// BranchCoder.h
#ifndef __BRANCH_CODER_H
#define __BRANCH_CODER_H
#include "Common/MyCom.h"
#include "Common/Types.h"
#include "../../ICoder.h"
class CBranchConverter:
public ICompressFilter,
public CMyUnknownImp
{
protected:
UInt32 _bufferPos;
virtual void SubInit() {}
virtual UInt32 SubFilter(Byte *data, UInt32 size) = 0;
public:
MY_UNKNOWN_IMP;
STDMETHOD(Init)();
STDMETHOD_(UInt32, Filter)(Byte *data, UInt32 size);
};
#define MyClassEncoderA(Name) class C ## Name: public CBranchConverter \
{ public: UInt32 SubFilter(Byte *data, UInt32 size); };
#define MyClassDecoderA(Name) class C ## Name: public CBranchConverter \
{ public: UInt32 SubFilter(Byte *data, UInt32 size); };
#define MyClassEncoderB(Name, ADD_ITEMS, ADD_INIT) class C ## Name: public CBranchConverter, public ADD_ITEMS \
{ public: UInt32 SubFilter(Byte *data, UInt32 size); ADD_INIT};
#define MyClassDecoderB(Name, ADD_ITEMS, ADD_INIT) class C ## Name: public CBranchConverter, public ADD_ITEMS \
{ public: UInt32 SubFilter(Byte *data, UInt32 size); ADD_INIT};
#define MyClassA(Name, id, subId) \
MyClassEncoderA(Name ## _Encoder) \
MyClassDecoderA(Name ## _Decoder)
#define MyClassB(Name, id, subId, ADD_ITEMS, ADD_INIT) \
MyClassEncoderB(Name ## _Encoder, ADD_ITEMS, ADD_INIT) \
MyClassDecoderB(Name ## _Decoder, ADD_ITEMS, ADD_INIT)
#endif