redo LANDSCAPE MODE in a saner way with lots of fps
uWorld cleaned a little with widgets moved to fit the new interface
(mouse handling is messed up though)
+ − (*
+ − * PascalExports.pas
+ − * hwengine
+ − *
+ − * Created by Vittorio on 09/01/10.
+ − * Copyright 2009 __MyCompanyName__. All rights reserved.
+ − *
+ − *)
+ −
+ −
+ − {$INCLUDE "options.inc"}
+ −
+ − unit PascalExports;
+ −
+ − interface
+ − uses uKeys, uConsole;
+ −
+ − {$INCLUDE "proto.inc"}
+ −
+ − {$IFDEF IPHONEOS}
+ − // called by pascal code, they deal with the objc code
+ − function IPH_getDocumentsPath: PChar; cdecl; external;
+ − procedure IPH_showControls; cdecl; external;
+ −
+ − // retrieve protocol information
+ − function HW_protoVer: LongInt; cdecl; export;
+ −
+ − // called by the touch functions (SDL_uikitview.m)
+ − // they emulate user interaction from mouse or keyboard
+ − procedure HW_click; cdecl; export;
+ − procedure HW_zoomIn; cdecl; export;
+ − procedure HW_zoomOut; cdecl; export;
+ − procedure HW_zoomReset; cdecl; export;
+ − procedure HW_ammoMenu; cdecl; export;
+ − procedure HW_allKeysUp; cdecl; export;
+ − procedure HW_walkLeft; cdecl; export;
+ − procedure HW_walkRight; cdecl; export;
+ − procedure HW_aimUp; cdecl; export;
+ − procedure HW_aimDown; cdecl; export;
+ − procedure HW_shoot; cdecl; export;
+ − procedure HW_whereIsHog; cdecl; export;
+ −
+ − {$ENDIF}
+ −
+ − implementation
+ −
+ − {$IFDEF IPHONEOS}
+ − function HW_protoVer: LongInt; cdecl; export;
+ − begin
+ − HW_protoVer:= cNetProtoVersion;
+ − end;
+ −
+ −
+ − procedure HW_click; cdecl; export;
+ − begin
+ − leftClick:= true;
+ − end;
+ −
+ − procedure HW_zoomIn; cdecl; export;
+ − begin
+ − wheelUp:= true;
+ − end;
+ −
+ − procedure HW_zoomOut; cdecl; export;
+ − begin
+ − wheelDown:= true;
+ − end;
+ −
+ − procedure HW_zoomReset; cdecl; export;
+ − begin
+ − middleClick:= true;
+ − end;
+ −
+ − procedure HW_ammoMenu; cdecl; export;
+ − begin
+ − rightClick:= true;
+ − end;
+ −
+ − procedure HW_allKeysUp; cdecl; export;
+ − begin
+ − upKey:= false;
+ − downKey:= false;
+ − leftKey:= false;
+ − rightKey:= false;
+ − spaceKey:= false;
+ − end;
+ −
+ − procedure HW_walkLeft; cdecl; export;
+ − begin
+ − leftKey:= true;
+ − end;
+ −
+ − procedure HW_walkRight; cdecl; export;
+ − begin
+ − rightKey:= true;
+ − end;
+ −
+ − procedure HW_aimUp; cdecl; export;
+ − begin
+ − upKey:= true;
+ − end;
+ −
+ − procedure HW_aimDown; cdecl; export;
+ − begin
+ − downKey:= true;
+ − end;
+ −
+ − procedure HW_shoot; cdecl; export;
+ − begin
+ − spaceKey:= true;
+ − end;
+ −
+ − procedure HW_whereIsHog; cdecl; export;
+ − //var Xcoord, Ycoord: LongInt;
+ − begin
+ − //Xcoord:= Gear^.dX + WorldDx;
+ − WriteLnToConsole('HW - hog is at x: ' + ' y:');
+ −
+ − exit
+ − end;
+ − {$ENDIF}
+ −
+ − end.
+ −