use mio;
use protocol::messages::{
HWProtocolMessage,
HWServerMessage::*
};
use server::{
server::HWServer,
client::ClientId,
room::HWRoom,
actions::{Action, Action::*}
};
use utils::is_name_illegal;
use std::mem::swap;
pub fn handle(server: &mut HWServer, client_id: ClientId, message: HWProtocolMessage) {
use protocol::messages::HWProtocolMessage::*;
match message {
Part(None) => server.react(client_id, vec![
MoveToLobby("part".to_string())]),
Part(Some(msg)) => server.react(client_id, vec![
MoveToLobby(format!("part: {}", msg))]),
Chat(msg) => {
let actions = {
let c = &mut server.clients[client_id];
let chat_msg = ChatMsg(c.nick.clone(), msg);
if let Some(room_id) = c.room_id {
vec![chat_msg.send_all().in_room(room_id).but_self().action()]
} else {
Vec::new()
}
};
server.react(client_id, actions);
},
RoomName(new_name) => {
let actions =
if is_name_illegal(&new_name) {
vec![Warn("Illegal room name! A room name must be between 1-40 characters long, must not have a trailing or leading space and must not have any of these characters: $()*+?[]^{|}".to_string())]
} else if server.has_room(&new_name) {
vec![Warn("A room with the same name already exists.".to_string())]
} else {
let mut old_name = new_name.clone();
if let (_, Some(r)) = server.client_and_room(client_id) {
swap(&mut r.name, &mut old_name);
vec![SendRoomUpdate(Some(old_name))]
} else {
Vec::new()
}
};
server.react(client_id, actions);
},
ToggleReady => {
let actions = if let (c, Some(r)) = server.client_and_room(client_id) {
let flags = if c.is_ready {
r.ready_players_number -= 1;
"-r"
} else {
r.ready_players_number += 1;
"+r"
};
c.is_ready = !c.is_ready;
vec![ClientFlags(flags.to_string(), vec![c.nick.clone()])
.send_all().in_room(r.id).action()]
} else {
Vec::new()
};
server.react(client_id, actions);
}
AddTeam(info) => {
let mut actions = Vec::new();
if let (c, Some(r)) = server.client_and_room(client_id) {
let room_id = r.id;
if r.teams.len() >= r.team_limit as usize {
actions.push(Warn("Too many teams!".to_string()))
} else if r.addable_hedgehogs() == 0 {
actions.push(Warn("Too many hedgehogs!".to_string()))
} else if r.find_team(|t| t.name == info.name) != None {
actions.push(Warn("There's already a team with same name in the list.".to_string()))
} else if r.game_info != None {
actions.push(Warn("Joining not possible: Round is in progress.".to_string()))
} else {
let team = r.add_team(c.id, info);
c.teams_in_game += 1;
c.clan = Some(team.color);
actions.push(TeamAccepted(team.name.clone())
.send_self().action());
actions.push(TeamAdd(HWRoom::team_info(&c, team))
.send_all().in_room(room_id).but_self().action());
actions.push(TeamColor(team.name.clone(), team.color)
.send_all().in_room(room_id).action());
actions.push(HedgehogsNumber(team.name.clone(), team.hedgehogs_number)
.send_all().in_room(room_id).action());
actions.push(SendRoomUpdate(None));
}
}
server.react(client_id, actions);
},
RemoveTeam(name) => {
let mut actions = Vec::new();
if let (c, Some(r)) = server.client_and_room(client_id) {
match r.find_team_owner(&name) {
None =>
actions.push(Warn("Error: The team you tried to remove does not exist.".to_string())),
Some((id, _)) if id != client_id =>
actions.push(Warn("You can't remove a team you don't own.".to_string())),
Some((_, name)) => {
c.teams_in_game -= 1;
c.clan = r.find_team_color(c.id);
actions.push(Action::RemoveTeam(name.to_string()));
}
}
};
server.react(client_id, actions);
},
SetHedgehogsNumber(team_name, number) => {
let actions = if let (c, Some(r)) = server.client_and_room(client_id) {
let room_id = r.id;
let addable_hedgehogs = r.addable_hedgehogs();
if let Some((_, mut team)) = r.find_team_and_owner_mut(|t| t.name == team_name) {
if !c.is_master {
vec![ProtocolError("You're not the room master!".to_string())]
} else if number < 1 || number > 8
|| number > addable_hedgehogs + team.hedgehogs_number {
vec![HedgehogsNumber(team.name.clone(), team.hedgehogs_number)
.send_self().action()]
} else {
team.hedgehogs_number = number;
vec![HedgehogsNumber(team.name.clone(), number)
.send_all().in_room(room_id).but_self().action()]
}
} else {
vec![(Warn("No such team.".to_string()))]
}
} else {
Vec::new()
};
server.react(client_id, actions);
},
SetTeamColor(team_name, color) => {
let mut owner_id = None;
let actions = if let (c, Some(r)) = server.client_and_room(client_id) {
let room_id = r.id;
if let Some((owner, mut team)) = r.find_team_and_owner_mut(|t| t.name == team_name) {
if !c.is_master {
vec![ProtocolError("You're not the room master!".to_string())]
} else if false {
Vec::new()
} else {
owner_id = Some(owner);
team.color = color;
vec![TeamColor(team.name.clone(), color)
.send_all().in_room(room_id).but_self().action()]
}
} else {
vec![(Warn("No such team.".to_string()))]
}
} else {
Vec::new()
};
if let Some(id) = owner_id {
server.clients[id].clan = Some(color);
}
server.react(client_id, actions);
},
Cfg(cfg) => {
let actions = if let (c, Some(r)) = server.client_and_room(client_id) {
if !c.is_master {
vec![ProtocolError("You're not the room master!".to_string())]
} else {
r.set_config(cfg.clone());
vec![cfg.into_server_msg()
.send_all().in_room(r.id).but_self().action()]
}
} else {
Vec::new()
};
server.react(client_id, actions);
}
_ => warn!("Unimplemented!")
}
}