop_NeedUpDown;
                Count: AMMO_INFINITE;
                NumPerTurn: 0;
                Timer: 0;
                Pos: 0;
                AmmoType: amBazooka;
                AttackVoice: sndFire;
                Bounciness: defaultBounciness);
            Slot: 0;
            TimeAfterTurn: 3000;
            minAngle: 0;
            maxAngle: 0;
            isDamaging: true;
            SkipTurns: 0;
            PosCount: 1;
            PosSprite: sprWater;
            ejectX: 0; //20;
            ejectY: -6),

// Bee
            (NameId: sidBee;
            NameTex: nil;
            Probability: 100;
            NumberInCase: 1;
            Ammo: (Propz: ammoprop_Power or
                          ammoprop_NeedTarget or
                          ammoprop_NoTargetAfter or
                          ammoprop_NoWrapTarget or
                          ammoprop_DontHold or
                          ammoprop_NeedUpDown;
                Count: 2;
                NumPerTurn: 0;
                Timer: 0;
                Pos: 0;
                AmmoType: amBee;
                AttackVoice: sndFire;
                Bounciness: defaultBounciness);
            Slot: 0;
            TimeAfterTurn: 3000;
            minAngle: 0;
            maxAngle: 0;
            isDamaging: true;
            SkipTurns: 0;
            PosCount: 2;
            PosSprite: sprTargetBee;
            ejectX: 0; //16;
            ejectY: 0),

// Shotgun
            (NameId: sidShotgun;
            NameTex: nil;
            Probability: 0;
            NumberInCase: 1;
            Ammo: (Propz: ammoprop_ForwMsgs or
                          ammoprop_NeedUpDown or
                          ammoprop_DoesntStopTimerInMultiShoot;
                Count: AMMO_INFINITE;
                NumPerTurn: 1;
                Timer: 0;
                Pos: 0;
                AmmoType: amShotgun;
                AttackVoice: sndNone;
                Bounciness: defaultBounciness);
            Slot: 2;
            TimeAfterTurn: 3000;
            minAngle: 0;
            maxAngle: 0;
            isDamaging: true;
            SkipTurns: 0;
            PosCount: 1;
            PosSprite: sprWater;
            ejectX: 0; //26;
            ejectY: -6),

// PickHammer
            (NameId: sidPickHammer;
            NameTex: nil;
            Probability: 0;
            NumberInCase: 1;
            Ammo: (Propz: ammoprop_ForwMsgs or
                          ammoprop_AttackInMove or
                          ammoprop_NoCrosshair or
                          ammoprop_DontHold or
                          ammoprop_DoesntStopTimerWhileAttackingInInfAttackMode;
                Count: 2;
                NumPerTurn: 0;
                Timer: 0;
                Pos: 0;
                AmmoType: amPickHammer;
                AttackVoice: sndNone;
                Bounciness: defaultBounciness);
            Slot: 6;
            TimeAfterTurn: 0;
            minAngle: 0;
            maxAngle: 0;
            isDamaging: false;
            SkipTurns: 0;
            PosCount: 1;
            PosSprite: sprWater;
            ejectX: 0;
            ejectY: 0),

// Skip
            (NameId: sidSkip;
            NameTex: nil;
            Probability: 0;
            NumberInCase: 1;
            Ammo: (Propz: ammoprop_NoCrosshair or
                          ammoprop_AttackInMove or
                          ammoprop_DontHold or
                          ammoprop_ForceTurnEnd;
                Count: AMMO_INFINITE;
                NumPerTurn: 0;
                Timer: 0;
                Pos: 0;
                AmmoType: amSkip;
                AttackVoice: sndNone;
                Bounciness: defaultBounciness);
            Slot: 9;
            TimeAfterTurn: 0;
            minAngle: 0;
            maxAngle: 0;
            isDamaging: false;
            SkipTurns: 0;
            PosCount: 1;
            PosSprite: sprWater;
            ejectX: 0;
            ejectY: 0),

// Rope
            (NameId: sidRope;
            NameTex: nil;
            Probability: 100;
            NumberInCase: 3;
            Ammo: (Propz: ammoprop_NoRoundEnd or
                          ammoprop_ForwMsgs or
                          ammoprop_AttackInMove or
                          ammoprop_Utility or
                          ammoprop_AltAttack or
                          ammoprop_NeedUpDown or
                          ammoprop_DoesntStopTimerWhileAttacking;
                    Count: 5;
                    NumPerTurn: 0;
                    Timer: 0;
                    Pos: 0;
                    AmmoType: amRope;
                    AttackVoice: sndNone;
                Bounciness: defaultBounciness);
            Slot: 7;
            TimeAfterTurn: 0;
            minAngle: 0;
            maxAngle: cMaxAngle div 2;
            isDamaging: false;
            SkipTurns: 0;
            PosCount: 1;
            PosSprite: sprWater;
            ejectX: 0;
            ejectY: 0),

// Mine
            (NameId: sidMine;
            NameTex: nil;
            Probability: 100;
            NumberInCase: 1;
            Ammo: (Propz: ammoprop_NoCrosshair or
                          ammoprop_AttackInMove or
                          ammoprop_DontHold or
                          ammoprop_AltUse or
                          ammoprop_SetBounce;
                Count: 2;
                NumPerTurn: 0;
                Timer: 0;
                Pos: 0;
                AmmoType: amMine;
                AttackVoice: sndLaugh;
                Bounciness: defaultBounciness);
            Slot: 4;
            TimeAfterTurn: 5000;
            minAngle: 0;
            maxAngle: 0;
            isDamaging: true;
            SkipTurns: 0;
            PosCount: 1;
            PosSprite: sprWater;
            ejectX: 0;
            ejectY: 0),

// DEagle
            (NameId: sidDEagle;
            NameTex: nil;
            Probability: 20;
            NumberInCase: 2;
            Ammo: (Propz: ammoprop_NeedUpDown or ammoprop_DoesntStopTimerInMultiShoot;
                Count: 3;
                NumPerTurn: 3;
                Timer: 0;
                Pos: 0;
                AmmoType: amDEagle;
                AttackVoice: sndNone;
                Bounciness: defaultBounciness);
            Slot: 2;
            TimeAfterTurn: 3000;
            minAngle: 0;
            maxAngle: 0;
            isDamaging: true;
            SkipTurns: 0;
            PosCount: 1;
            PosSprite: sprWater;
            ejectX: 0; //23;
            ejectY: -6),

// Dynamite
            (NameId: sidDynamite;
            NameTex: nil;
            Probability: 100;
            NumberInCase: 1;
            Ammo: (Propz: ammoprop_NoCrosshair or
                          ammoprop_AttackInMove or
                          ammoprop_DontHold or
                          ammoprop_AltUse;
                Count: 1;
                NumPerTurn: 0;
                Timer: 0;
                Pos: 0;
                AmmoType: amDynamite;
                AttackVoice: sndLaugh;
                Bounciness: defaultBounciness);
            Slot: 4;
            TimeAfterTurn: 5000;
            minAngle: 0;
            maxAngle: 0;
            isDamaging: true;
            SkipTurns: 0;
            PosCount: 1;
            PosSprite: sprWater;
            ejectX: 0;
            ejectY: 0),

// FirePunch
            (NameId: sidFirePunch;
            NameTex: nil;
            Probability: 0;
            NumberInCase: 1;
            Ammo: (Propz: ammoprop_NoCrosshair or
                          ammoprop_ForwMsgs or
                          ammoprop_AttackInMove;
                Count: AMMO_INFINITE;
                NumPerTurn: 0;
                Timer: 0;
                Pos: 0;
                AmmoType: amFirePunch;
                AttackVoice: sndNone;
                Bounciness: defaultBounciness);
            Slot: 3;
            TimeAfterTurn: 3000;
            minAngle: 0;
            maxAngle: 0;
            isDamaging: true;
            SkipTurns: 0;
            PosCount: 1;
            PosSprite: sprWater;
            ejectX: 0;
            ejectY: 0),

// Whip
            (NameId: sidWhip;
            NameTex: nil;
            Probability: 0;
            NumberInCase: 1;
            Ammo: (Propz: ammoprop_NoCrosshair;
                Count: AMMO_INFINITE;
                NumPerTurn: 0;
                Timer: 0;
                Pos: 0;
                AmmoType: amWhip;
                AttackVoice: sndNone;
                Bounciness: defaultBounciness);
            Slot: 3;
            TimeAfterTurn: 3000;
            minAngle: 0;
            maxAngle: 0;
            isDamaging: true;
            SkipTurns: 0;
            PosCount: 1;
            PosSprite: sprWater;
            ejectX: 0;
            ejectY: 0),

// BaseballBat
            (NameId: sidBaseballBat;
            NameTex: nil;
            Probability: 100;
            NumberInCase: 1;
            Ammo: (Propz: ammoprop_DontHold or
                          ammoprop_NeedUpDown;
                Count: 1;
                NumPerTurn: 0;
                Timer: 0;
                Pos: 0;
                AmmoType: amBaseballBat;
                AttackVoice: sndNone;
                Bounciness: defaultBounciness);
            Slot: 3;
            TimeAfterTurn: 5000;
            minAngle: 0;
            maxAngle: cMaxAngle div 2;
            isDamaging: true;
            SkipTurns: 2;
            PosCount: 1;
            PosSprite: sprWater;
            ejectX: 0;
            ejectY: 0),

// Parachute
            (NameId: sidParachute;
            NameTex: nil;
            Probability: 100;
            NumberInCase: 1;
            Ammo: (Propz: ammoprop_NoRoundEnd or
                          ammoprop_ForwMsgs or
                          ammoprop_AttackInMove or
                          ammoprop_NoCrosshair or
                          ammoprop_DontHold or
                          ammoprop_Utility or
                          ammoprop_AltAttack or
                          ammoprop_NeedUpDown;
                Count: 2;
                NumPerTurn: 0;
                Timer: 0;
                Pos: 0;
                AmmoType: amParachute;
                AttackVoice: sndNone;
                Bounciness: defaultBounciness);
            Slot: 7;
            TimeAfterTurn: 0;
            minAngle: 0;
            maxAngle: 0;
            isDamaging: false;
            SkipTurns: 0;
            PosCount: 1;
            PosSprite: sprWater;
            ejectX: 0;
            ejectY: 0),

// AirAttack
            (NameId: sidAirAttack;
            NameTex: nil;
            Probability: 100;
            NumberInCase: 1;
            Ammo: (Propz: ammoprop_NoCrosshair or
                          ammoprop_NeedTarget or
                          ammoprop_AttackingPut or
                          ammoprop_DontHold or
                          ammoprop_NotBorder;
                Count: 1;
                NumPerTurn: 0;
                Timer: 0;
                Pos: 0;
                AmmoType: amAirAttack;
                AttackVoice: sndIncoming;
                Bounciness: defaultBounciness);
            Slot: 5;
            TimeAfterTurn: 0;
            minAngle: 0;
            maxAngle: 0;
            isDamaging: true;
            SkipTurns: 5;
            PosCount: 2;
            PosSprite: sprAmAirplane;
            ejectX: 0;
            ejectY: 0),

// MineStrike
            (NameId: sidMineStrike;
            NameTex: nil;
            Probability: 200;
            NumberInCase: 1;
            Ammo: (Propz: ammoprop_NoCrosshair or
                          ammoprop_NeedTarget or
                          ammoprop_AttackingPut or
                          ammoprop_DontHold or
                          ammoprop_NotBorder;
                Count: 1;
                NumPerTurn: 0;
                Timer: 0;
                Pos: 0;
                AmmoType: amMineStrike;
                AttackVoice: sndIncoming;
                Bounciness: defaultBounciness);
            Slot: 5;
            TimeAfterTurn: 0;
            minAngle: 0;
            maxAngle: 0;
            isDamaging: true;
            SkipTurns: 5;
            PosCount: 2;
            PosSprite: sprAmAirplane;
            ejectX: 0;
            ejectY: 0),

// BlowTorch
            (NameId: sidBlowTorch;
            NameTex: nil;
            Probability: 100;
            NumberInCase: 2;
            Ammo: (Propz: ammoprop_ForwMsgs or
                          ammoprop_NeedUpDown or
                          ammoprop_DoesntStopTimerWhileAttackingInInfAttackMode;
                Count: 1;
                NumPerTurn: 0;
                Timer: 0;
                Pos: 0;
                AmmoType: amBlowTorch;
                AttackVoice: sndNone;
                Bounciness: defaultBounciness);
            Slot: 6;
            TimeAfterTurn: 3000;
            minAngle: 804;
            maxAngle: 1327;
            isDamaging: false;
            SkipTurns: 0;
            PosCount: 1;
            PosSprite: sprWater;
            ejectX: 0;
            ejectY: 0),

// Girder
            (NameId: sidGirder;
            NameTex: nil;
            Probability: 150;
            NumberInCase: 3;
            Ammo: (Propz: ammoprop_NoRoundEnd or
                          ammoprop_NoCrosshair or
                          ammoprop_NeedTarget or
                          ammoprop_Utility or
                          ammoprop_AttackingPut;
                    Count: 1;
                    NumPerTurn: 0;
                    Timer: 0;
                    Pos: 0;
                    AmmoType: amGirder;
                    AttackVoice: sndNone;
                Bounciness: defaultBounciness);
            Slot: 6;
            TimeAfterTurn: 3000;
            minAngle: 0;
            maxAngle: 0;
            isDamaging: false;
            SkipTurns: 0;
            PosCount: 8;
            PosSprite: sprAmGirder;
            ejectX: 0;
            ejectY: 0),

// Teleport
            (NameId: sidTeleport;
            NameTex: nil;
            Probability: 200;
            NumberInCase: 1;
            Ammo: (Propz: ammoprop_ForwMsgs or
                          ammoprop_NoCrosshair or
                          ammoprop_NeedTarget or
                          ammoprop_AttackingPut or
                          ammoprop_Utility or
                          ammoprop_DontHold;
                Count: 2;
                NumPerTurn: 0;
                Timer: 0;
                Pos: 0;
                AmmoType: amTeleport;
                AttackVoice: sndNone;
                Bounciness: defaultBounciness);
            Slot: 7;
            TimeAfterTurn: 0;
            minAngle: 0;
            maxAngle: 0;
            isDamaging: false;
            SkipTurns: 0;
            PosCount: 2;
            PosSprite: sprAmTeleport;
            ejectX: 0;
            ejectY: 0),

// Switch
            (NameId: sidSwitch;
            NameTex: nil;
            Probability: 100;
            NumberInCase: 1;
            Ammo: (Propz: ammoprop_NoRoundEnd or
                          ammoprop_ForwMsgs or
                          ammoprop_NoCrosshair or
                          ammoprop_Utility or
                          ammoprop_DontHold;
                    Count: 3;
                    NumPerTurn: 0;
                    Timer: 0;
                    Pos: 0;
                    AmmoType: amSwitch;
                    AttackVoice: sndNone;
                Bounciness: defaultBounciness);
            Slot: 9;
            TimeAfterTurn: 0;
            minAngle: 0;
            maxAngle: 0;
            isDamaging: false;
            SkipTurns: 0;
            PosCount: 1;
            PosSprite: sprWater;
            ejectX: 0;
            ejectY: 0),

// Mortar
            (NameId: sidMortar;
            NameTex: nil;
            Probability: 100;
            NumberInCase: 4;
            Ammo: (Propz: ammoprop_NeedUpDown;
                Count: 4;
                NumPerTurn: 0;
                Timer: 0;
                Pos: 0;
                AmmoType: amMortar;
                AttackVoice: sndNone;
                Bounciness: defaultBounciness);
            Slot: 0;
            TimeAfterTurn: 3000;
            minAngle: 0;
            maxAngle: 0;
            isDamaging: true;
            SkipTurns: 0;
            PosCount: 1;
            PosSprite: sprWater;
            ejectX: 0; //20;
            ejectY: -6),

// Kamikaze
            (NameId: sidKamikaze;
            NameTex: nil;
            Probability: 100;
            NumberInCase: 1;
            Ammo: (Propz: ammoprop_ForwMsgs or
                          ammoprop_DontHold or
                          ammoprop_NeedUpDown or
                          ammoprop_AttackInMove or
                          ammoprop_ForceTurnEnd;
                Count: 1;
                NumPerTurn: 0;
                Timer: 0;
                Pos: 0;
                AmmoType: amKamikaze;
                AttackVoice: sndNone;
                Bounciness: defaultBounciness);
            Slot: 3;
            TimeAfterTurn: 0;
            minAngle: 0;
            maxAngle: 0;
            isDamaging: true;
            SkipTurns: 0;
            PosCount: 1;
            PosSprite: sprWater;
            ejectX: 0;
            ejectY: 0),

// Cake
            (NameId: sidCake;
            NameTex: nil;
            Probability: 100;
            NumberInCase: 1;
            Ammo: (Propz: ammoprop_ForwMsgs or
                          ammoprop_NoCrosshair or
                          ammoprop_DontHold or
                          ammoprop_Track;
                Count: 1;
                NumPerTurn: 0;
                Timer: 0;
                Pos: 0;
                AmmoType: amCake;
                AttackVoice: sndLaugh;
                Bounciness: defaultBounciness);
            Slot: 4;
            TimeAfterTurn: 0;
            minAngle: 0;
            maxAngle: 0;
            isDamaging: true;
            SkipTurns: 4;
            PosCount: 1;
            PosSprite: sprWater;
            ejectX: 0;
            ejectY: 0),

// Seduction
            (NameId: sidSeduction;
            NameTex: nil;
            Probability: 100;
            NumberInCase: 1;
            Ammo: (Propz: ammoprop_ForwMsgs or
                          ammoprop_DontHold or
                          ammoprop_NoCrosshair;
                Count: 1;
                NumPerTurn: 0;
                Timer: 0;
                Pos: 0;
                AmmoType: amSeduction;
                AttackVoice: sndNone;
                Bounciness: defaultBounciness);
            Slot: 3;
            TimeAfterTurn: 0;
            minAngle: 0;
            maxAngle: 0;
            isDamaging: false;
            SkipTurns: 0;
            PosCount: 1;
            PosSprite: sprWater;
            ejectX: 0;
            ejectY: 0),

// Watermelon
            (NameId: sidWatermelon;
            NameTex: nil;
            Probability: 400;
            NumberInCase: 1;
            Ammo: (Propz: ammoprop_Timerable or
                          ammoprop_Power or
                          ammoprop_NeedUpDown or
                          ammoprop_AltUse;
                Count: 0;
                NumPerTurn: 0;
                Timer: 3000;
                Pos: 0;
                AmmoType: amWatermelon;
                AttackVoice: sndMelon;
                Bounciness: defaultBounciness);
            Slot: 1;
            TimeAfterTurn: 3000;
            minAngle: 0;
            maxAngle: 0;
            isDamaging: true;
            SkipTurns: 0;
            PosCount: 1;
            PosSprite: sprWater;
            ejectX: 0;
            ejectY: 0),

// HellishBomb ("Hellish Hand-Grenade")
            (NameId: sidHellishBomb;
            NameTex: nil;
            Probability: 400;
            NumberInCase: 1;
            Ammo: (Propz: ammoprop_Power or
                          ammoprop_NeedUpDown or
                          ammoprop_AltUse;
                Count: 0;
                NumPerTurn: 0;
                Timer: 5000;
                Pos: 0;
                AmmoType: amHellishBomb;
                AttackVoice: sndWatchThis;
                Bounciness: defaultBounciness);
            Slot: 1;
            TimeAfterTurn: 3000;
            minAngle: 0;
            maxAngle: 0;
            isDamaging: true;
            SkipTurns: 0;
            PosCount: 1;
            PosSprite: sprWater;
            ejectX: 0;
            ejectY: 0),

// Napalm
            (NameId: sidNapalm;
            NameTex: nil;
            Probability: 100;
            NumberInCase: 1;
            Ammo: (Propz: ammoprop_NoCrosshair or
                          ammoprop_NeedTarget or
                          ammoprop_AttackingPut or
                          ammoprop_DontHold or
                          ammoprop_NotBorder;
                Count: 1;
                NumPerTurn: 0;
                Timer: 0;
                Pos: 0;
                AmmoType: amNapalm;
                AttackVoice: sndIncoming;
                Bounciness: defaultBounciness);
            Slot: 5;
            TimeAfterTurn: 0;
            minAngle: 0;
            maxAngle: 0;
            isDamaging: true;
            SkipTurns: 7;
            PosCount: 2;
            PosSprite: sprAmAirplane;
            ejectX: 0;
            ejectY: 0),

// Drill ("Drill Rocket")
            (NameId: sidDrill;
            NameTex: nil;
            Probability: 300;
            NumberInCase: 1;
            Ammo: (Propz: ammoprop_Power or
                          ammoprop_NeedUpDown or
                          ammoprop_AltUse;
                Count: AMMO_INFINITE;
                NumPerTurn: 0;
                Timer: 0;
                Pos: 0;
                AmmoType: amDrill;
                AttackVoice: sndFire;
                Bounciness: defaultBounciness);
            Slot: 0;
            TimeAfterTurn: 3000;
            minAngle: 0;
            maxAngle: 0;
            isDamaging: true;
            SkipTurns: 0;
            PosCount: 1;
            PosSprite: sprDrill;
            ejectX: 0; //20;
            ejectY: -6),

// Ballgun
            (NameId: sidBallgun;
            NameTex: nil;
            Probability: 400;
            NumberInCase: 1;
            Ammo: (Propz: ammoprop_ForwMsgs or
                          ammoprop_NeedUpDown or
                          ammoprop_DontHold;
                Count: AMMO_INFINITE;
                NumPerTurn: 0;
                Timer: 5001;
                Pos: 0;
                AmmoType: amBallgun;
                AttackVoice: sndNone;
                Bounciness: defaultBounciness);
            Slot: 4;
            TimeAfterTurn: 0;
            minAngle: 0;
            maxAngle: 0;
            isDamaging: true;
            SkipTurns: 0;
            PosCount: 1;
            PosSprite: sprWater;
            ejectX: 0; //20;
            ejectY: -3),

// RC-Plane
            (NameId: sidRCPlane;
            NameTex: nil;
            Probability: 200;
            NumberInCase: 1;
            Ammo: (Propz: ammoprop_ForwMsgs or
                          ammoprop_NeedUpDown{ or
                          ammoprop_DontHold or
                          ammoprop_AltAttack};
                Count: 1;
                NumPerTurn: 0;
                Timer: 0;
                Pos: 0;
                AmmoType: amRCPlane;
                AttackVoice: sndNone;
                Bounciness: defaultBounciness);
            Slot: 4;
            TimeAfterTurn: 0;
            minAngle: 0;
            maxAngle: 0;
            isDamaging: true;
            SkipTurns: 4;
            PosCount: 1;
            PosSprite: sprWater;
            ejectX: 0;
            ejectY: 0),

// LowGravity
            (NameId: sidLowGravity;
            NameTex: nil;
            Probability: 20;
            NumberInCase: 1;
            Ammo: (Propz: ammoprop_NoRoundEnd or
                          ammoprop_NoCrosshair or
                          ammoprop_DontHold or
                          ammoprop_AltUse or
                          ammoprop_Utility or
                          ammoprop_Effect;
                    Count: 1;
                    NumPerTurn: 0;
                    Timer: 0;
                    Pos: 0;
                    AmmoType: amLowGravity;
                    AttackVoice: sndNone;
                Bounciness: defaultBounciness);
            Slot: 9;
            TimeAfterTurn: 0;
            minAngle: 0;
            maxAngle: 0;
            isDamaging: false;
            SkipTurns: 0;
            PosCount: 1;
            PosSprite: sprWater;
            ejectX: 0;
            ejectY: 0),

// ExtraDamage
            (NameId: sidExtraDamage;
            NameTex: nil;
            Probability: 15;
            NumberInCase: 1;
            Ammo: (Propz: ammoprop_NoRoundEnd or
                          ammoprop_NoCrosshair or
                          ammoprop_DontHold or
                          ammoprop_AltUse or
                          ammoprop_Utility or
                          ammoprop_Effect;
                    Count: 1;
                    NumPerTurn: 0;
                    Timer: 0;
                    Pos: 0;
                    AmmoType: amExtraDamage;
                    AttackVoice: sndNone;
                Bounciness: defaultBounciness);
            Slot: 9;
            TimeAfterTurn: 0;
            minAngle: 0;
            maxAngle: 0;
            isDamaging: false;
            SkipTurns: 0;
            PosCount: 1;
            PosSprite: sprWater;
            ejectX: 0;
            ejectY: 0),

// Invulnerable
            (NameId: sidInvulnerable;
            NameTex: nil;
            Probability: 20;
            NumberInCase: 1;
            Ammo: (Propz: ammoprop_NoRoundEnd or
                          ammoprop_NoCrosshair or
                          ammoprop_DontHold or
                          ammoprop_AltUse or
                          ammoprop_Utility or
                          ammoprop_Effect;
                    Count: 1;
                    NumPerTurn: 0;
                    Timer: 0;
                    Pos: 0;
                    AmmoType: amInvulnerable;
                    AttackVoice: sndNone;
                Bounciness: defaultBounciness);
            Slot: 8;
            TimeAfterTurn: 0;
            minAngle: 0;
            maxAngle: 0;
            isDamaging: false;
            SkipTurns: 0;
            PosCount: 1;
            PosSprite: sprWater;
            ejectX: 0;
            ejectY: 0),

// ExtraTime
            (NameId: sidExtraTime;
            NameTex: nil;
            Probability: 30;
            NumberInCase: 1;
            Ammo: (Propz: ammoprop_NoRoundEnd or
                          ammoprop_NoCrosshair or
                          ammoprop_DontHold or
                          ammoprop_AltUse or
                          ammoprop_Utility or
                          ammoprop_Effect;
                    Count: 1;
                    NumPerTurn: 0;
                    Timer: 0;
                    Pos: 0;
                    AmmoType: amExtraTime;
                    AttackVoice: sndNone;
                Bounciness: defaultBounciness);
            Slot: 9;
            TimeAfterTurn: 0;
            minAngle: 0;
            maxAngle: 0;
            isDamaging: false;
            SkipTurns: 0;
            PosCount: 1;
            PosSprite: sprWater;
            ejectX: 0;
            ejectY: 0),

// LaserSight
            (NameId: sidLaserSight;
            NameTex: nil;
            Probability: 15;
            NumberInCase: 1;
            Ammo: (Propz: ammoprop_NoRoundEnd or
                          ammoprop_NoCrosshair or
                          ammoprop_DontHold or
                          ammoprop_AltUse or
                          ammoprop_Utility or
                          ammoprop_NeedUpDown or
                          ammoprop_Effect;
                    Count: 1;
                    NumPerTurn: 0;
                    Timer: 0;
                    Pos: 0;
                    AmmoType: amLaserSight;
                    AttackVoice: sndNone;
                Bounciness: defaultBounciness);
            Slot: 8;
            TimeAfterTurn: 0;
            minAngle: 0;
            maxAngle: 0;
            isDamaging: false;
            SkipTurns: 0;
            PosCount: 1;
            PosSprite: sprWater;
            ejectX: 0;
            ejectY: 0),

// Vampiric
            (NameId: sidVampiric;
            NameTex: nil;
            Probability: 15;
            NumberInCase: 1;
            Ammo: (Propz: ammoprop_NoRoundEnd or
                          ammoprop_NoCrosshair or
                          ammoprop_DontHold or
                          ammoprop_AltUse or
                          ammoprop_Utility or
                          ammoprop_Effect;
                    Count: 1;
                    NumPerTurn: 0;
                    Timer: 0;
                    Pos: 0;
                    AmmoType: amVampiric;
                    AttackVoice: sndNone;
                Bounciness: defaultBounciness);
            Slot: 8;
            TimeAfterTurn: 0;
            minAngle: 0;
            maxAngle: 0;
            isDamaging: false;
            SkipTurns: 0;
            PosCount: 1;
            PosSprite: sprWater;
            ejectX: 0;
            ejectY: 0),

// SniperRifle
            (NameId: sidSniperRifle;
            NameTex: nil;
            Probability: 20;
            NumberInCase: 2;
            Ammo: (Propz: ammoprop_NeedUpDown or
                    ammoprop_OscAim or
                    ammoprop_NoMoveAfter or
                    ammoprop_DoesntStopTimerInMultiShoot;
                Count: 2;
                NumPerTurn: 1;
                Timer: 0;
                Pos: 0;
                AmmoType: amSniperRifle;
                AttackVoice: sndNone;
                Bounciness: defaultBounciness);
            Slot: 2;
            TimeAfterTurn: 3000;
            minAngle: 0;
            maxAngle: 0;
            isDamaging: true;
            SkipTurns: 0;
            PosCount: 1;
            PosSprite: sprWater;
            ejectX: 0; //40;
            ejectY: -5),

// Jetpack ("Flying Saucer")
            (NameId: sidJetpack;
            NameTex: nil;
            Probability: 20;
            NumberInCase: 1;
            Ammo: (Propz: ammoprop_NoRoundEnd or
                          ammoprop_ForwMsgs or
                          ammoprop_AttackInMove or
                          ammoprop_DontHold or
                          ammoprop_Utility or
                          ammoprop_NeedUpDown or
                          ammoprop_AltAttack;
                Count: 1;
                NumPerTurn: 0;
                Timer: 0;
                Pos: 0;
                AmmoType: amJetpack;
                AttackVoice: sndNone;
                Bounciness: defaultBounciness);
            Slot: 7;
            TimeAfterTurn: 3000;
            minAngle: 0;
            maxAngle: 0;
            isDamaging: false;
            SkipTurns: 0;
            PosCount: 1;
            PosSprite: sprWater;
            ejectX: 0;
            ejectY: 0),

// Molotov
            (NameId: sidMolotov;
            NameTex: nil;
            Probability: 0;
            NumberInCase: 1;
            Ammo: (Propz: ammoprop_Power or
                          ammoprop_NeedUpDown or
                          ammoprop_AltUse;
                Count: AMMO_INFINITE;
                NumPerTurn: 0;
                Timer: 3000;
                Pos: 0;
                AmmoType: amMolotov;
                AttackVoice: sndWatchThis;
                Bounciness: defaultBounciness);
            Slot: 1;
            TimeAfterTurn: 3000;
            minAngle: 0;
            maxAngle: 0;
            isDamaging: true;
            SkipTurns: 0;
            PosCount: 1;
            PosSprite: sprWater;
            ejectX: 0;
            ejectY: 0),

// Birdy
            (NameId: sidBirdy;
            NameTex: nil;
            Probability: 20;
            NumberInCase: 1;
            Ammo: (Propz: ammoprop_ForwMsgs or
                          ammoprop_NoCrosshair or
                          ammoprop_NeedUpDown or
                          ammoprop_DontHold;
                Count: 1;
                NumPerTurn: 0;
                Timer: 0;
                Pos: 0;
                AmmoType: amBirdy;
                AttackVoice: sndNone;
                Bounciness: defaultBounciness);
            Slot: 7;
            TimeAfterTurn: 3000;
            minAngle: 0;
            maxAngle: 0;
            isDamaging: true;
            SkipTurns: 0;
            PosCount: 1;
            PosSprite: sprWater;
            ejectX: 0;
            ejectY: 0),

// PortalGun
            (NameId: sidPortalGun;
            NameTex: nil;
            Probability: 20;
            NumberInCase: 1;
            Ammo: (Propz: ammoprop_NoRoundEnd or
                          ammoprop_AttackInMove or
                          ammoprop_DontHold or
                          ammoprop_NeedUpDown or
                          ammoprop_Utility;
                Count: 1;
                NumPerTurn: 3;
                Timer: 0;
                Pos: 0;
                AmmoType: amPortalGun;
                AttackVoice: sndNone;
                Bounciness: defaultBounciness);
            Slot: 7;
            TimeAfterTurn: 0;
            minAngle: 0;
            maxAngle: 0;
            isDamaging: false;
            SkipTurns: 0;
            PosCount: 1;
            PosSprite: sprWater;
            ejectX: -5; //29;
            ejectY: -7),

// Piano
            (NameId: sidPiano;
            NameTex: nil;
            Probability: 100;
            NumberInCase: 1;
            Ammo: (Propz: ammoprop_NoCrosshair or
                            ammoprop_NeedTarget or
                            ammoprop_NoTargetAfter or
                            ammoprop_AttackingPut or
                            ammoprop_DontHold or
                            ammoprop_NotBorder or
                            ammoprop_ForceTurnEnd;
                Count: 1;
                NumPerTurn: 0;
                Timer: 0;
                Pos: 0;
                AmmoType: amPiano;
                AttackVoice: sndIncoming;
                Bounciness: defaultBounciness);
            Slot: 5;
            TimeAfterTurn: 0;
            minAngle: 0;
            maxAngle: 0;
            isDamaging: true;
            SkipTurns: 7;
            PosCount: 1;
            PosSprite: sprWater;
            ejectX: 0;
            ejectY: 0),

// GasBomb
            (NameId: sidGasBomb;
            NameTex: nil;
            Probability: 0;
            NumberInCase: 1;
            Ammo: (Propz: ammoprop_Timerable or
                          ammoprop_Power or
                          ammoprop_AltUse or
                          ammoprop_NeedUpDown or
                          ammoprop_SetBounce;
                Count: AMMO_INFINITE;
                NumPerTurn: 0;
                Timer: 3000;
                Pos: 0;
                AmmoType: amGasBomb;
                AttackVoice: sndCover;
                Bounciness: defaultBounciness);
            Slot: 1;
            TimeAfterTurn: 3000;
            minAngle: 0;
            maxAngle: 0;
            isDamaging: true;
            SkipTurns: 0;
            PosCount: 1;
            PosSprite: sprWater;
            ejectX: 0;
            ejectY: 0),

// SineGun
            (NameId: sidSineGun;
            NameTex: nil;
            Probability: 20;
            NumberInCase: 2;
            Ammo: (Propz: ammoprop_AttackInMove or
                          ammoprop_NeedUpDown;
                Count: 1;
                NumPerTurn: 0;
                Timer: 0;
                Pos: 0;
                AmmoType: amSineGun;
                AttackVoice: sndNone;
                Bounciness: defaultBounciness);
            Slot: 2;
            TimeAfterTurn: 0;
            minAngle: 0;
            maxAngle: 0;
            isDamaging: true;
            SkipTurns: 0;
            PosCount: 1;
            PosSprite: sprWater;
            ejectX: 0;
            ejectY: 0),

// Flamethrower
            (NameId: sidFlamethrower;
            NameTex: nil;
            Probability: 20;
            NumberInCase: 1;
            Ammo: (Propz: ammoprop_ForwMsgs or
                          ammoprop_NeedUpDown or
                          ammoprop_DontHold;
                Count: 1;
                NumPerTurn: 0;
                Timer: 5001;
                Pos: 0;
                AmmoType: amFlamethrower;
                AttackVoice: sndNone;
                Bounciness: defaultBounciness);
            Slot: 6;
            TimeAfterTurn: 0;
            minAngle: 0;
            maxAngle: 0;
            isDamaging: true;
            SkipTurns: 0;
            PosCount: 1;
            PosSprite: sprWater;
            ejectX: 0; //20;
            ejectY: -3),

// Sticky Mine
            (NameId: sidSMine;
            NameTex: nil;
            Probability: 100;
            NumberInCase: 1;
            Ammo: (Propz: ammoprop_Power or
                          ammoprop_AltUse or
                          ammoprop_NeedUpDown;
                Count: 1;
                NumPerTurn: 1;
                Timer: 0;
                Pos: 0;
                AmmoType: amSMine;
                AttackVoice: sndLaugh;
                Bounciness: defaultBounciness);
            Slot: 4;
            TimeAfterTurn: 5000;
            minAngle: 0;
            maxAngle: 0;
            isDamaging: true;
            SkipTurns: 0;
            PosCount: 1;
            PosSprite: sprWater;
            ejectX: 0;
            ejectY: 0),

// Hammer
            (NameId: sidHammer;
            NameTex: nil;
            Probability: 0;
            NumberInCase: 1;
            Ammo: (Propz: ammoprop_NoCrosshair;
                Count: 1;
                NumPerTurn: 0;
                Timer: 0;
                Pos: 0;
                AmmoType: amHammer;
                AttackVoice: sndNone;
                Bounciness: defaultBounciness);
            Slot: 3;
            TimeAfterTurn: 3000;
            minAngle: 0;
            maxAngle: 0;
            isDamaging: true;
            SkipTurns: 0;
            PosCount: 1;
            PosSprite: sprWater;
            ejectX: 0;
            ejectY: 0),

// Resurrector
        (NameId: sidResurrector;
            NameTex: nil;
            Probability: 0;
            NumberInCase: 1;
            Ammo: (Propz: ammoprop_NoCrosshair or
                          ammoprop_Utility or
                          ammoprop_NoRoundEnd or
                          ammoprop_DoesntStopTimerWhileAttacking;
                Count: 1;
                NumPerTurn: 0;
                Timer: 0;
                Pos: 0;
                AmmoType: amResurrector;
                AttackVoice: sndNone;
                Bounciness: defaultBounciness);
            Slot: 8;
            TimeAfterTurn: 3000;
            minAngle: 0;
            maxAngle: 0;
            isDamaging: true;
            SkipTurns: 0;
            PosCount: 1;
            PosSprite: sprWater;
            ejectX: 0;
            ejectY: 0),

// DrillStrike
            (NameId: sidDrillStrike;
            NameTex: nil;
            Probability: 200;
            NumberInCase: 1;
            Ammo: (Propz: ammoprop_NoCrosshair or
                            ammoprop_NeedTarget or
                            ammoprop_AttackingPut or
                            ammoprop_DontHold or
                            ammoprop_Timerable or
                            ammoprop_NotBorder;
                Count: 1;
                NumPerTurn: 0;
                Timer: 5000;
                Pos: 0;
                AmmoType: amDrillStrike;
                AttackVoice: sndIncoming;
                Bounciness: defaultBounciness);
            Slot: 5;
            TimeAfterTurn: 0;
            minAngle: 0;
            maxAngle: 0;
            isDamaging: true;
            SkipTurns: 6;
            PosCount: 2;
            PosSprite: sprAmAirplane;
            ejectX: 0;
            ejectY: 0),

// Snowball/Mudball
            (NameId: sidSnowball;
            NameTex: nil;
            Probability: 0;
            NumberInCase: 1;
            Ammo: (Propz: ammoprop_Power or
                          ammoprop_AltUse or
                          ammoprop_NeedUpDown or
                          ammoprop_NoRoundEnd;
                Count: 2;
                NumPerTurn: 0;
                Timer: 0;
                Pos: 0;
                AmmoType: amSnowball;
                AttackVoice: sndNone;
                Bounciness: defaultBounciness);
            Slot: 0;
            TimeAfterTurn: 3000;
            minAngle: 0;
            maxAngle: 0;
            isDamaging: false;
            SkipTurns: 0;
            PosCount: 1;
            PosSprite: sprWater;
            ejectX: 0;
            ejectY: 0),

// Tardis
            (NameId: sidTardis;
            NameTex: nil;
            Probability: 200;
            NumberInCase: 1;
            Ammo: (Propz: ammoprop_ForwMsgs or
                          ammoprop_NoCrosshair or
                          ammoprop_Utility or
                          ammoprop_DontHold or
                          ammoprop_ForceTurnEnd;
                Count: 2;
                NumPerTurn: 0;
                Timer: 0;
                Pos: 0;
                AmmoType: amTardis;
                AttackVoice: sndNone;
                Bounciness: defaultBounciness);
            Slot: 8;
            TimeAfterTurn: 0;
            minAngle: 0;
            maxAngle: 0;
            isDamaging: false;
            SkipTurns: 0;
            PosCount: 2;
            PosSprite: sprAmTeleport;
            ejectX: 0;
            ejectY: 0),

// Land Gun
            (NameId: sidLandGun;
            NameTex: nil;
            Probability: 20;
            NumberInCase: 1;
            Ammo: (Propz: ammoprop_NoRoundEnd or
                          ammoprop_NeedUpDown or
                          ammoprop_Utility;
                Count: 1;
                NumPerTurn: 0;
                Timer: 5001;
                Pos: 0;
                AmmoType: amLandGun;
                AttackVoice: sndNone;
                Bounciness: defaultBounciness);
            Slot: 6;
            TimeAfterTurn: 0;
            minAngle: 0;
            maxAngle: 0;
            isDamaging: true;
            SkipTurns: 0;
            PosCount: 1;
            PosSprite: sprWater;
            ejectX: 0; //20;
            ejectY: -3),
// Freezer
            (NameId: sidIceGun;
            NameTex: nil;
            Probability: 20;
            NumberInCase: 1;
            Ammo: (Propz: ammoprop_ForwMsgs or
                          ammoprop_NeedUpDown or
                          ammoprop_DontHold;
                Count: 1;
                NumPerTurn: 0;
                Timer: 5001;
                Pos: 0;
                AmmoType: amIceGun;
                AttackVoice: sndNone;
                Bounciness: defaultBounciness);
            Slot: 2;
            TimeAfterTurn: 0;
            minAngle: 0;
            maxAngle: 0;
            isDamaging: false;
            SkipTurns: 0;
            PosCount: 1;
            PosSprite: sprWater;
            ejectX: 0; //20;
            ejectY: -3),
// Knife
            (NameId: sidKnife;
            NameTex: nil;
            Probability: 100;
            NumberInCase: 1;
            Ammo: (Propz: ammoprop_Power or
                          ammoprop_AltUse or
                          ammoprop_NeedUpDown;
                Count: 1;
                NumPerTurn: 1;
                Timer: 0;
                Pos: 0;
                AmmoType: amKnife;
                AttackVoice: sndWatchThis;
                Bounciness: defaultBounciness);
            Slot: 0;
            TimeAfterTurn: 3000;
            minAngle: 0;
            maxAngle: 0;
            isDamaging: true;
            SkipTurns: 0;
            PosCount: 1;
            PosSprite: sprWater;
            ejectX: 0;
            ejectY: 0),
// Rubber
            (NameId: sidRubber;
            NameTex: nil;
            Probability: 150;
            NumberInCase: 1;
            Ammo: (Propz: ammoprop_NoRoundEnd or
                          ammoprop_NoCrosshair or
                          ammoprop_NeedTarget or
                          ammoprop_Utility or
                          ammoprop_AttackingPut;
                    Count: 1;
                    NumPerTurn: 0;
                    Timer: 0;
                    Pos: 0;
                    AmmoType: amRubber;
                    AttackVoice: sndNone;
                Bounciness: defaultBounciness);
            Slot: 6;
            TimeAfterTurn: 3000;
            minAngle: 0;
            maxAngle: 0;
            isDamaging: false;
            SkipTurns: 0;
            PosCount: 4;
            PosSprite: sprAmRubber;
            ejectX: 0;
            ejectY: 0),
// Air Mine
            (NameId: sidAirMine;
            NameTex: nil;
            Probability: 100;
            NumberInCase: 1;
            Ammo: (Propz: ammoprop_Power or
                          ammoprop_AltUse or
                          ammoprop_NeedUpDown;
                Count: 2;
                NumPerTurn: 0;
                Timer: 0;
                Pos: 0;
                AmmoType: amAirMine;
                AttackVoice: sndLaugh;
                Bounciness: defaultBounciness);
            Slot: 5;
            TimeAfterTurn: 5000;
            minAngle: 0;
            maxAngle: 0;
            isDamaging: true;
            SkipTurns: 0;
            PosCount: 1;
            PosSprite: sprWater;
            ejectX: 0;
            ejectY: 0),
// Creeper
            (NameId: sidCreeper;
            NameTex: nil;
            Probability: 100;
            NumberInCase: 1;
            Ammo: (Propz: ammoprop_NoCrosshair or
                          ammoprop_AttackInMove or
                          ammoprop_DontHold or
                          ammoprop_AltUse;
                Count: 2;
                NumPerTurn: 0;
                Timer: 15000;
                Pos: 0;
                AmmoType: amCreeper;
                AttackVoice: sndNone;
                Bounciness: defaultBounciness);
            // Slot chosen to prevent ammo column overflow
            // TODO: Change slot when creeper is finished
            Slot: 8;
            TimeAfterTurn: 3000;
            minAngle: 0;
            maxAngle: 0;
            isDamaging: true;
            SkipTurns: 0;
            PosCount: 1;
            PosSprite: sprWater;
            ejectX: 15;
            ejectY: -7),
// Minigun
            (NameId: sidMinigun;
            NameTex: nil;
            Probability: 100;
            NumberInCase: 1;
            Ammo: (Propz: ammoprop_NeedUpDown;
                Count: 1;
                NumPerTurn: 0;
                Timer: 0;
                Pos: 0;
                AmmoType: amMinigun;
                AttackVoice: sndNone;
                Bounciness: defaultBounciness);
            Slot: 2;
            TimeAfterTurn: 3000;
            minAngle: cMaxAngle div 6;
            maxAngle: 5 * cMaxAngle div 6;
            isDamaging: true;
            SkipTurns: 0;
            PosCount: 1;
            PosSprite: sprWater;
            ejectX: 0; //23;
            ejectY: 0) //-6;
        );

var
    Land: TCollisionArray;
    LandPixels: TLandArray;
    LandDirty: TDirtyTag;
    hasBorder: boolean;
    hasGirders: boolean;
    playHeight, playWidth, leftX, rightX, topY: LongInt;  // idea is that a template can specify height/width.  Or, a map, a height/width by the dimensions of the image.  If the map has pixels near top of image, it triggers border.
	MaxHedgehogs: LongWord;
    LandBackSurface: PSDL_Surface;
    CurAmmoGear: PGear;
    lastGearByUID: PGear;
    GearsList: PGear;
    AllInactive: boolean;
    PrvInactive: boolean;
    KilledHHs: Longword;
    SuddenDeath: Boolean; // If the Sudden Death check has been made
    SuddenDeathActive: Boolean; // Is in Sudden Death with any gameplay effect
    SuddenDeathDmg: Boolean; // Is in Sudden Death with damage
    SpeechType: Longword;
    SpeechText: shortstring;
    PlacingHogs: boolean; // a convenience flag to indicate placement of hogs is still in progress
    StepSoundTimer: LongInt;
    StepSoundChannel: LongInt;

    CurrentTeam: PTeam;
    PreviousTeam: PTeam;
    MissionTeam: PTeam;
    CurrentHedgehog: PHedgehog;
    TeamsArray: array[0..Pred(cMaxTeams)] of PTeam;
    TeamsCount: Longword; // number of teams on game start
    VisibleTeamsCount: Longword; // number of teams visible in team bar
    ClansArray, SpawnClansArray: TClansArray;
    ClansCount: Longword;
    LocalClan: LongInt;  // last non-bot, non-extdriven clan
    LocalTeam: LongInt;  // last non-bot, non-extdriven clan first team
    LocalAmmo: LongInt;  // last non-bot, non-extdriven clan's first team's ammo index, updated to next upcoming hog for per-hog-ammo
    CurMinAngle, CurMaxAngle: Longword;

    FollowGear: PGear;
    WindBarWidth: LongInt;
    bShowAmmoMenu: boolean;
    bSelected: boolean;
    bShowFinger: boolean;
    Frames: Longword;
    WaterColor, DeepWaterColor: TSDL_Color;
    SDTint, SkyColor, RQSkyColor, SDSkyColor: TSDL_Color;
    SkyOffset: LongInt;
{$IFDEF COUNTTICKS}
    cntTicks: LongWord;
{$ENDIF}


    PauseTexture,
    AFKTexture,
    SyncTexture,
    ConfirmTexture: PTexture;
    cScaleFactor: GLfloat;
    cStereoDepth: GLfloat;
    SupportNPOTT: Boolean;
    Step: LongInt;
    MissionIcons: PSDL_Surface;
    ropeIconTex: PTexture;

    // stereoscopic framebuffer and textures
    framel, framer, depthl, depthr: GLuint;
    texl, texr: GLuint;

    // video recorder framebuffer and texture
    defaultFrame, depthv: GLuint;
    texv: GLuint;

    lastVisualGearByUID: PVisualGear;
    vobFrameTicks, vobFramesCount, vobCount: Longword;
    vobVelocity, vobFallSpeed: LongInt;
    vobSDFrameTicks, vobSDFramesCount, vobSDCount: Longword;
    vobSDVelocity, vobSDFallSpeed: LongInt;
    watFrames, watFrameTicks: Longword;
    watMove: LongInt;
    watSDFrames, watSDFrameTicks: Longword;
    watSDMove: LongInt;

    DefaultBinds : TBinds;

    lastTurnChecksum : Longword;

    mModelview: TMatrix4x4f;
    mProjection: TMatrix4x4f;
    vBuffer: GLuint; // vertex buffer
    tBuffer: GLuint; // texture coords buffer
    cBuffer: GLuint; // color buffer

    uCurrentMVPLocation: GLint;

    uMainMVPLocation: GLint;
    uMainTintLocation: GLint;

    uWaterMVPLocation: GLint;

    aVertex: GLint;
    aTexCoord: GLint;
    aColor: GLint;

var trammo:  array[TAmmoStrId] of ansistring;   // name of the weapon
    trammoc: array[TAmmoStrId] of ansistring;   // caption of the weapon
    trammod: array[TAmmoStrId] of ansistring;   // description of the weapon
    trluaammo: array[TAmmoStrId] of ansistring; // name of the weapon (Lua overwrite)
    trluaammoc: array[TAmmoStrId] of ansistring; // caption of the weapon (Lua overwrite)
    trluaammod: array[TAmmoStrId] of ansistring;  // description of the weapon (Lua overwrite)
    trluaammoa: array[TAmmoStrId] of ansistring; // description appendix of the weapon (Lua only)
    trluaammoe: array[TAmmoStrId] of boolean;   // whether to render extra text (Lua overwrite)
    trmsg:   array[TMsgStrId]  of ansistring;   // message of the event
    trgoal:  array[TGoalStrId] of ansistring;   // message of the goal
    trcmd:   array[TCmdHelpStrId] of ansistring; // chat command help
    cTestLua : Boolean;

procedure preInitModule;
procedure initModule;
procedure freeModule;

implementation

procedure preInitModule;
begin
    // initialisation flags - they are going to be overwritten by program args

    cFullscreenWidth  := 0;
    cFullscreenHeight := 0;
    cWindowedWidth    := 1024;
    cWindowedHeight   := 768;
    cScreenWidth      := cWindowedWidth;
    cScreenHeight     := cWindowedHeight;

    cShowFPS        := false;
    cAltDamage      := false;
    cTimerInterval  := 8;
    cReducedQuality := rqNone;
    cLocaleFName    := 'en.txt';
    cFullScreen     := false;

    UserPathPrefix  := '';
    ipcPort         := 0;
    recordFileName  := '';
    UserNick        := '';
    cStereoMode     := smNone;
    GrayScale       := false;
    PathPrefix      := './';
    GameType        := gmtLocal;
    cOnlyStats      := False;
    cScriptName     := '';
    cScriptParam    := '';
    cTestLua        := False;

{$IFDEF USE_VIDEO_RECORDING}
    RecPrefix          := '';
    cAVFormat          := '';
    cVideoCodec        := '';
    cVideoFramerateNum := 0;
    cVideoFramerateDen := 0;
    cVideoQuality      := 0;
    cAudioCodec        := '';
{$ENDIF}

    cTagsMask:= htTeamName or htName or htHealth;
    cPrevTagsMask:= cTagsMask;
end;

procedure initScreenSpaceVars();
begin
    // those values still are not perfect
    cLeftScreenBorder:= round(-cMinZoomLevel * cScreenWidth);
    cRightScreenBorder:= round(cMinZoomLevel * cScreenWidth + LAND_WIDTH);
    cScreenSpace:= cRightScreenBorder - cLeftScreenBorder;
end;

procedure initModule;
var s: shortstring;
    i: integer;
    t: TSound;
    a: TAmmoStrId;
begin
    // init LastVoice
    LastVoice.snd:= sndNone;
    LastVoice.voicepack:= nil;

    // init arrays
    Move(cPathzInit, cPathz, sizeof(cPathz));
    Move(FontzInit, Fontz, sizeof(Fontz));
    Move(SpritesDataInit, SpritesData, sizeof(SpritesData));
    Move(AmmozInit, Ammoz, sizeof(Ammoz));


    cLocale:= cLocaleFName;
    SplitByChar(cLocale, s, '.');

    cFlattenFlakes      := false;
    cFlattenClouds      := false;
    cIce                := false;
    cSnow               := false;
    lastVisualGearByUID := nil;
    lastGearByUID       := nil;
    cReadyDelay         := 5000;
    isInChatMode        := false;

        {*  REFERENCE
      4096 -> $FFFFF000
      2048 -> $FFFFF800
      1024 -> $FFFFFC00
       512 -> $FFFFFE00  *}
    if (cReducedQuality and rqLowRes) <> 0 then
        begin
        LAND_WIDTH:= 2048;
        LAND_HEIGHT:= 1024;
        LAND_WIDTH_MASK:= $FFFFF800;
        LAND_HEIGHT_MASK:= $FFFFFC00;
        end
    else
        begin
        LAND_WIDTH:= 4096;
        LAND_HEIGHT:= 2048;
        LAND_WIDTH_MASK:= $FFFFF000;
        LAND_HEIGHT_MASK:= $FFFFF800
        end;

    // default water
    WaterColorArray[0].r := 52;
    WaterColorArray[0].g := 60;
    WaterColorArray[0].b := 125;
    WaterColorArray[0].a := 255;
    WaterColorArray[2]:= WaterColorArray[0];
    WaterColorArray[4]:= WaterColorArray[0];
    WaterColorArray[6]:= WaterColorArray[0];
    // water surface
    WaterColorArray[1].r := 84;
    WaterColorArray[1].g := 92;
    WaterColorArray[1].b := 157;
    WaterColorArray[1].a := 255;
    WaterColorArray[3]:= WaterColorArray[1];
    WaterColorArray[5]:= WaterColorArray[1];
    WaterColorArray[7]:= WaterColorArray[1];

    WaterOpacity:= $80;

    // default clan colors
    // always keep in sync with QTfrontend/hwconsts.h

    ClanColorArray[0] := $ffff0204;
    ClanColorArray[1] := $ff4980c1;
    ClanColorArray[2] := $ff1de6ba;
    ClanColorArray[3] := $ffb541ef;
    ClanColorArray[4] := $ffe55bb0;
    ClanColorArray[5] := $ff20bf00;
    ClanColorArray[6] := $fffe8b0e;
    ClanColorArray[7] := $ff8f5902;
    ClanColorArray[8] := $ffffff01;

    // default sudden death water

    // deep water
    SDWaterColorArray[0].r := 150;
    SDWaterColorArray[0].g := 112;
    SDWaterColorArray[0].b := 169;
    SDWaterColorArray[0].a := 255;
    SDWaterColorArray[2]:= SDWaterColorArray[0];
    SDWaterColorArray[4]:= SDWaterColorArray[0];
    SDWaterColorArray[6]:= SDWaterColorArray[0];
    // water surface
    SDWaterColorArray[1].r := 182;
    SDWaterColorArray[1].g := 144;
    SDWaterColorArray[1].b := 201;
    SDWaterColorArray[1].a := 255;
    SDWaterColorArray[3]:= SDWaterColorArray[1];
    SDWaterColorArray[5]:= SDWaterColorArray[1];
    SDWaterColorArray[7]:= SDWaterColorArray[1];

    SDWaterOpacity:= $80;

    SDTint.r := $80;
    SDTint.g := $80;
    SDTint.b := $80;
    SDTint.a := $FF;

    ExplosionBorderColorR:= 80;
    ExplosionBorderColorG:= 80;
    ExplosionBorderColorB:= 80;
    ExplosionBorderColor:= $FF808080;
    ExplosionBorderColorNoA:= ExplosionBorderColor and (not AMask);
    IceColor:= ($44 shl RShift) or ($97 shl GShift) or ($A9 shl BShift) or ($A0 shl AShift);
    IceEdgeColor:= ($8A shl RShift) or ($AF shl GShift) or ($B2 shl BShift) or ($FF shl AShift);

    WaterOpacity:= $80;

    cWaveHeight             := 32;
    cDrownSpeed.QWordValue  := 257698038;   // 0.06
    cDrownSpeedf            := 0.06;
    cMaxWindSpeed.QWordValue:= 1073742;     // 0.00025
    cWindSpeed.QWordValue   := 0;           // 0.0
    cWindSpeedf             := 0.0;
    cElastic                := _0_9;
    cGravity                := cMaxWindSpeed * 2;
    cGravityf               := 0.00025 * 2;
    cLowGravity             := false;
    cBuildMaxDist           := cDefaultBuildMaxDist;
    cDamageModifier         := _1;
    TargetPoint             := cTargetPointRef;

{$IFDEF MOBILE}
    cMaxZoomLevel:= 0.5;
    cMinZoomLevel:= 3.5;
    cZoomDelta:= 0.20;
{$ELSE}
    cMaxZoomLevel:= 1.0;
    cMinZoomLevel:= 3.0;
    cZoomDelta:= 0.25;
    {$ENDIF}

    aVertex:= 0;
    aTexCoord:= 1;
    aColor:= 2;


    cMinMaxZoomLevelDelta:= cMaxZoomLevel - cMinZoomLevel;

    // int, longint longword and byte
    CursorMovementX     := 0;
    CursorMovementY     := 0;
    GameTicks           := 0;
    OuchTauntTimer      := 0;
    CheckSum            := 0;
    cWaterLine          := LAND_HEIGHT;
    cGearScrEdgesDist   := 240;

    InputMask           := $FFFFFFFF;
    GameFlags           := 0;
    WorldEdge           := weNone;
    LeftImpactTimer     := 0;
    RightImpactTimer    := 0;
    TurnTimeLeft        := 0;
    IsGetAwayTime       := false;
    GameOver            := false;
    TurnClockActive     := true;
    TagTurnTimeLeft     := 0;
    cSuddenDTurns       := 15;
    LastSuddenDWarn     := -2;
    cDamagePercent      := 100;
    cRopePercent        := 100;
    cGetAwayTime        := 100;
    cMineDudPercent     := 0;
    cTemplateFilter     := 0;
    cFeatureSize        := 12;
    cMapGen             := mgRandom;
    cHedgehogTurnTime   := 45000;
    cMinesTime          := 3000;
    cMaxAIThinkTime     := 9000;
    cCloudsNumber       := 9;
    cSDCloudsNumber     := 9;
    cHealthCaseProb     := 35;
    cHealthCaseAmount   := 25;
    cWaterRise          := 47;
    cHealthDecrease     := 5;
    cAdvancedMapGenMode := false;

    InitStepsFlags  := 0;
    RealTicks       := 0;
    AttackBar       := 0; // 0 - none, 1 - just bar at the right-down corner, 2 - from weapon
    cCaseFactor     := 5;  {0..9}
    cMaxCaseDrops   := 5;
    cLandMines      := 4;
    cAirMines       := 0;
    cExplosives     := 2;

    GameState       := Low(TGameState);
    zoom            := cDefaultZoomLevel;
    ZoomValue       := cDefaultZoomLevel;
    WeaponTooltipTex:= nil;
    cLaserSighting  := false;
    cLaserSightingSniper := false;
    cVampiric       := false;
    flagMakeCapture := false;
    flagDumpLand    := false;
    bBetweenTurns   := false;
    bWaterRising    := false;
    bDuringWaterRise:= false;
    isCursorVisible := false;
    isInLag         := false;
    isPaused        := false;
    isInMultiShoot  := false;
    isSpeed         := false;
    isAFK           := false;
    isShowMission   := false;
    isForceMission  := false;
    SpeedStart      := 0;
    fastUntilLag    := false;
    fastScrolling   := false;
    autoCameraOn    := true;
    cSeed           := '';
    cIsSoundEnabled := false;
    cVolumeDelta    := 0;
    cMuteToggle     := false;
    cHasFocus       := true;
    cInactDelay     := 100;
    ReadyTimeLeft   := 0;

    disableLandBack := false;
    ScreenFade      := sfNone;
    InCinematicMode := false;
    CinematicSteps  := 0;
    CinematicBarH   := 0;
    CinematicScript := false;

    initScreenSpaceVars();

    dirtyLandTexCount:= 0;

    vobFrameTicks:= 0;
    vobFramesCount:= 4;
    vobCount:= 0;
    vobVelocity:= 10;
    vobFallSpeed:= 100;
    watFrames:= 1;
    watFrameTicks:= 0;
    watMove:= 100;

    vobSDFrameTicks:= 0;
    vobSDFramesCount:= 4;
    vobSDCount:= 30 * cScreenSpace div LAND_WIDTH;
    vobSDVelocity:= 15;
    vobSDFallSpeed:= 250;
    watSDFrames:= 1;
    watSDFrameTicks:= 0;
    watSDMove:= 100;

{$IFDEF MOBILE}
    cMinScreenWidth  := min(cScreenWidth, 480);
    cMinScreenHeight := min(cScreenHeight, 320);
{$ELSE}
    cMinScreenWidth  := min(cScreenWidth, 640);
    cMinScreenHeight := min(cScreenHeight, 480);
{$ENDIF}

    cNewScreenWidth    := cScreenWidth;
    cNewScreenHeight   := cScreenHeight;
    cScreenResizeDelay := 0;

    // make sure fullscreen resolution is always initialised somehow
    if cFullscreenWidth = 0 then
        cFullscreenWidth:= min(cWindowedWidth, 640);
    if cFullscreenHeight = 0 then
        cFullscreenHeight:= min(cWindowedHeight, 480);

    SpeechHogNumber:= -1;

    LuaGoals:= '';
    cMapName:= '';
    syncedPixelDigest:= 1;

    LuaTemplateNumber:= 0;

    LuaEndTurnRequested:= false;
    LuaNoEndTurnTaunts:= false;

    for t:= Low(TSound) to High(TSound) do
        MaskedSounds[t]:= false;

    for a:= Low(TAmmoStrId) to High(TAmmoStrId) do
        trluaammoe[a]:= true;

    UIDisplay:= uiAll;
    LocalMessage:= 0;

    cStereoDepth:= 0;
    cViewLimitsDebug:= false;
    AprilOne := false;

    // initialize pointers to nil
    // (don't rely on implicit init of fpc, because that one only happens ONCE when used as lib)
    CurAmmoGear:= nil;
    lastGearByUID:= nil;
    GearsList:= nil;
    CurrentTeam:= nil;
    PreviousTeam:= nil;
    MissionTeam:= nil;
    CurrentHedgehog:= nil;
    FollowGear:= nil;
    lastVisualGearByUID:= nil;

    ChefHatTexture:= nil;
    CrosshairTexture:= nil;
    GenericHealthTexture:= nil;
    WeaponTooltipTex:= nil;
    HHTexture:= nil;
    LandBackSurface:= nil;
    ConfirmTexture:= nil;
    MissionIcons:= nil;
    ropeIconTex:= nil;

    SDLWindow:= nil;
    SDLGLContext:= nil;

    for i:= Low(ClansArray) to High(ClansArray) do
        begin
        ClansArray[i]:= nil;
        end;

    SpawnClansArray:= ClansArray;

    for i:= Low(TeamsArray) to High(TeamsArray) do
        begin
        TeamsArray[i]:= nil;
        end;

    for i:= Low(CountTexz) to High(CountTexz) do
        begin
        CountTexz[i]:= nil;
        end;

end;

procedure freeModule;
begin
end;

end.